[ShieldGenerator]
nickname = light_fighter_invulnerable_shield
ids_name = 263757
ids_info = 264757
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 100000
max_capacity = 1000000
toughness = 10000
hp_type = hp_fighter_shield_generator
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = heavy_fighter_invulnerable_shield
ids_name = 263758
ids_info = 264758
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 100000
max_capacity = 1000000
toughness = 10000
hp_type = hp_elite_shield_generator
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark01
ids_name = 263759
ids_info = 264759
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark02
ids_name = 263760
ids_info = 264760
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 821
toughness = 8.2
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark03
ids_name = 263761
ids_info = 264761
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 1124
toughness = 11.2
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark04
ids_name = 263762
ids_info = 264762
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 1539
toughness = 15.4
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark05
ids_name = 263763
ids_info = 264763
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 2107
toughness = 21.1
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark06
ids_name = 263764
ids_info = 264764
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 2884
toughness = 28.8
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark07
ids_name = 263765
ids_info = 264765
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 3948
toughness = 39.5
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark08
ids_name = 263766
ids_info = 264766
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 5404
toughness = 54
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark09
ids_name = 263767
ids_info = 264767
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 7398
toughness = 74
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield01_mark10
ids_name = 263768
ids_info = 264768
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 10127
toughness = 101.3
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark01
ids_name = 263769
ids_info = 264769
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark02
ids_name = 263770
ids_info = 264770
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 821
toughness = 8.2
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark03
ids_name = 263771
ids_info = 264771
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 1124
toughness = 11.2
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark04
ids_name = 263772
ids_info = 264772
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 1539
toughness = 15.4
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark05
ids_name = 263773
ids_info = 264773
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 2107
toughness = 21.1
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark06
ids_name = 263774
ids_info = 264774
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 2884
toughness = 28.8
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark07
ids_name = 263775
ids_info = 264775
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 3948
toughness = 39.5
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark08
ids_name = 263776
ids_info = 264776
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 5404
toughness = 54
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark09
ids_name = 263777
ids_info = 264777
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 7398
toughness = 74
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield02_mark10
ids_name = 263778
ids_info = 264778
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 10127
toughness = 101.3
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark01
ids_name = 263779
ids_info = 264779
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark02
ids_name = 263780
ids_info = 264780
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 821
toughness = 8.2
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark03
ids_name = 263781
ids_info = 264781
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 1124
toughness = 11.2
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark04
ids_name = 263782
ids_info = 264782
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 1539
toughness = 15.4
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark05
ids_name = 263783
ids_info = 264783
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 2107
toughness = 21.1
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark06
ids_name = 263784
ids_info = 264784
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 2884
toughness = 28.8
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark07
ids_name = 263785
ids_info = 264785
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 3948
toughness = 39.5
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark08
ids_name = 263786
ids_info = 264786
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 5404
toughness = 54
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark09
ids_name = 263787
ids_info = 264787
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 7398
toughness = 74
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = npc_shield03_mark10
ids_name = 263788
ids_info = 264788
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 1
max_capacity = 10127
toughness = 101.3
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false

