[SystemInfo]
space_color = 10, 40, 80
local_faction = li_p_grp

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_tau_space
danger = music_tau_danger
battle = music_tau_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Ew01_Malvinas_mineable_asteroids.ini
zone = Zone_Ew01_Malvinas_asteroids

[Asteroids]
file = solar\asteroids\Ew01_Bermejo_ice_crystals.ini
zone = Zone_Ew01_Bermejo_ice_crystals

[Asteroids]
file = solar\asteroids\Ew01_Torres_ice_crystal_field.ini
zone = Zone_Ew01_Torres_ice_crystal_field

[Nebula]
file = solar\nebula\Ew01_Malvinas_barrier_cloud.ini
zone = Zone_Ew01_Malvinas_cloud

[Nebula]
file = solar\nebula\Ew01_Bermejo_barrier_cloud.ini
zone = Zone_Ew01_Bermejo_cloud

[Ambient]
color = 40, 50, 70 ; 50 Prozent Original

[Background]
nebulae = solar\starsphere\starsphere_Ew01.cmp

[LightSource]
nickname = Ew01_system_light
pos = -31, 0, -48
color = 255, 200, 255
range = 40000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = Ew01_system_light2
pos = 1723, 60000, -1378
color = 255, 160, 50
range = 150000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Ew01_Sun
ids_name = 261047
pos = 0, 0, 0
ambient_color = 200, 200, 220
archetype = sun_2000
star = proto_sun1
atmosphere_range = 4000
ids_info = 66151

[Object]
nickname = Ew01_Sun2
ids_name = 261032
pos = 1723, 30000, -1378
ambient_color = 255, 255, 255
archetype = sun_2000
star = med_yellow_sun
atmosphere_range = 4000
ids_info = 66163

[zone]
nickname = Zone_Ew01_Malvinas_cloud
ids_name = 261327
pos = -1789, 0, 17393
shape = ELLIPSOID
size = 20000, 10000, 10000
property_flags = 32768
property_fog_color = 170, 200, 255
ids_info = 66044
visit = 36
sort = 6
toughness = 19 ;toughness = 15
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
encounter = area_scout, 15, 0.56
faction = fc_ou_grp, 1
encounter = area_bh_assault, 15, 0.07
faction = gd_bh_grp, 1
Music = zone_nebula_barrier

[zone]
nickname = Zone_Ew01_Malvinas_asteroids
pos = -1789, 0, 17393
shape = ELLIPSOID
size = 18000, 8000, 8000
property_flags = 66
visit = 0
spacedust = asteroiddust
spacedust_maxparticles = 100
sort = 99

[zone]
nickname = Zone_Ew01_to_Bw08_hole
pos = -3037, 0, 18166
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[Object]
nickname = Ew01_to_Bw08_hole
ids_name = 260895
pos = -3028, 0, 18168
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Bw08
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw08, Bw08_to_Ew01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Ew01_Bermejo_cloud
ids_name = 261326
pos = 713, 0, -18863
shape = ELLIPSOID
size = 20000, 10000, 10000
property_flags = 32768
property_fog_color = 170, 200, 255
ids_info = 66043
visit = 36
sort = 5
toughness = 19 ;toughness = 15
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
encounter = area_scout, 15, 0.51
faction = fc_ou_grp, 1
encounter = area_bh_assault, 15, 0.09
faction = gd_bh_grp, 1
Music = zone_nebula_barrier

[zone]
nickname = Zone_Ew01_Bermejo_ice_crystals
pos = 713, 0, -18863
shape = ELLIPSOID
size = 18000, 8000, 8000
property_flags = 257
visit = 0
spacedust = icedust
spacedust_maxparticles = 100
sort = 99

[zone]
nickname = Zone_Ew01_to_Hi01_hole
pos = 6657, 0, -14913
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[Object]
nickname = Ew01_to_Hi01_hole
ids_name = 260896
pos = 6681, 0, -14898
rotate = 0, 180, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_Hi01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Hi01, Hi01_to_Ew01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Ew01_Malvinas_exclusion_001
pos = -7593, 0, 14779
shape = SPHERE
size = 2000
property_flags = 196608
property_fog_color = 170, 200, 255
edge_fraction = 0.2
visit = 128
sort = 99

[zone]
nickname = Zone_Ew01_Malvinas_exclusion_002
pos = -2, 0, 13745
shape = SPHERE
size = 4000
property_flags = 196608
property_fog_color = 170, 200, 255
edge_fraction = 0.2
visit = 128
sort = 99

