[gate_tunnel]
nickname = default_jump_gate
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500
y_range = 500
z_range = 20000
min_radius = 50
max_radius = 100
far_radius_factor = 0
min_speed = 0.003
max_speed = 0.08
time_to_max_speed = 5
fade_distance = 0.1
near_alpha = 1
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.8
far_alpha_factor = 0
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.1
dv = 0.07
v_scale = 10

[layer]
texture = jumptube5
color = 100, 200, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.2
dv = 0.1
v_scale = 15

[gate_tunnel]
nickname = gate_tunnel_asteroid_belt
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500
y_range = 500
z_range = 20000
min_radius = 50
max_radius = 100
far_radius_factor = 0
min_speed = 0.003
max_speed = 0.08
time_to_max_speed = 5
fade_distance = 0.1
near_alpha = 1
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 0
max_rgb = 255, 255, 255

[layer]
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.8
far_alpha_factor = 0
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.1
dv = 0.07
v_scale = 10

[layer]
texture = jumptube5
color = 255, 255, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.2
dv = 0.1
v_scale = 15

[gate_tunnel]
nickname = gate_tunnel_bretonia
write_depth_buffer = 0
num_spline_control_points = 12
x_range = 1000
y_range = 1000
z_range = 60000
min_radius = 650
max_radius = 800
far_radius_factor = 0
min_speed = 0.003
max_speed = 0.08
time_to_max_speed = 5
fade_distance = 0.1
near_alpha = 1
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = 10
max_rotation = -10
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.8
far_alpha_factor = 0
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.1
dv = 0.07
v_scale = 10

[layer]
texture = jumptube5
color = 100, 200, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.2
dv = 0.1
v_scale = 15

[gate_tunnel]
nickname = gate_tunnel_kusari
write_depth_buffer = 0
num_spline_control_points = 12
x_range = 1000
y_range = 1000
z_range = 60000
min_radius = 650
max_radius = 800
far_radius_factor = 0
min_speed = 0.003
max_speed = 0.08
time_to_max_speed = 5
fade_distance = 0.1
near_alpha = 1
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = 10
max_rotation = -10
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 0, 130, 200
near_alpha_factor = 0.8
far_alpha_factor = 0
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.1
dv = 0.07
v_scale = 10

[layer]
texture = jumptube5
color = 128, 100, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.2
dv = 0.1
v_scale = 15

[gate_tunnel]
nickname = gate_tunnel_hypergate
write_depth_buffer = 0
num_spline_control_points = 20
x_range = 2000
y_range = 2000
z_range = 150000
min_radius = 1000
max_radius = 1500
far_radius_factor = 0
min_speed = 0.005
max_speed = 0.2
time_to_max_speed = 5
fade_distance = 0.1
near_alpha = 0.8
far_alpha = 1
num_t_steps = 200
num_s_steps = 12
min_rotation = 10
max_rotation = -10
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100

[layer]
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.8
far_alpha_factor = 0
radius_factor = 1.5
u_offset = 0
v_offset = 0
du = 0.1
dv = 0.07
v_scale = 10

[layer]
texture = jumptube5
color = 120, 110, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.33
du = -0.2
dv = 0.1
v_scale = 15