[ShieldGenerator]
nickname = shield01_mark01_lf
ids_name = 263789
ids_info = 264789
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 13.3
max_capacity = 600
toughness = 6
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark02_lf
ids_name = 263790
ids_info = 264790
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 18.2
max_capacity = 821
toughness = 8.2
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark03_lf
ids_name = 263791
ids_info = 264791
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 25
max_capacity = 1124
toughness = 11.2
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_lf
ids_name = 263792
ids_info = 264792
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 34.2
max_capacity = 1539
toughness = 15.4
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark05_lf
ids_name = 263793
ids_info = 264793
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 46.8
max_capacity = 2107
toughness = 21.1
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark06_lf
ids_name = 263794
ids_info = 264794
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 64.1
max_capacity = 2884
toughness = 28.8
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark07_lf
ids_name = 263795
ids_info = 264795
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 87.7
max_capacity = 3948
toughness = 39.5
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark08_lf
ids_name = 263796
ids_info = 264796
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 120.1
max_capacity = 5404
toughness = 54
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark09_lf
ids_name = 263797
ids_info = 264797
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 164.4
max_capacity = 7398
toughness = 74
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_lf
ids_name = 263798
ids_info = 264798
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 225
max_capacity = 10127
toughness = 101.3
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark01_hf
ids_name = 263799
ids_info = 264799
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 14.5
max_capacity = 654
toughness = 6.5
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark02_hf
ids_name = 263800
ids_info = 264800
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 19.9
max_capacity = 894.89
toughness = 8.9
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark03_hf
ids_name = 263801
ids_info = 264801
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 27.2
max_capacity = 1225.16
toughness = 12.3
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_hf
ids_name = 263802
ids_info = 264802
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 37.3
max_capacity = 1677.51
toughness = 16.8
hp_type = hp_elite_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark05_hf
ids_name = 263803
ids_info = 264803
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 51
max_capacity = 2296.63
toughness = 23
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark06_hf
ids_name = 263804
ids_info = 264804
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 69.9
max_capacity = 3143.56
toughness = 31.4
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark07_hf
ids_name = 263805
ids_info = 264805
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 95.6
max_capacity = 4303.32
toughness = 43
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark08_hf
ids_name = 263806
ids_info = 264806
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 130.9
max_capacity = 5890.36
toughness = 58.9
hp_type = hp_elite_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark09_hf
ids_name = 263807
ids_info = 264807
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 179.2
max_capacity = 8063.82
toughness = 80.6
hp_type = hp_elite_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_hf
ids_name = 263808
ids_info = 264808
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 245.3
max_capacity = 11038.4
toughness = 110.4
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark01_fr
ids_name = 263809
ids_info = 264809
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 17
max_capacity = 765.18
toughness = 7.7
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark02_fr
ids_name = 263810
ids_info = 264810
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 23.3
max_capacity = 1047.02
toughness = 10.5
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark03_fr
ids_name = 263811
ids_info = 264811
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 31.9
max_capacity = 1433.44
toughness = 14.3
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark04_fr
ids_name = 263812
ids_info = 264812
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 43.6
max_capacity = 1962.69
toughness = 19.6
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark05_fr
ids_name = 263813
ids_info = 264813
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 59.7
max_capacity = 2687.06
toughness = 26.9
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark06_fr
ids_name = 263814
ids_info = 264814
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 81.7
max_capacity = 3677.97
toughness = 36.8
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark07_fr
ids_name = 263815
ids_info = 264815
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 111.9
max_capacity = 5034.88
toughness = 50.3
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark08_fr
ids_name = 263816
ids_info = 264816
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 153.1
max_capacity = 6891.72
toughness = 68.9
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark09_fr
ids_name = 263817
ids_info = 264817
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 209.7
max_capacity = 9434.67
toughness = 94.3
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield01_mark10_fr
ids_name = 263818
ids_info = 264818
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 287
max_capacity = 12915
toughness = 129.1
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark01_lf
ids_name = 263819
ids_info = 264819
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.5
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark02_lf
ids_name = 263820
ids_info = 264820
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 13.8
max_capacity = 620
toughness = 6.2
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark03_lf
ids_name = 263821
ids_info = 264821
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 18.7
max_capacity = 840
toughness = 8.4
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark04_lf
ids_name = 263822
ids_info = 264822
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 25.6
max_capacity = 1150
toughness = 11.5
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark05_lf
ids_name = 263823
ids_info = 264823
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 35.1
max_capacity = 1580
toughness = 15.8
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark06_lf
ids_name = 263824
ids_info = 264824
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 48
max_capacity = 2160
toughness = 21.6
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark07_lf
ids_name = 263825
ids_info = 264825
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 65.8
max_capacity = 2960
toughness = 29.6
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark08_lf
ids_name = 263826
ids_info = 264826
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 90
max_capacity = 4050
toughness = 40.5
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark09_lf
ids_name = 263827
ids_info = 264827
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 123.3
max_capacity = 5550
toughness = 55.5
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark10_lf
ids_name = 263828
ids_info = 264828
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 168.9
max_capacity = 7600
toughness = 76
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark01_hf
ids_name = 263829
ids_info = 264829
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark02_hf
ids_name = 263830
ids_info = 264830
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 14.9
max_capacity = 670
toughness = 6.7
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark03_hf
ids_name = 263831
ids_info = 264831
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 20.4
max_capacity = 920
toughness = 9.2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark04_hf
ids_name = 263832
ids_info = 264832
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 28
max_capacity = 1260
toughness = 12.6
hp_type = hp_elite_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark05_hf
ids_name = 263833
ids_info = 264833
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 38.2
max_capacity = 1720
toughness = 17.2
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark06_hf
ids_name = 263834
ids_info = 264834
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 52.4
max_capacity = 2360
toughness = 23.6
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark07_hf
ids_name = 263835
ids_info = 264835
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 71.8
max_capacity = 3230
toughness = 32.3
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark08_hf