[zone]
nickname = Zone_Ew01_02_exclusion
pos = -11554, 0, 11792
shape = SPHERE
size = 500
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Ew01_Torres_ice_crystal_field
ids_name = 261328
pos = 15379, 0, -413
shape = ELLIPSOID
size = 4000, 2000, 8000
property_flags = 257
ids_info = 66045
visit = 36
spacedust = icedust
spacedust_maxparticles = 50
sort = 7
toughness = 19 ;toughness = 15
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
encounter = area_scout, 15, 0.56
faction = fc_ou_grp, 1
encounter = area_bh_assault, 15, 0.07
faction = gd_bh_grp, 1
Music = zone_field_asteroid_ice

[Object]
nickname = Ew01_planet_core
pos = -35, 0, -97
archetype = gravity_buoy
spin = 0, 0, 0
atmosphere_range = 300
burn_color = 255, 222, 160
ring = Zone_Ew01_sun_ring, solar\rings\protoplanet.ini
ids_name = 261329

[zone]
nickname = Zone_Ew01_sun_ring
pos = -101, 0, -267
rotate = 48, -42, -59
shape = ring
size = 7000, 2000, 500
sort = 99

[Object]
nickname = Ew01_01
ids_name = 196717
pos = 14360, 0, -2251
archetype = space_freeport01
ids_info = 65867
dock_with = Ew01_01_Base
base = Ew01_01_Base
reputation = gd_z_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = li_captain_head, pl_male1_peasant_body
difficulty_level = 15
loadout = space_freeport01_co_03
pilot = pilot_solar_hard

[zone]
nickname = Zone_Ew01_01_exclusion
pos = 14422, 0, -2251
shape = SPHERE
size = 500
visit = 128
sort = 99

[Object]
nickname = Ew01_02
ids_name = 196718
pos = -11509, 0, 11851
archetype = miningbase_mineableA
ids_info = 65865
dock_with = Ew01_02_Base
base = Ew01_02_Base
reputation = gd_im_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = pi_pirate3_head, sh_male1_body
difficulty_level = 15
loadout = miningbase_mineableA_co_01
pilot = pilot_solar_hardest

[Object]
nickname = Ew01_space_dome_1
pos = 14360, 31, -2581
archetype = space_dome
reputation = gd_z_grp
difficulty_level = 15
loadout = space_dome_co_03
pilot = pilot_solar_hard
parent = Ew01_01

[Object]
nickname = Ew01_space_dome_2
pos = 14360, 31, -1921
rotate = 0, 180, 0
archetype = space_dome
reputation = gd_z_grp
difficulty_level = 15
loadout = space_dome_co_03
pilot = pilot_solar_hard
parent = Ew01_01

[zone]
nickname = Zone_Ew01_IMG_mining_area
pos = -12935, 0, 14020
shape = SPHERE
size = 3000
visit = 36
sort = 99
ids_info = 65909

[zone]
nickname = Zone_Ew01_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 3000
damage = 250000
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_Ew01_sun2_death
pos = 1723, 30000, -1378
shape = SPHERE
size = 3000
damage = 250000
sort = 99
density = 0
relief_time = 0

[zone]
nickname = zone_ew01_pop_oalpha_hole
pos = 6617, 0, -14948
shape = SPHERE
size = 4000
sort = 3
toughness = 19 ;toughness = 16
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_defend, 16, 0.21
faction = fc_ou_grp, 1
encounter = area_bh_assault, 16, 0.04
faction = gd_bh_grp, 1
encounter = area_trade_trader, 16, 0.37
faction = fc_ou_grp, 1

[zone]
nickname = zone_ew01_pop_freeport10
pos = 14482, 0, -2237
shape = SPHERE
size = 4000
sort = 2
toughness = 19 ;toughness = 14
density = 9
repop_time = 10
max_battle_size = 0
pop_type = gd_z_grp, freeport_base
relief_time = 20
density_restriction = 4, unlawfuls
encounter = area_defend, 14, 0.1
faction = gd_z_grp, 1
encounter = area_trade_freighter_pirate, 14, 0.3
faction = gd_z_grp, 1

[zone]
nickname = zone_ew01_pop_falkland
pos = -11552, 0, 11860
shape = SPHERE
size = 4000
sort = 1
toughness = 19 ;toughness = 14
density = 9
repop_time = 10
max_battle_size = 6
pop_type = gd_im_grp, single_base_law
relief_time = 20
density_restriction = 4, unlawfuls
encounter = area_defend, 14, 0.23
faction = gd_im_grp, 1
encounter = area_trade_transport, 14, 0.08
faction = gd_im_grp, 1
encounter = area_trade_armored, 14, 0.08
faction = gd_im_grp, 1

