;UNTERNEHMEN

[NPCShipArch]
nickname = npc_co_ge_lifter_d1-19
level = d1
loadout = co_ge_lifter_loadout_d1-19
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = npc_co_ge_repair_d1-19
level = d1
loadout = co_ge_repair_loadout_d1-19
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = npc_co_ge_armored_d1-19
loadout = co_ge_armored_loadout_d1-19
level = d15
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = npc_co_ge_transport_d1-19
level = d4
loadout = co_ge_transport_loadout_d1-19
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, transport

[NPCShipArch]
nickname = npc_co_ge_large_transport_d1-19
level = d8
loadout = co_ge_large_transport_loadout_d1-19
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, transport_large

[NPCShipArch]
nickname = npc_co_ge_train_d1-19
level = d12
loadout = co_ge_train_loadout_d1-19
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, train

[NPCShipArch]
nickname = npc_co_ge_large_train_d1-19
level = d16
loadout = co_ge_large_train_loadout_d1-19
ship_archetype = ge_large_train
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, train_large

[NPCShipArch]
nickname = npc_co_ge_very_large_train_d1-19
level = d20
loadout = co_ge_very_large_train_loadout_d1-19
ship_archetype = ge_very_large_train
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, train_very_large

[NPCShipArch]
nickname = npc_co_ge_fighter_d1-2
level = d1
loadout = co_ge_fighter_loadout_d1-2
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d1, d2

[NPCShipArch]
nickname = npc_co_ge_fighter2_d3-4
level = d3
loadout = co_ge_fighter2_loadout_d3-4
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d3, d4

[NPCShipArch]
nickname = npc_co_ge_fighter3_d5-6
level = d5
loadout = co_ge_fighter3_loadout_d5-6
ship_archetype = ge_fighter3
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d5, d6

[NPCShipArch]
nickname = npc_co_ge_fighter4_d7-8
level = d7
loadout = co_ge_fighter4_loadout_d7-8
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d7, d8

[NPCShipArch]
nickname = npc_co_ge_fighter4_d9-10
level = d9
loadout = co_ge_fighter4_loadout_d9-10
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d9, d10

[NPCShipArch]
nickname = npc_co_ge_fighter5_d11-12
level = d11
loadout = co_ge_fighter5_loadout_d11-12
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d11, d12

[NPCShipArch]
nickname = npc_co_ge_fighter5_d13-14
level = d13
loadout = co_ge_fighter5_loadout_d13-14
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d13, d14

[NPCShipArch]
nickname = npc_co_ge_fighter5_d15-16
level = d15
loadout = co_ge_fighter5_loadout_d15-16
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d15, d16

[NPCShipArch]
nickname = npc_co_ge_fighter6_d17
level = d17
loadout = co_ge_fighter6_loadout_d17
ship_archetype = ge_fighter6
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d17

[NPCShipArch]
nickname = npc_co_ge_fighter6_d18
level = d18
loadout = co_ge_fighter6_loadout_d18
ship_archetype = ge_fighter6
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d18

[NPCShipArch]
nickname = npc_co_ge_fighter6_d19
level = d19
loadout = co_ge_fighter6_loadout_d19
ship_archetype = ge_fighter6
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d19

;NPC SPEZIAL

[NPCShipArch]
nickname = MSN01a_Liberty_Rogue
loadout = MSN01a_Liberty_Rogue
level = d1
ship_archetype = pi_fighter
pilot = MSN01a_Liberty_Rogue
state_graph = FIGHTER
npc_class = unlawful, FIGHTER

[NPCShipArch]
nickname = MSN06_Nomad_Rhienland_Heavy_Fighter
loadout = MSN06_Nomad_Rhienland_Heavy_Fighter
level = d6
ship_archetype = rh_elite
pilot = MSN06_Nomad_Rhienland_Heavy_Fighter
state_graph = FIGHTER
npc_class = unlawful, elite_fighter

[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Light_Fighter
loadout = MSN11_Nomad_Liberty_Light_Fighter
level = d11
ship_archetype = li_fighter
pilot = MSN11_Nomad_Liberty_Light_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER

[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter
loadout = MSN11_Nomad_Liberty_Heavy_Fighter
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter
state_graph = FIGHTER
npc_class = unlawful, elite_fighter

[NPCShipArch]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
loadout = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
level = d11
ship_archetype = li_elite
pilot = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
state_graph = FIGHTER
npc_class = unlawful, elite_fighter