ids_name = 263836
ids_info = 264836
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 98.2
max_capacity = 4420
toughness = 44.2
hp_type = hp_elite_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark09_hf
ids_name = 263837
ids_info = 264837
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 134.4
max_capacity = 6050
toughness = 60.5
hp_type = hp_elite_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark10_hf
ids_name = 263838
ids_info = 264838
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 184
max_capacity = 8280
toughness = 82.8
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark01_fr
ids_name = 263839
ids_info = 264839
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 12.7
max_capacity = 570
toughness = 5.7
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark02_fr
ids_name = 263840
ids_info = 264840
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 17.6
max_capacity = 790
toughness = 7.9
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark03_fr
ids_name = 263841
ids_info = 264841
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 24
max_capacity = 1080
toughness = 10.8
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark04_fr
ids_name = 263842
ids_info = 264842
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 32.7
max_capacity = 1470
toughness = 14.7
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark05_fr
ids_name = 263843
ids_info = 264843
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 44.9
max_capacity = 2020
toughness = 20.2
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark06_fr
ids_name = 263844
ids_info = 264844
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 61.3
max_capacity = 2760
toughness = 27.6
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark07_fr
ids_name = 263845
ids_info = 264845
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 84
max_capacity = 3780
toughness = 37.8
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark08_fr
ids_name = 263846
ids_info = 264846
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 114.9
max_capacity = 5170
toughness = 51.7
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark09_fr
ids_name = 263847
ids_info = 264847
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 157.3
max_capacity = 7080
toughness = 70.8
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield02_mark10_fr
ids_name = 263848
ids_info = 264848
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 215.3
max_capacity = 9690
toughness = 96.9
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark01_lf
ids_name = 263849
ids_info = 264849
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 10
max_capacity = 450
toughness = 4.5
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark02_lf
ids_name = 263850
ids_info = 264850
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 13.8
max_capacity = 620
toughness = 6.2
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark03_lf
ids_name = 263851
ids_info = 264851
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 18.7
max_capacity = 840
toughness = 8.4
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark04_lf
ids_name = 263852
ids_info = 264852
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 25.6
max_capacity = 1150
toughness = 11.5
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark05_lf
ids_name = 263853
ids_info = 264853
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 35.1
max_capacity = 1580
toughness = 15.8
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark06_lf
ids_name = 263854
ids_info = 264854
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 48
max_capacity = 2160
toughness = 21.6
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark07_lf
ids_name = 263855
ids_info = 264855
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 65.8
max_capacity = 2960
toughness = 29.6
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark08_lf
ids_name = 263856
ids_info = 264856
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 90
max_capacity = 4050
toughness = 40.5
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark09_lf
ids_name = 263857
ids_info = 264857
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 123.3
max_capacity = 5550
toughness = 55.5
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark10_lf
ids_name = 263858
ids_info = 264858
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 168.9
max_capacity = 7600
toughness = 76
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark01_hf
ids_name = 263859
ids_info = 264859
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark02_hf
ids_name = 263860
ids_info = 264860
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 14.9
max_capacity = 670
toughness = 6.7
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark03_hf
ids_name = 263861
ids_info = 264861
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 20.4
max_capacity = 920
toughness = 9.2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark04_hf
ids_name = 263862
ids_info = 264862
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 28
max_capacity = 1260
toughness = 12.6
hp_type = hp_elite_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark05_hf
ids_name = 263863
ids_info = 264863
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 38.2
max_capacity = 1720
toughness = 17.2
hp_type = hp_elite_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark06_hf
ids_name = 263864
ids_info = 264864
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 52.4
max_capacity = 2360
toughness = 23.6
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark07_hf
ids_name = 263865
ids_info = 264865
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 71.8
max_capacity = 3230
toughness = 32.3
hp_type = hp_elite_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark08_hf
ids_name = 263866
ids_info = 264866
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 98.2
max_capacity = 4420
toughness = 44.2
hp_type = hp_elite_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark09_hf
ids_name = 263867
ids_info = 264867
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 134.4
max_capacity = 6050
toughness = 60.5
hp_type = hp_elite_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark10_hf
ids_name = 263868
ids_info = 264868
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 184
max_capacity = 8280
toughness = 82.8
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark01_fr
ids_name = 263869
ids_info = 264869
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 12.7
max_capacity = 570
toughness = 5.7
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark02_fr
ids_name = 263870
ids_info = 264870
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 548
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 17.6
max_capacity = 790
toughness = 7.9
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark03_fr
ids_name = 263871
ids_info = 264871
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 24
max_capacity = 1080
toughness = 10.8
hp_type = hp_freighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark04_fr
ids_name = 263872
ids_info = 264872
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1026
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 32.7
max_capacity = 1470
toughness = 14.7
hp_type = hp_freighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 100, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark05_fr
ids_name = 263873
ids_info = 264873
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1405
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 44.9
max_capacity = 2020
toughness = 20.2
hp_type = hp_freighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark06_fr
ids_name = 263874
ids_info = 264874
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 61.3
max_capacity = 2760
toughness = 27.6
hp_type = hp_freighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark07_fr
ids_name = 263875
ids_info = 264875
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2632
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 84
max_capacity = 3780
toughness = 37.8
hp_type = hp_freighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark08_fr
ids_name = 263876
ids_info = 264876
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4215
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 114.9
max_capacity = 5170
toughness = 51.7
hp_type = hp_freighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 100, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark09_fr
ids_name = 263877
ids_info = 264877
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 157.3
max_capacity = 7080
toughness = 70.8
hp_type = hp_freighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield03_mark10_fr
ids_name = 263878
ids_info = 264878
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 215.3
max_capacity = 9690
toughness = 96.9
hp_type = hp_freighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = order_shield
ids_name = 263879
ids_info = 264879
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 69.9
max_capacity = 3143.56
toughness = 31.4
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;NEUE SCHILDE