[zone]
nickname = zone_ew01_pop_tau23_hole
pos = -3133, 0, 18169
shape = SPHERE
size = 4000
sort = 99

[zone]
nickname = zone_ew01_pop_bounty_area
pos = 7697, 0, -11823
rotate = 0, 20, 0
shape = ELLIPSOID
size = 5000, 5000, 8000
sort = 4
toughness = 19 ;toughness = 14
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
encounter = area_scout, 14, 0.48
faction = fc_ou_grp, 1
encounter = area_bh_scout, 14, 0.29
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew01_path_bounty2_1
pos = 6619, 0, 7348
rotate = 90, 39, 180
shape = CYLINDER
size = 750, 26171
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 15, 0.4
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew01_path_bounty2_2
pos = 16, 0, 14055
rotate = -90, -24, 0
shape = CYLINDER
size = 750, 7686
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 15, 0.4
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew01_path_bounty2_3
pos = 6778, 0, 4115
rotate = -90, -39, 0
shape = CYLINDER
size = 750, 16526
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 15, 0.4
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew01_path_bounty2_4
pos = 13353, 0, -2443
rotate = -90, -85, 0
shape = CYLINDER
size = 750, 2796
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 15, 0.4
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew01_path_bounty2_5
pos = 12273, 0, -6857
rotate = -90, 27, 0
shape = CYLINDER
size = 750, 11001
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 15, 0.4
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew01_path_bounty2_6
pos = 7754, 0, -12991
rotate = -90, 59, 0
shape = CYLINDER
size = 750, 4734
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 15, 0.4
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew01_path_bounty2_7
pos = 5315, 0, -9598
rotate = 90, 5, 180
shape = CYLINDER
size = 750, 9290
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 7
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 15, 0.4
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew01_path_bounty2_8
pos = 9866, 0, -3445
rotate = 90, -73, 180
shape = CYLINDER
size = 750, 10397
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 8
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 15, 0.4
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Ew01_path_zoners1_1
pos = 5558, 0, 7878
rotate = 90, 40, 180
shape = CYLINDER
size = 750, 25889
sort = 74
toughness = 19 ;toughness = 14
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 14, 0.4
faction = gd_z_grp, 1

[zone]
nickname = Zone_Ew01_path_zoners2_1
pos = 15483, 0, -4050
rotate = -90, -48, 0
shape = CYLINDER
size = 750, 3139
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = zoners2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_z_grp, 1

[zone]
nickname = Zone_Ew01_path_zoners2_2
pos = 17618, 0, -2787
rotate = 90, -23, 180
shape = CYLINDER
size = 750, 5002
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = zoners2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_z_grp, 1

[zone]
nickname = Zone_Ew01_path_zoners2_3
pos = 17550, 0, 2060
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 5483
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = zoners2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_z_grp, 1

[zone]
nickname = Zone_Ew01_path_zoners2_4
pos = 15016, 0, 3376
rotate = -90, 51, 0
shape = CYLINDER
size = 750, 3874
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = zoners2, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_z_grp, 1

