[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_sigma_space
danger = music_sigma_danger
battle = music_sigma_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\Bw06_Kunashir_edge_nebula.ini
zone = Zone_Bw06_Kunashir_cloud

[Asteroids]
file = solar\asteroids\Bw06_Nemuro_dust_field.ini
zone = Zone_Bw06_Nemuro_dust_field

[Ambient]
color = 9, 19, 16

[Background]
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_bw06_stars.cmp
nebulae = solar\starsphere\starsphere_bw06.cmp

[LightSource]
nickname = Bw06_system_light
pos = -31, 0, -48
color = 220, 251, 255
range = 40000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Bw06_Sun
ids_name = 261039
pos = 174, 0, 636
ambient_color = 255, 255, 255
archetype = sun_2000
star = edge_sun
atmosphere_range = 7000
ids_info = 66160

[zone]
nickname = Zone_Bw06_Kunashir_cloud
property_flags = 32768
property_fog_color = 40, 100, 60
ids_name = 261317
pos = 18902, 0, 8143
rotate = 0, -25, 0
shape = ELLIPSOID
size = 10000, 10000, 20000
ids_info = 66032
damage = 0.500000
visit = 0
spacedust = radioactivedust
spacedust_maxparticles = 25
interference = 0.500000
sort = 5
toughness = 19 ;toughness = 13
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
encounter = area_scout, 13, 0.670000
faction = fc_c_grp, 1
Music = zone_nebula_edge

[zone]
nickname = Zone_Bw06_Nemuro_dust_field
property_flags = 65
ids_name = 261318
pos = -13566, 0, -17650
rotate = 0, -50, 0
shape = ELLIPSOID
size = 10000, 4000, 20000
ids_info = 66033
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 100
sort = 1
toughness = 19 ;toughness = 13
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
encounter = area_scout, 13, 0.670000
faction = fc_c_grp, 1
Music = zone_field_asteroid_rock

[Object]
nickname = Bw06_02
ids_name = 196706
pos = -12374, 0, -12408
archetype = depot
ids_info = 65829
base = Bw06_02_Base
dock_with = Bw06_02_Base
reputation = co_hsp_grp
behavior = NOTHING
visit = 0
voice = atc_leg_f01
space_costume = pl_female5_head, sc_female1_body
difficulty_level = 13
loadout = depot_co_03
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Bw06_01_exclusion
property_flags = 65536
property_fog_color = 40, 100, 60
pos = 21450, 0, 4838
shape = SPHERE
size = 6000
edge_fraction = 0.200000
visit = 128
sort = 99

[Object]
nickname = Bw06_01
ids_name = 196705
pos = 21473, 0, 4911
rotate = 0, 21, 0
archetype = planet_watblucld_1500
ids_info = 65831
spin = 0, 0.001, 0
atmosphere_range = 1600
burn_color = 255, 222, 160
base = Bw06_01_Base
reputation = co_shi_grp

[Object]
nickname = Bw06_dock_ring_1
ids_name = 261188
pos = 19855, 0, 4934
rotate = 0, -91, 0
archetype = dock_ring
dock_with = Bw06_01_Base
ids_info = 459310
reputation = co_shi_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_D
difficulty_level = 13
loadout = docking_ring_co_03
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Bw06_to_Ew04_hole
pos = 15731, 0, 14441
shape = SPHERE
size = 500
visit = 128
sort = 99

[Object]
nickname = Bw06_to_Ew04_hole
ids_name = 260869
pos = 15733, 0, 14439
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Ew04
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew04, Ew04_to_Bw06_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Bw06_02_exclusion
property_flags = 131072
pos = -12318, 0, -12349
shape = SPHERE
size = 500
visit = 128
sort = 99

[zone]
nickname = Zone_Bw06_to_Bw05_hole
property_flags = 131072
pos = -22455, 0, -10255
shape = SPHERE
size = 500
visit = 128
sort = 99

[zone]
nickname = Zone_Bw06_to_Bw07_hole
property_flags = 131072
pos = -9396, 0, -21259
shape = SPHERE
size = 500
visit = 128
sort = 99

[Object]
nickname = Bw06_to_Bw07_hole
ids_name = 260868
pos = -9401, 0, -21261
rotate = 0, -160, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw07
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw07, Bw07_to_Bw06_hole, gate_tunnel_bretonia

[Object]
nickname = Bw06_to_Bw05_hole
ids_name = 260866
pos = -22441, 0, -10245
rotate = 0, -135, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw05
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Bw05, Bw05_to_Bw06_hole, gate_tunnel_bretonia