;LIBERTY

;FRACHTER

[ShieldGenerator]
nickname = shield_li_freighter01
ids_name = 263759
ids_info = 264759
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 100
max_capacity = 6000
toughness = 75
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_freighter02
ids_name = 263760
ids_info = 264760
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7500
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 166.666666
max_capacity = 10000
toughness = 150
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;JÄGER

[ShieldGenerator]
nickname = shield_li_fighter01
ids_name = 263759
ids_info = 264759
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 22.222222
max_capacity = 1000
toughness = 10
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_fighter02
ids_name = 263760
ids_info = 264760
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 44.444444
max_capacity = 2000
toughness = 20
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_fighter03
ids_name = 263761
ids_info = 264761
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 66.666666
max_capacity = 3000
toughness = 30
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_fighter04
ids_name = 263762
ids_info = 264762
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 88.888888
max_capacity = 4000
toughness = 40
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_fighter05
ids_name = 263763
ids_info = 264763
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 111.111111
max_capacity = 5000
toughness = 50
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_fighter06
ids_name = 263764
ids_info = 264764
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 133.333333
max_capacity = 6000
toughness = 60
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_fighter07
ids_name = 263765
ids_info = 264765
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 155.555555
max_capacity = 7000
toughness = 70
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_fighter08
ids_name = 263766
ids_info = 264766
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 177.777777
max_capacity = 8000
toughness = 80
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_fighter09
ids_name = 263767
ids_info = 264767
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 200
max_capacity = 9000
toughness = 90
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_li_fighter10
ids_name = 263768
ids_info = 264768
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 222.222222
max_capacity = 10000
toughness = 100
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 250, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;BRETONIA

;FRACHTER

[ShieldGenerator]
nickname = shield_br_freighter01
ids_info = 264779
ids_name = 263779
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 3750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 100
max_capacity = 6000
toughness = 75
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_freighter02
ids_info = 264780
ids_name = 263780
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 7500
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 166.666666
max_capacity = 10000
toughness = 150
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;JÄGER