[NPCShipArch]
nickname = MSN13_Nomad_Fighter_Populator
loadout = MSN13_Nomad_Fighter_Pop
level = d10
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = fauxplayer
loadout = msn_playerloadout_faux
level = d1
ship_archetype = msn_playership
state_graph = FIGHTER
npc_class = lawful, FIGHTER

[NPCShipArch]
nickname = SETSCENE_Nomad_Fighter
loadout = SETSCENE_Nomad_Fighter
level = d1
ship_archetype = no_fighter
pilot = setscene_nomad_fighter_FP7
state_graph = FIGHTER
npc_class = lawful, FIGHTER

[NPCShipArch]
nickname = SETSCENE_M03_Navy_Fighter
loadout = SETSCENE_M03_Navy_Fighter
level = d6
ship_archetype = li_elite
pilot = SETSCENE_M03_Navy_Fighter
state_graph = FIGHTER
npc_class = lawful, elite_fighter

[NPCShipArch]
nickname = SETSCENE_M03_Liberty_Freighter
loadout = SETSCENE_M03_Liberty_Freighter
level = d1
ship_archetype = li_freighter
pilot = SETSCENE_M03_Liberty_Freighter
state_graph = FIGHTER
npc_class = lawful, freighter

;LIBERTY

[NPCShipArch]
nickname = li_n_li_elite_d1-2
loadout = li_n_li_elite_loadout_d1-2
level = d1
ship_archetype = li_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2

[NPCShipArch]
nickname = li_n_li_elite_d3-4
loadout = li_n_li_elite_loadout_d3-4
level = d3
ship_archetype = li_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3, d4

[NPCShipArch]
nickname = li_n_li_elite_d5-6
loadout = li_n_li_elite_loadout_d5-6
level = d5
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5, d6

[NPCShipArch]
nickname = li_n_li_elite_d7-8
loadout = li_n_li_elite_loadout_d7-8
level = d7
ship_archetype = li_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7, d8

[NPCShipArch]
nickname = li_n_li_elite_d9-10
loadout = li_n_li_elite_loadout_d9-10
level = d10
ship_archetype = li_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9, d10

[NPCShipArch]
nickname = li_n_li_elite_d11-13
loadout = li_n_li_elite_loadout_d11-13
level = d13
ship_archetype = li_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13

[NPCShipArch]
nickname = li_n_li_elite2_d14-16
loadout = li_n_li_elite2_loadout_d14-16
level = d16
ship_archetype = li_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14, d15, d16

[NPCShipArch]
nickname = li_n_li_elite2_d17-19
loadout = li_n_li_elite2_loadout_d17-19
level = d19
ship_archetype = li_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17, d18, d19

[NPCShipArch]
nickname = li_cruiser
loadout = li_n_li_cruiser
level = d60
ship_archetype = li_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d22

[NPCShipArch]
nickname = li_dreadnought
loadout = li_n_li_dreadnought
level = d90
ship_archetype = li_dreadnought
pilot = battleship_default
state_graph = FIGHTER
npc_class = lawful, battleship, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d25

[NPCShipArch]
nickname = li_battleship
loadout = li_n_li_battleship
level = d90
ship_archetype = li_battleship
pilot = battleship_default
state_graph = FIGHTER
npc_class = lawful, battleship, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d25

[NPCShipArch]
nickname = li_p_li_fighter_d1-2
loadout = li_p_li_fighter_loadout01
level = d2
ship_archetype = li_fighter
pilot = pilot_police_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2

[NPCShipArch]
nickname = li_p_li_fighter_d3
loadout = li_p_li_fighter_loadout01
level = d3
ship_archetype = li_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3

[NPCShipArch]
nickname = li_p_li_fighter_d4-19
loadout = li_p_li_fighter_loadout01
level = d4
ship_archetype = li_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = li_p_ge_armored_d2
loadout = li_p_ge_armored_loadout01
level = d2
ship_archetype = ge_armored
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2

[NPCShipArch]
nickname = li_p_ge_armored_d3
loadout = li_p_ge_armored_loadout01
level = d3
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d3

[NPCShipArch]
nickname = li_p_ge_armored_d4
loadout = li_p_ge_armored_loadout01
level = d4
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d4

;KUSARI NAVY


[NPCShipArch]
nickname = ku_n_ku_elite_d1-2
loadout = ku_n_ku_elite_loadout_d1-2
level = d1
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2

[NPCShipArch]
nickname = ku_n_ku_elite_d3-4
loadout = ku_n_ku_elite_loadout_d3-4
level = d3
ship_archetype = ku_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3, d4

[NPCShipArch]
nickname = ku_n_ku_elite_d5-6
loadout = ku_n_ku_elite_loadout_d5-6
level = d5
ship_archetype = ku_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5, d6