[zone]
nickname = Zone_Ew01_path_zoners2_5
pos = 13699, 0, -259
rotate = -90, -4, 0
shape = CYLINDER
size = 750, 4833
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = zoners2, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_z_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts1_1
pos = 4917, 0, -2164
rotate = 90, 8, 180
shape = CYLINDER
size = 750, 24977
sort = 74
toughness = 19 ;toughness = 14
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 14, 1
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts1_2
pos = 236, 0, 14011
rotate = 90, 38, 180
shape = CYLINDER
size = 750, 9625
sort = 74
toughness = 19 ;toughness = 14
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 2
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 14, 1
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts2_1
pos = 10486, 0, -8661
rotate = -90, 31, 0
shape = CYLINDER
size = 750, 13694
sort = 74
toughness = 19 ;toughness = 14
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts2, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 14, 1
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts3_1
pos = 8873, 0, -14693
rotate = 90, -74, 180
shape = CYLINDER
size = 750, 5143
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts3_2
pos = 11650, 0, -12418
rotate = 90, -11, 180
shape = CYLINDER
size = 750, 3208
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts3_3
pos = 9390, 0, -10107
rotate = 90, 74, 180
shape = CYLINDER
size = 750, 5332
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts3_4
pos = 5096, 0, -10281
rotate = -90, 62, 0
shape = CYLINDER
size = 750, 3910
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts3_5
pos = 4910, 0, -13302
rotate = -90, -36, 0
shape = CYLINDER
size = 750, 5234
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts4_1
pos = 6225, 0, -6065
rotate = 90, 2, 180
shape = CYLINDER
size = 750, 18630
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts4_2
pos = 1359, 0, 9437
rotate = 90, 36, 180
shape = CYLINDER
size = 750, 15310
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts4_3
pos = -5642, 0, 14077
rotate = -90, 58, 0
shape = CYLINDER
size = 750, 5891
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts4_4
pos = -10087, 0, 15392
rotate = 90, 34, 180
shape = CYLINDER
size = 750, 6929
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_outcasts4_5
pos = -7585, 0, 16927
rotate = -90, -74, 0
shape = CYLINDER
size = 750, 9452
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Ew01_path_img1_1
pos = 1289, 0, 4810
rotate = 90, 61, 180
shape = CYLINDER
size = 750, 28479
sort = 74
toughness = 19 ;toughness = 14
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = img1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 14, 0.25
faction = gd_im_grp, 1
encounter = tradep_trade_armored, 14, 0.1
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img2_1
pos = -7310, 0, 15036
rotate = 90, -54, 180
shape = CYLINDER
size = 750, 10102
sort = 74
toughness = 19 ;toughness = 14
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = img2, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 14, 0.25
faction = gd_im_grp, 1
encounter = tradep_trade_armored, 14, 0.1
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img3_1
pos = -9559, 0, 12163
rotate = 90, -71, 180
shape = CYLINDER
size = 750, 4601
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img3_2
pos = -9833, 0, 15643
rotate = 90, 42, 180
shape = CYLINDER
size = 750, 7341
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img3_3
pos = -12976, 0, 16783
rotate = -90, 24, 0
shape = CYLINDER
size = 750, 3473
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img3_4
pos = -12670, 0, 13246
rotate = -90, -27, 0
shape = CYLINDER
size = 750, 4373
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img3, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img4_1
pos = -14008, 0, 12031
rotate = 90, 75, 180
shape = CYLINDER
size = 750, 5250
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img4, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img4_2
pos = -15894, 0, 14764
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 4270
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img4, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img4_3
pos = -11606, 0, 17891
rotate = 90, -73, 180
shape = CYLINDER
size = 750, 7606
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img4, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img4_4
pos = -8164, 0, 16636
rotate = -90, 5, 0
shape = CYLINDER
size = 750, 4711
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img4, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_im_grp, 1

[zone]
nickname = Zone_Ew01_path_img4_5
pos = -9914, 0, 12803
rotate = -90, 46, 0
shape = CYLINDER
size = 750, 4290
sort = 76
toughness = 19 ;toughness = 15
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = img4, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 15, 0.29
faction = gd_im_grp, 1

[zone]
nickname = zone_ew01_pop_ambient
pos = 2253, 0, 6109
rotate = 0, -25, 0
shape = ELLIPSOID
size = 18056, 13436, 29902
comment = Ambient Pop
sort = 50
toughness = 19 ;toughness = 14
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
encounter = area_scout, 14, 0.56
faction = fc_ou_grp, 1
encounter = area_bh_scout, 14, 0.17
faction = gd_bh_grp, 1

[Object]
nickname = Ew01_ast_icecrystal_largeA_1
pos = 5744, 0, -16050
rotate = 40, 40, 40
archetype = ast_icecrystal_largeA

[Object]
nickname = Ew01_ast_icecrystal_largeA_2
pos = 6751, 0, -16448
rotate = -80, -40, 100
archetype = ast_icecrystal_largeA

[Object]
nickname = Ew01_ast_icecrystal_largeA_3
pos = 7353, 150, -12193
rotate = -80, 80, 180
archetype = ast_icecrystal_largeA

[Object]
nickname = Ew01_ast_icecrystal_largeB_1
pos = 8641, 0, -13404
rotate = 50, 50, 50
archetype = ast_icecrystal_largeB

[Object]
nickname = Ew01_ast_mineable_largeA_1
pos = 5626, -50, 11674
archetype = ast_mineable_largeA