[ShieldGenerator]
nickname = shield_br_fighter01
ids_info = 264779
ids_name = 263779
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 22.222222
max_capacity = 1000
toughness = 10
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_fighter02
ids_info = 264780
ids_name = 263780
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 44.444444
max_capacity = 2000
toughness = 20
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_fighter03
ids_info = 264781
ids_name = 263781
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 1200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 66.666666
max_capacity = 3000
toughness = 30
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_fighter04
ids_info = 264782
ids_name = 263782
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 1600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 88.888888
max_capacity = 4000
toughness = 40
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_fighter05
ids_info = 264783
ids_name = 263783
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 111.111111
max_capacity = 5000
toughness = 50
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_fighter06
ids_info = 264784
ids_name = 263784
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 2400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 133.333333
max_capacity = 6000
toughness = 60
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_fighter07
ids_info = 264785
ids_name = 263785
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 2800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 155.555555
max_capacity = 7000
toughness = 70
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_fighter08
ids_info = 264786
ids_name = 263786
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 3200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 177.777777
max_capacity = 8000
toughness = 80
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_fighter09
ids_info = 264787
ids_name = 263787
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 3600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 200
max_capacity = 9000
toughness = 90
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_br_fighter10
ids_info = 264788
ids_name = 263788
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 4000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 222.222222
max_capacity = 10000
toughness = 100
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01
shield_hit_effects = 250, gf_br_shield02
shield_hit_effects = 500, gf_br_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;KRIEGSSCHIFFE

[ShieldGenerator]
nickname = shield_br_battleship01
ids_name = 460974
ids_info = 458924
DA_archetype = equipment\models\st\br_conversion_shield.3db
material_library = equipment\models\br_equip.mat
HP_child = HpConnect
hit_pts = 200000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 250
max_capacity = 50000
toughness = 500
hp_type = hp_elite_shield_special_9
offline_rebuild_time = 90
offline_threshold = 0.05
constant_power_draw = 125
rebuild_power_draw = 1250
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_br_shield01_b
shield_hit_effects = 250, gf_br_shield02_b
shield_hit_effects = 500, gf_br_shield03_b
separation_explosion = sever_debris
LODranges = 0, 1
lootable = true

;KUSARI

;FRACHTER

[ShieldGenerator]
nickname = shield_ku_freighter01
ids_name = 459059
ids_info = 458793
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 3750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 100
max_capacity = 6000
toughness = 75
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_freighter02
ids_name = 458773
ids_info = 458786
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 7500
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 166.666666
max_capacity = 10000
toughness = 150
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;JÄGER

[ShieldGenerator]
nickname = shield_ku_fighter01
ids_name = 458772
ids_info = 458785
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 22.222222
max_capacity = 1000
toughness = 10
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_fighter02
ids_name = 458773
ids_info = 458786
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 44.444444
max_capacity = 2000
toughness = 20
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_fighter03
ids_name = 458774
ids_info = 458787
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 66.666666
max_capacity = 3000
toughness = 300
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_fighter04
ids_name = 458775
ids_info = 458788
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 1600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 88.888888
max_capacity = 4000
toughness = 40
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_fighter05
ids_name = 458776
ids_info = 458789
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 111.111111
max_capacity = 5000
toughness = 50
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_fighter06
ids_name = 458777
ids_info = 458790
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 133.333333
max_capacity = 6000
toughness = 60
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_fighter07
ids_name = 458783
ids_info = 458791
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 155.555555
max_capacity = 7000
toughness = 70
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_fighter08
ids_name = 459056
ids_info = 458792
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 3200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 177.777777
max_capacity = 8000
toughness = 80
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_fighter09
ids_name = 459059
ids_info = 458793
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 3600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 200
max_capacity = 9000
toughness = 90
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ku_fighter10
ids_name = 459060
ids_info = 458794
DA_archetype = equipment\models\st\ku_displacement_shield.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 4000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 222.222222
max_capacity = 10000
toughness = 100
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 250, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;RHEINLAND

;FRACHTER

[ShieldGenerator]
nickname = shield_rh_freighter01
ids_name = 263769
ids_info = 264769
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 3750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 100
max_capacity = 6000
toughness = 75
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_freighter02
ids_name = 263770
ids_info = 264770
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 7500
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 166.666666
max_capacity = 10000
toughness = 150
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;JÄGER