[NPCShipArch]
nickname = ku_n_ku_elite_d7-8
loadout = ku_n_ku_elite_loadout_d7-8
level = d7
ship_archetype = ku_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7, d8

[NPCShipArch]
nickname = ku_n_ku_elite_d9-10
loadout = ku_n_ku_elite_loadout_d9-10
level = d10
ship_archetype = ku_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9, d10

[NPCShipArch]
nickname = ku_n_ku_elite_d11-13
loadout = ku_n_ku_elite_loadout_d11-13
level = d13
ship_archetype = ku_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13

[NPCShipArch]
nickname = ku_n_ku_elite2_d14-16
loadout = ku_n_ku_elite2_loadout_d14-16
level = d16
ship_archetype = ku_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14, d15, d16

[NPCShipArch]
nickname = ku_n_ku_elite2_d17-19
loadout = ku_n_ku_elite2_loadout_d17-19
level = d19
ship_archetype = ku_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17, d18, d19

[NPCShipArch]
nickname = ku_gunboat
loadout = ku_n_ku_gunboat
level = d30
ship_archetype = ku_gunboat
pilot = gunboat_default
state_graph = FIGHTER ;GUNBOAT
npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = ku_destroyer
loadout = ku_n_ku_destroyer
level = d60
ship_archetype = ku_destroyer
pilot = destroyer_default
state_graph = FIGHTER
npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d22

[NPCShipArch]
nickname = ku_battleship
loadout = ku_n_ku_battleship
level = d90
ship_archetype = ku_battleship
pilot = battleship_default
state_graph = FIGHTER
npc_class = lawful, battleship, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d25

[NPCShipArch]
nickname = fc_j_ge_csv_d1
loadout = fc_j_ge_csv_loadout01
level = d1
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1

[NPCShipArch]
nickname = fc_j_ge_csv_d2-3
loadout = fc_j_ge_csv_loadout01
level = d2
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2, d3

[NPCShipArch]
nickname = fc_j_ge_csv_d4
loadout = fc_j_ge_csv_loadout02
level = d4
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4

[NPCShipArch]
nickname = fc_j_ge_csv_d5-9
loadout = fc_j_ge_csv_loadout02
level = d5
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = fc_j_ge_csv_d10
loadout = fc_j_ge_csv_loadout03
level = d10
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_j_ge_csv_d11-19
loadout = fc_j_ge_csv_loadout03
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d1
loadout = fc_j_ge_csv_loadout01s
level = d1
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d1

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d2-3
loadout = fc_j_ge_csv_loadout01s
level = d2
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d2, d3

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d4
loadout = fc_j_ge_csv_loadout02s
level = d4
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d4

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d5-9
loadout = fc_j_ge_csv_loadout02s
level = d5
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d10
loadout = fc_j_ge_csv_loadout03s
level = d10
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d10

[NPCShipArch]
nickname = fc_j_ge_csv_smuggler_d11-19
loadout = fc_j_ge_csv_loadout03s
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_lh_bw_fighter_d1-3
loadout = fc_lh_bw_fighter_loadout01
level = d3
ship_archetype = bw_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3

[NPCShipArch]
nickname = fc_lh_bw_fighter_d4
loadout = fc_lh_bw_fighter_loadout01
level = d4
ship_archetype = bw_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4

[NPCShipArch]
nickname = fc_lh_bw_fighter_d5
loadout = fc_lh_bw_fighter_loadout01
level = d5
ship_archetype = bw_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5

[NPCShipArch]
nickname = fc_lh_bw_fighter_d6
loadout = fc_lh_bw_fighter_loadout02
level = d6
ship_archetype = bw_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_lh_bw_fighter_d7
loadout = fc_lh_bw_fighter_loadout02
level = d7
ship_archetype = bw_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_lh_bw_fighter_d8
loadout = fc_lh_bw_fighter_loadout02
level = d8
ship_archetype = bw_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_lh_bw_elite_d9
loadout = fc_lh_bw_elite_loadout01
level = d9
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_lh_bw_elite_d10-19
loadout = fc_lh_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_lr_pi_fighter_d1
loadout = fc_lr_pi_fighter_loadout01
level = d1
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1

[NPCShipArch]
nickname = fc_lr_pi_fighter_d2
loadout = fc_lr_pi_fighter_loadout01
level = d2
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d2

[NPCShipArch]
nickname = fc_lr_pi_fighter_d3
loadout = fc_lr_pi_fighter_loadout01
level = d3
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3