[Object]
nickname = Bw06_sun2
ids_name = 261040
pos = -5200, 0, 11386
archetype = sun_1000
star = Bw06_sun2
atmosphere_range = 7000
ids_info = 66152

[Object]
nickname = Bw06_sun3
ids_name = 261041
pos = -17028, 0, 11113
archetype = sun_1000
star = Bw06_sun3
atmosphere_range = 7000
ids_info = 66151

[LightSource]
nickname = Bw06_Crow_light
pos = -23156, 0, -25168
color = 45, 92, 172
range = 50000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Bw06_to_Bw07
ids_name = 260867
pos = 7528, 0, -31099
rotate = 0, -150, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Bw07
ids_info = 459308
jump_effect = jump_effect_bretonia
reputation = co_shi_grp
behavior = NOTHING
difficulty_level = 12
goto = Bw07, Bw07_to_Bw06, gate_tunnel_bretonia
loadout = jumpgate_co_03
pilot = pilot_solar_hard

[LightSource]
nickname = edge_light
pos = 18204, 0, -41848
color = 70, 108, 89
range = 20000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Bw06_nav_buoy_2
ids_name = 261162
pos = 19127, 0, 2794
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_3
ids_name = 261162
pos = 18480, 0, 901
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_4
ids_name = 261162
pos = 17832, 0, -991
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_5
ids_name = 261162
pos = 17184, 0, -2883
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_6
ids_name = 261162
pos = 16537, 0, -4775
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_7
ids_name = 261162
pos = 15889, 0, -6668
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_8
ids_name = 261162
pos = 15242, 0, -8560
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_9
ids_name = 261162
pos = 14594, 0, -10452
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_10
ids_name = 261162
pos = 13946, 0, -12344
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_11
ids_name = 261162
pos = 13299, 0, -14237
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_12
ids_name = 261162
pos = 12651, 0, -16129
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_13
ids_name = 261162
pos = 12004, 0, -18021
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_14
ids_name = 261162
pos = 11356, 0, -19913
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_15
ids_name = 261162
pos = 10708, 0, -21806
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_16
ids_name = 261162
pos = 10061, 0, -23698
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_17
ids_name = 261162
pos = 9413, 0, -25590
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_18
ids_name = 261162
pos = 8766, 0, -27482
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[Object]
nickname = Bw06_nav_buoy_19
ids_name = 261162
pos = 8118, 0, -29375
rotate = 0, 19, 0
archetype = nav_buoy
ids_info = 66147

[zone]
nickname = zone_bw06_pop_sigma19_hole
pos = -9363, 0, -21387
shape = SPHERE
size = 4000
sort = 2
toughness = 19 ;toughness = 14
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_defend, 14, 0.240000
faction = fc_c_grp, 0.500000
faction = fc_ou_grp, 0.500000
encounter = area_trade_trader, 14, 0.410000
faction = fc_c_grp, 0.500000
faction = fc_ou_grp, 0.500000

[zone]
nickname = zone_bw06_pop_atka
pos = -12293, 0, -12376
shape = SPHERE
size = 4000
comment = Atka depot
sort = 3
toughness = 19 ;toughness = 12
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_hsp_grp, single_base_law
relief_time = 20
density_restriction = 4, unlawfuls
encounter = area_defend, 12, 0.210000
faction = co_hsp_grp, 1
encounter = area_assault, 12, 0.070000
faction = fc_c_grp, 1
encounter = area_trade_transport, 12, 0.070000
faction = co_hsp_grp, 1

[zone]
nickname = zone_bw06_pop_sigma13_hole
pos = -22461, 0, -10094
shape = SPHERE
size = 4000
sort = 4
toughness = 19 ;toughness = 14
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_defend, 14, 0.240000
faction = fc_c_grp, 1
encounter = area_trade_trader, 14, 0.410000
faction = fc_c_grp, 1

[zone]
nickname = zone_bw06_pop_otheta_hole
pos = 15797, 0, 14541
shape = SPHERE
size = 4000
sort = 7
toughness = 19 ;toughness = 14
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
encounter = area_defend, 14, 0.240000
faction = fc_c_grp, 1
encounter = area_trade_trader, 14, 0.410000
faction = fc_c_grp, 1