[Object]
nickname = Ew01_ast_mineable_largeB_2
pos = 1387, 100, 15375
rotate = 180, 0, 0
archetype = ast_mineable_largeB

[Object]
nickname = Ew01_ast_mineable_largeA_2
pos = -1752, 0, 12359
rotate = 90, 0, 0
archetype = ast_mineable_largeA

[Object]
nickname = Ew01_ast_mineable_largeB_3
pos = -2228, 200, 12969
archetype = ast_mineable_largeB

[Object]
nickname = Ew01_ast_mineable_largeB_4
pos = -8582, -250, 11391
rotate = 180, 0, 0
archetype = ast_mineable_largeB

[Object]
nickname = Ew01_ast_mineable_largeA_3
pos = -10668, -150, 13599
rotate = 45, 0, 0
archetype = ast_mineable_largeA

[Object]
nickname = Ew01_ast_mineable_largeA_4
pos = -2471, -250, 18196
rotate = 30, 50, 0
archetype = ast_mineable_largeA

[zone]
nickname = ZONE_Ew01_Large_asteroid_1
pos = -10699, -150, 13599
shape = SPHERE
size = 600
property_flags = 131072
sort = 99.5

[zone]
nickname = ZONE_Ew01_Large_asteroid_2
pos = 5581, -50, 11676
shape = SPHERE
size = 600
property_flags = 131072
sort = 99.5

[Object]
nickname = Ew01_space_solar_pnl_1
pos = 14360, 0, -1921
rotate = 180, 10, 0
archetype = space_solar_pnl
reputation = gd_z_grp
parent = Ew01_01

[Object]
nickname = Ew01_space_solar_pnl_2
pos = 14360, 0, -2581
rotate = 180, 20, 0
archetype = space_solar_pnl
reputation = gd_z_grp
parent = Ew01_01

[zone]
nickname = zone_Ew01_destroy_vignette_1
pos = -7450, 0, -15720
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = field

[zone]
nickname = zone_Ew01_destroy_vignette_2
pos = 20530, 0, -14916
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open

[zone]
nickname = zone_Ew01_destroy_vignette_3
pos = 29120, 0, 3250
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open

[zone]
nickname = zone_Ew01_destroy_vignette_4
pos = 13200, 0, 14664
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = field

[zone]
nickname = zone_Ew01_destroy_vignette_5
pos = -24553, 0, 5742
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open

[zone]
nickname = zone_Ew01_destroy_vignette_6
pos = -26050, 0, 18844
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open

[zone]
nickname = zone_Ew01_destroy_vignette_7
pos = -16908, 0, 26481
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open

[zone]
nickname = zone_Ew01_destroy_vignette_8
pos = -3746, 0, 31545
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.5
vignette_type = open

[Object]
nickname = Ew01_suprise_bh_elite2_1
ids_name = 261764
pos = 363, 74, -26430
rotate = 40, 30, 20
archetype = suprise_bh_elite2
visit = 16
ids_info = 66429
loadout = SECRET_bh_bh_elite2_ew01

[Object]
nickname = Ew01_suprise_br_freighter_1
ids_name = 261765
pos = 3004, 500, 19360
rotate = 20, 40, -30
archetype = suprise_br_freighter
visit = 16
loadout = SECRET_co_br_freighter_ew01
ids_info = 66430

[Object]
nickname = Ew01_Mobile_Proxy_Base
pos = -500000, -500000, -500000
archetype = mobile_base
base = Ew01_Mobile_Proxy_Base
dock_with = Ew01_Mobile_Proxy_Base
visit = 128

[Object]
nickname = Ew01_to_EW07_hole
ids_name = 461948
pos = -12749, 0, -20794
rotate = 0, -153, 0
archetype = jumphole_light
msg_id_prefix = gcs_refer_system_EW07
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = EW07, EW07_to_Ew01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Ew01_to_EW07_hole
pos = -12748, 0, -20793
shape = SPHERE
size = 1500
property_flags = 131072
sort = 0
toughness = 19
density = 6
repop_time = 15
max_battle_size = 4
pop_type = wormhole
relief_time = 35
population_additive = false
faction_weight = fc_ou_grp, 20
faction_weight = gd_bh_grp, 20
density_restriction = 4, lawfuls
encounter = area_defend, 19, 0.400000
faction = fc_ou_grp, 1.000000
encounter = area_scout, 19, 0.300000
faction = fc_ou_grp, 1.000000
encounter = area_bh_assault, 19, 0.200000
faction = gd_bh_grp, 1.000000