[ShieldGenerator]
nickname = shield_rh_fighter01
ids_name = 263769
ids_info = 264769
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 22.222222
max_capacity = 1000
toughness = 10
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_fighter02
ids_name = 263770
ids_info = 264770
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 44.444444
max_capacity = 2000
toughness = 20
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_fighter03
ids_name = 263771
ids_info = 264771
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 1200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 66.666666
max_capacity = 3000
toughness = 30
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_fighter04
ids_name = 263772
ids_info = 264772
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 1600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 88.888888
max_capacity = 4000
toughness = 40
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_fighter05
ids_name = 263773
ids_info = 264773
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 111.111111
max_capacity = 5000
toughness = 50
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_fighter06
ids_name = 263774
ids_info = 264774
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 2400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 133.333333
max_capacity = 6000
toughness = 60
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_fighter07
ids_name = 263775
ids_info = 264775
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 2800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 155.555555
max_capacity = 7000
toughness = 70
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_fighter08
ids_name = 263776
ids_info = 264776
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 3200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 177.777777
max_capacity = 8000
toughness = 80
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_fighter09
ids_name = 263777
ids_info = 264777
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 3600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 200
max_capacity = 9000
toughness = 90
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_rh_fighter10
ids_name = 263778
ids_info = 264778
DA_archetype = equipment\models\st\rh_radiation_shield.3db
material_library = equipment\models\rh_equip.mat
HP_child = HpConnect
hit_pts = 4000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 222.222222
max_capacity = 10000
toughness = 100
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Molecular
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_rh_shield01
shield_hit_effects = 250, gf_rh_shield02
shield_hit_effects = 500, gf_rh_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;PIRATEN

;FRACHTER

[ShieldGenerator]
nickname = shield_pi_freighter01
ids_info = 264779
ids_name = 263779
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 100
max_capacity = 6000
toughness = 75
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_freighter02
ids_info = 264780
ids_name = 263780
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7500
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 166.666666
max_capacity = 10000
toughness = 150
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;JÄGER

[ShieldGenerator]
nickname = shield_pi_fighter01
ids_info = 264779
ids_name = 263779
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 22.222222
max_capacity = 1000
toughness = 10
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_fighter02
ids_info = 264780
ids_name = 263780
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 44.444444
max_capacity = 2000
toughness = 20
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_fighter03
ids_info = 264781
ids_name = 263781
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 66.666666
max_capacity = 3000
toughness = 30
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_fighter04
ids_info = 264782
ids_name = 263782
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 88.888888
max_capacity = 4000
toughness = 4
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_fighter05
ids_info = 264783
ids_name = 263783
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 111.111111
max_capacity = 5000
toughness = 50
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_fighter06
ids_info = 264784
ids_name = 263784
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 133.333333
max_capacity = 6000
toughness = 60
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_fighter07
ids_info = 264785
ids_name = 263785
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 155.555555
max_capacity = 7000
toughness = 70
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_fighter08
ids_info = 264786
ids_name = 263786
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 177.777777
max_capacity = 8000
toughness = 80
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_fighter09
ids_info = 264787
ids_name = 263787
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 200
max_capacity = 9000
toughness = 90
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_pi_fighter10
ids_info = 264788
ids_name = 263788
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 222.222222
max_capacity = 10000
toughness = 100
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 250, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;KOPFGELDJÄGER AUSGESTOSSENE KOSAREN

;FRACHTER

[ShieldGenerator]
nickname = shield_bw_freighter01
ids_name = 263759
ids_info = 264759
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 100
max_capacity = 6000
toughness = 75
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_freighter02
ids_name = 263760
ids_info = 264760
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7500
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 166.666666
max_capacity = 10000
toughness = 150
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;JÄGER