[zone]
nickname = zone_bw06_pop_kurile
pos = 19765, 0, 4867
shape = SPHERE
size = 4000
comment = Planet Kurile
sort = 6
toughness = 19 ;toughness = 12
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_shi_grp, single_base_law
relief_time = 20
density_restriction = 4, unlawfuls
encounter = area_defend, 12, 0.180000
faction = co_shi_grp, 1
encounter = area_assault, 12, 0.060000
faction = fc_c_grp, 1
encounter = area_trade_transport, 12, 0.060000
faction = co_shi_grp, 1
encounter = area_trade_armored, 12, 0.060000
faction = co_shi_grp, 1

[zone]
nickname = zone_bw06_pop_sigma19_gate
pos = 7609, 0, -31189
shape = SPHERE
size = 4000
sort = 99

[zone]
nickname = Zone_Bw06_path_cryer1_1
pos = 17488, 0, -2136
rotate = -90, 17, 0
shape = CYLINDER
size = 750, 14489
sort = 74
toughness = 19 ;toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = cryer1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 12, 0.330000
faction = co_hsp_grp, 1

[zone]
nickname = Zone_Bw06_path_cryer1_2
pos = 1748, 0, -10666
rotate = -90, 83, 0
shape = CYLINDER
size = 750, 27354
sort = 74
toughness = 19 ;toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = cryer1, 2
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 12, 0.330000
faction = co_hsp_grp, 1

[zone]
nickname = Zone_Bw06_path_bounty1_1
pos = -11644, 0, -16173
rotate = -90, -10, 0
shape = CYLINDER
size = 750, 8663
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 13, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Bw06_path_bounty1_2
pos = -6009, 0, -20935
rotate = -90, -84, 0
shape = CYLINDER
size = 750, 9779
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 13, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Bw06_path_bounty1_3
pos = 1872, 0, -17792
rotate = 90, -40, 180
shape = CYLINDER
size = 750, 9459
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 13, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Bw06_path_bounty1_4
pos = 703, 0, -12768
rotate = 90, 70, 180
shape = CYLINDER
size = 750, 8909
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 13, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Bw06_path_bounty1_5
pos = -7926, 0, -11578
rotate = -90, 86, 0
shape = CYLINDER
size = 750, 8911
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 13, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Bw06_path_bounty2_1
pos = -1916, 0, -17888
rotate = -90, -62, 0
shape = CYLINDER
size = 750, 24515
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 13, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Bw06_path_bounty2_2
pos = 12208, 0, -17530
rotate = 90, -28, 180
shape = CYLINDER
size = 750, 14072
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 13, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Bw06_path_bounty2_3
pos = 1451, 0, -11673
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 28210
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 13, 0.400000
faction = gd_bh_grp, 1

[zone]
nickname = Zone_Bw06_path_samura1_1
pos = 13728, 0, -12792
rotate = -90, 19, 0
shape = CYLINDER
size = 750, 36933
sort = 74
toughness = 19 ;toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = samura1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 12, 0.250000
faction = co_shi_grp, 1
encounter = tradep_trade_armored, 12, 0.100000
faction = co_shi_grp, 1

[zone]
nickname = Zone_Bw06_path_samura2_1
pos = 17188, 0, 4228
rotate = -90, 87, 0
shape = CYLINDER
size = 750, 4755
sort = 76
toughness = 19 ;toughness = 12
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = samura2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 12, 0.290000
faction = co_shi_grp, 1

[zone]
nickname = Zone_Bw06_path_samura2_2
pos = 13266, 0, 7280
rotate = 90, 26, 180
shape = CYLINDER
size = 750, 7042
sort = 76
toughness = 19 ;toughness = 12
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = samura2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 12, 0.290000
faction = co_shi_grp, 1

[zone]
nickname = Zone_Bw06_path_samura2_3
pos = 13045, 0, 12496
rotate = 90, -33, 180
shape = CYLINDER
size = 750, 4887
sort = 76
toughness = 19 ;toughness = 12
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = samura2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 12, 0.290000
faction = co_shi_grp, 1

[zone]
nickname = Zone_Bw06_path_samura2_4
pos = 16000, 0, 14015
rotate = -90, -72, 0
shape = CYLINDER
size = 750, 3429
sort = 76
toughness = 19 ;toughness = 12
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = samura2, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 12, 0.290000
faction = co_shi_grp, 1

[zone]
nickname = Zone_Bw06_path_samura2_5
pos = 18610, 0, 8995
rotate = -90, -12, 0
shape = CYLINDER
size = 750, 9182
sort = 76
toughness = 19 ;toughness = 12
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = samura2, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 12, 0.290000
faction = co_shi_grp, 1

[zone]
nickname = Zone_Bw06_path_zoners1_1
pos = 11894, 0, 2833
rotate = -90, 19, 0
shape = CYLINDER
size = 750, 23437
sort = 74
toughness = 19 ;toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 12, 0.400000
faction = gd_z_grp, 1

[zone]
nickname = Zone_Bw06_path_zoners1_2
pos = -1837, 0, -10268
rotate = -90, 79, 0
shape = CYLINDER
size = 750, 20403
sort = 74
toughness = 19 ;toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners1, 2
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 12, 0.400000
faction = gd_z_grp, 1

[zone]
nickname = Zone_Bw06_path_zoners2_1
pos = -17398, 0, -11285
rotate = 90, 79, 180
shape = CYLINDER
size = 750, 9494
sort = 74
toughness = 19 ;toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners2, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 12, 0.400000
faction = gd_z_grp, 1

[zone]
nickname = Zone_Bw06_path_zoners3_1
pos = -6897, 0, -9246
rotate = 90, -87, 180
shape = CYLINDER
size = 750, 30283
sort = 74
toughness = 19 ;toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners3, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 12, 0.200000
faction = gd_z_grp, 1
encounter = tradep_trade_trader, 12, 0.500000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_zoners3_2
pos = 11908, 0, 2809
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 23498
sort = 74
toughness = 19 ;toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners3, 2
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 12, 0.200000
faction = gd_z_grp, 1
encounter = tradep_trade_trader, 12, 0.500000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_outcasts1_1
pos = -10829, 0, -16800
rotate = 90, 18, 180
shape = CYLINDER
size = 750, 10349
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Bw06_path_outcasts2_1
pos = -9347, 0, -16898
rotate = 90, -3, 180
shape = CYLINDER
size = 750, 9741
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Bw06_path_outcasts2_2
pos = 852, 0, -11767
rotate = 90, -88, 180
shape = CYLINDER
size = 750, 19827
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Bw06_path_outcasts2_3
pos = 540, 0, -16629
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 22875
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Bw06_path_outcasts3_1
pos = 12, 0, -23251
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 19900
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Bw06_path_outcasts3_2
pos = 14553, 0, -10717
rotate = 90, -19, 180
shape = CYLINDER
size = 750, 29584
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_ou_grp, 1

[zone]
nickname = Zone_Bw06_path_corsairs1_1
pos = -876, 0, -16336
rotate = 90, -60, 180
shape = CYLINDER
size = 750, 18614
sort = 74
toughness = 19 ;toughness = 13
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs1, 1
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 13, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_corsairs1_2
pos = 11410, 0, 1133
rotate = 90, -18, 180
shape = CYLINDER
size = 750, 26931
sort = 74
toughness = 19 ;toughness = 13
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = corsairs1, 2
usage = trade
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 13, 1
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_corsairs2_1
pos = 10378, 0, 1329
rotate = -90, 23, 0
shape = CYLINDER
size = 750, 29247
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 1, 5
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_corsairs2_2
pos = -1620, 0, -17045
rotate = -90, 52, 0
shape = CYLINDER
size = 750, 15955
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_corsairs2_3
pos = -11122, 0, -19854
rotate = 90, 57, 180
shape = CYLINDER
size = 750, 7682
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_corsairs2_4
pos = -4787, 0, -14870
rotate = 90, -73, 180
shape = CYLINDER
size = 750, 19951
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs2, 4
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_corsairs3_1
pos = 15465, 0, 2844
rotate = -90, 1, 0
shape = CYLINDER
size = 750, 24095
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 1
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_corsairs3_2
pos = 17432, 0, -1970
rotate = 90, -17, 180
shape = CYLINDER
size = 750, 15123
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 2
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_path_corsairs3_3
pos = 17696, 0, 10076
rotate = 90, 22, 180
shape = CYLINDER
size = 750, 10381
sort = 76
toughness = 19 ;toughness = 13
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = corsairs3, 3
usage = patrol
mission_eligible = true
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 13, 0.290000
faction = fc_c_grp, 1

[zone]
nickname = Zone_Bw06_sun1_death
pos = 172, 0, 627
shape = SPHERE
size = 6000
damage = 250000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Bw06_sun2_death
pos = -5187, 0, 11358
shape = SPHERE
size = 6000
damage = 250000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Bw06_sun3_death
pos = -17030, 0, 11173
shape = SPHERE
size = 6000
damage = 250000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Bw06_Kurile_death
pos = 21473, 0, 4911
shape = SPHERE
size = 1575
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = zone_bw06_pop_ambient
pos = 8047, 0, -14717
shape = ELLIPSOID
size = 21463, 12172, 27090
comment = Ambient Pop
sort = 50
toughness = 19 ;toughness = 12
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
encounter = area_scout, 12, 0.670000
faction = fc_c_grp, 1