[ShieldGenerator]
nickname = shield_bw_fighter01
ids_name = 263759
ids_info = 264759
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 22.222222
max_capacity = 1000
toughness = 10
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_fighter02
ids_name = 263760
ids_info = 264760
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 44.444444
max_capacity = 2000
toughness = 20
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_fighter03
ids_name = 263761
ids_info = 264761
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 66.666666
max_capacity = 3000
toughness = 30
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_fighter04
ids_name = 263762
ids_info = 264762
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 88.888888
max_capacity = 4000
toughness = 40
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_fighter05
ids_name = 263763
ids_info = 264763
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 111.111111
max_capacity = 5000
toughness = 50
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_fighter06
ids_name = 263764
ids_info = 264764
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 133.333333
max_capacity = 6000
toughness = 60
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_fighter07
ids_name = 263765
ids_info = 264765
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 155.555555
max_capacity = 7000
toughness = 70
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_fighter08
ids_name = 263766
ids_info = 264766
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 177.777777
max_capacity = 8000
toughness = 80
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_fighter09
ids_name = 263767
ids_info = 264767
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 200
max_capacity = 9000
toughness = 90
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_bw_fighter10
ids_name = 263768
ids_info = 264768
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 222.222222
max_capacity = 10000
toughness = 100
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Graviton
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_bw_shield01
shield_hit_effects = 250, gf_bw_shield02
shield_hit_effects = 500, gf_bw_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;ALLGEMEIN

;FRACHTER

[ShieldGenerator]
nickname = shield_ge_freighter01
ids_name = 458772
ids_info = 458785
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3750
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 100
max_capacity = 6000
toughness = 75
hp_type = hp_freighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_freighter02
ids_name = 458773
ids_info = 458786
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 7500
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 166.666666
max_capacity = 10000
toughness = 150
hp_type = hp_freighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;JÄGER

[ShieldGenerator]
nickname = shield_ge_fighter01
ids_name = 458772
ids_info = 458785
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 22.222222
max_capacity = 1000
toughness = 10
hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_fighter02
ids_name = 458773
ids_info = 458786
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 44.444444
max_capacity = 2000
toughness = 20
hp_type = hp_fighter_shield_special_2
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_fighter03
ids_name = 458774
ids_info = 458787
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 66.666666
max_capacity = 3000
toughness = 30
hp_type = hp_fighter_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_fighter04
ids_name = 458775
ids_info = 458788
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 88.888888
max_capacity = 4000
toughness = 40
hp_type = hp_fighter_shield_special_4
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_fighter05
ids_name = 458776
ids_info = 458789
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 111.111111
max_capacity = 5000
toughness = 50
hp_type = hp_fighter_shield_special_5
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_fighter06
ids_name = 458777
ids_info = 458790
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2400
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 133.333333
max_capacity = 6000
toughness = 60
hp_type = hp_fighter_shield_special_6
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_fighter07
ids_name = 458783
ids_info = 458791
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 2800
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 155.555555
max_capacity = 7000
toughness = 70
hp_type = hp_fighter_shield_special_7
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_fighter08
ids_name = 459056
ids_info = 458792
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3200
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 177.777777
max_capacity = 8000
toughness = 80
hp_type = hp_fighter_shield_special_8
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_fighter09
ids_name = 459059
ids_info = 458793
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 3600
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 200
max_capacity = 9000
toughness = 90
hp_type = hp_fighter_shield_special_9
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

[ShieldGenerator]
nickname = shield_ge_fighter10
ids_name = 459060
ids_info = 458794
DA_archetype = equipment\models\st\li_disruptor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 4000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 222.222222
max_capacity = 10000
toughness = 100
hp_type = hp_fighter_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Neutrino
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ci_shield01
shield_hit_effects = 250, gf_ci_shield02
shield_hit_effects = 500, gf_ci_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = true

;NOMADEN

[ShieldGenerator]
nickname = shield_no_fighter
ids_name = 459061
ids_info = 458795
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 5000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 200
max_capacity = 6000
toughness = 60
hp_type = hp_fighter_shield_generator
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Nomad
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_no_shield01
shield_hit_effects = 250, gf_no_shield02
shield_hit_effects = 500, gf_no_shield03
separation_explosion = sever_debris
LODranges = 0, 1
lootable = true

;ASTEROIDENSCHILD

[ShieldGenerator]
nickname = shield_ge_special01
ids_name = 463393
ids_info = 459043
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 20000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 1
regeneration_rate = 125
max_capacity = 250
toughness = 1
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 6
offline_threshold = 0.25
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_All
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ast_shield01
separation_explosion = sever_debris
LODranges = 0, 1
lootable = true

;ADMIN

[ShieldGenerator]
nickname = heavy_fighter_invulnerable_shield_keine-regeneration
ids_name = 263758
ids_info = 264758
DA_archetype = equipment\models\st\no_thruster.3db
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 0
max_capacity = 1000000
toughness = 10000
hp_type = hp_elite_shield_generator
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 100
lootable = false