[zone]
nickname = zone_Bw06_destroy_vignette_1
pos = 2954, 0, -19138
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw06_destroy_vignette_2
pos = -16308, 0, 675
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw06_destroy_vignette_3
pos = -21800, 0, -23234
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_Bw06_destroy_vignette_4
pos = 14757, 0, -9189
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw06_destroy_vignette_5
pos = 4511, 0, 21241
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw06_destroy_vignette_6
pos = 27708, 0, 18399
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw06_destroy_vignette_7
pos = 34840, 0, 8952
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw06_destroy_vignette_8
pos = 34020, 0, -4675
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw06_destroy_vignette_9
pos = -9259, 0, -34688
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = Bw06_suprise_li_freighter_1
ids_name = 261755
pos = 20785, 0, -2621
rotate = 40, 0, 20
archetype = suprise_li_freighter
visit = 16
ids_info = 66421
loadout = SECRET_co_li_freighter_bw06

[Object]
nickname = Bw06_suprise_bh_elite2_1
ids_name = 261756
pos = 13065, 0, 16750
rotate = 143, 10, 57
archetype = suprise_bh_elite2
visit = 16
loadout = SECRET_bh_bh_elite2_bw06
ids_info = 66420

[Object]
nickname = Bw06_docking_fixture_1
ids_name = 261166
pos = 19827, 300, 4927
rotate = 0, -90, 0
archetype = docking_fixture
ids_info = 66489
reputation = co_shi_grp
behavior = NOTHING
dock_with = Bw06_01_Base
base = Bw06_01_Base

[Object]
nickname = Bw06_hazard_buoy_2
pos = -37541, 0, -33275
archetype = hazard_buoy

[Object]
nickname = Bw06_space_police_dmg_1
pos = 3259, 0, -20866
rotate = -15, 0, 0
archetype = space_police_dmg

[Object]
nickname = Bw06_space_habitat_dmg_1
pos = 2838, -300, -20816
rotate = 90, 0, 0
archetype = space_habitat_dmg

[Object]
nickname = Bw06_space_habitat_dmg_2
pos = 3118, -100, -20419
rotate = 60, 0, 0
archetype = space_habitat_dmg

[Object]
nickname = Bw06_space_habitat_dmg_3
pos = 2398, 333, -20982
rotate = -15, 0, 0
archetype = space_habitat_dmg

[Object]
nickname = Bw06_space_habitat_dmg_4
pos = 3086, -200, -20885
rotate = 68, 10, -18
archetype = space_habitat_dmg

[Object]
nickname = Bw06_space_beamx_dmg_1
pos = 3022, 0, -20784
rotate = -15, 0, 0
archetype = space_beamx_dmg

[Object]
nickname = Bw06_space_beaml_dmg_1
pos = 3026, 500, -20928
rotate = 77, -15, -48
archetype = space_beaml_dmg

[Object]
nickname = Bw06_space_tankl4_dmg_1
pos = 3543, 0, -19958
rotate = -15, 0, 0
archetype = space_tankl4_dmg

[Object]
nickname = Bw06_debris_large01_1
pos = 3006, 0, -20943
rotate = -15, 0, 0
archetype = debris_large01

[Object]
nickname = Bw06_debris_med01_1
pos = 2638, 118, -20487
rotate = -15, 0, 0
archetype = debris_med01

[Object]
nickname = Bw06_debris_med02_1
pos = 3220, 0, -20728
rotate = -15, 0, 0
archetype = debris_med02

[Object]
nickname = Bw06_debris_med02_2
pos = 3418, 0, -20469
rotate = -15, 0, 0
archetype = debris_med02

[Object]
nickname = Bw06_debris_xlarge01_2
pos = 2919, 300, -20855
rotate = -70, 0, 0
archetype = debris_xlarge01

[Object]
nickname = Bw06_to_Ew08_hole
ids_name = 1
pos = 26516, 0, -5538
rotate = 0, 85, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Ew08
ids_info = 66146
jump_effect = jump_effect_hole
goto = Ew08, Ew08_to_Bw06_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Bw06_to_Ew08_hole
pos = 26516, 0, -5538
shape = SPHERE
size = 500
visit = 128
sort = 99

[Object]
nickname = Bw06_Mobile_Proxy_Base
pos = -500000, -500000, -500000
archetype = mobile_base
base = Bw06_Mobile_Proxy_Base
dock_with = Bw06_Mobile_Proxy_Base
visit = 128