[NPCShipArch]
nickname = fc_lr_pi_fighter_d4
loadout = fc_lr_pi_fighter_loadout02
level = d4
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4

[NPCShipArch]
nickname = fc_lr_pi_fighter_d5
loadout = fc_lr_pi_fighter_loadout02
level = d5
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5

[NPCShipArch]
nickname = fc_lr_pi_fighter_d6
loadout = fc_lr_pi_fighter_loadout02
level = d6
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_lr_pi_elite_d7
loadout = fc_lr_pi_elite_loadout01
level = d7
ship_archetype = pi_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_lr_pi_elite_d8
loadout = fc_lr_pi_elite_loadout01
level = d8
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_lr_pi_elite_d9
loadout = fc_lr_pi_elite_loadout01
level = d9
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_lr_pi_elite_d10
loadout = fc_lr_pi_elite_loadout02
level = d10
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_lr_pi_elite_d11-19
loadout = fc_lr_pi_elite_loadout02
level = d11
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d1
loadout = fc_lr_pi_fighter_loadout01s
level = d1
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d1

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d2
loadout = fc_lr_pi_fighter_loadout01s
level = d2
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d2

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d3
loadout = fc_lr_pi_fighter_loadout01s
level = d3
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d3

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d4
loadout = fc_lr_pi_fighter_loadout02s
level = d4
ship_archetype = pi_fighter
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d4

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d5
loadout = fc_lr_pi_fighter_loadout02s
level = d5
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d5

[NPCShipArch]
nickname = fc_lr_pi_fighter_smuggler_d6
loadout = fc_lr_pi_fighter_loadout02s
level = d6
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d6

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d7
loadout = fc_lr_pi_elite_loadout01s
level = d7
ship_archetype = pi_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d7

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d8
loadout = fc_lr_pi_elite_loadout01s
level = d8
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d8

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d9
loadout = fc_lr_pi_elite_loadout01s
level = d9
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d9

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d10
loadout = fc_lr_pi_elite_loadout02s
level = d10
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d10

[NPCShipArch]
nickname = fc_lr_pi_elite_smuggler_d11-19
loadout = fc_lr_pi_elite_loadout02s
level = d11
ship_archetype = pi_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_lr_pi_freighter_d1
loadout = fc_lr_pi_freighter_loadout01
level = d1
ship_archetype = pi_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d1

[NPCShipArch]
nickname = fc_lr_pi_freighter_d2
loadout = fc_lr_pi_freighter_loadout01
level = d2
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d2

[NPCShipArch]
nickname = fc_lr_pi_freighter_d3
loadout = fc_lr_pi_freighter_loadout01
level = d3
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d3

[NPCShipArch]
nickname = fc_lr_pi_freighter_d4-6
loadout = fc_lr_pi_freighter_loadout01
level = d4
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d4, d5, d6

[NPCShipArch]
nickname = fc_lr_pi_freighter_d7
loadout = fc_lr_pi_freighter_loadout02
level = d7
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d7

[NPCShipArch]
nickname = fc_lr_pi_freighter_d8
loadout = fc_lr_pi_freighter_loadout02
level = d8
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d8

[NPCShipArch]
nickname = fc_lr_pi_freighter_d9-10
loadout = fc_lr_pi_freighter_loadout02
level = d9
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d9, d10

[NPCShipArch]
nickname = fc_lr_pi_freighter_d11-19
loadout = fc_lr_pi_freighter_loadout03
level = d11
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d1
loadout = fc_lr_pi_freighter_loadout01
level = d1
ship_archetype = pi_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d1

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d2
loadout = fc_lr_pi_freighter_loadout01
level = d2
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d2

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d3
loadout = fc_lr_pi_freighter_loadout01
level = d3
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d3

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d4-6
loadout = fc_lr_pi_freighter_loadout01
level = d4
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d4, d5, d6

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d7
loadout = fc_lr_pi_freighter_loadout02
level = d7
ship_archetype = pi_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d7

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d8
loadout = fc_lr_pi_freighter_loadout02
level = d8
ship_archetype = pi_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d8

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d9-10
loadout = fc_lr_pi_freighter_loadout02
level = d9
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d9, d10

[NPCShipArch]
nickname = fc_lr_pi_freighter_smuggler_d11-19
loadout = fc_lr_pi_freighter_loadout03
level = d11
ship_archetype = pi_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = unlawful, class_freighter_smuggler, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_ou_bw_fighter_d1-4
loadout = fc_ou_bw_fighter_loadout01
level = d4
ship_archetype = bw_fighter
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4

[NPCShipArch]
nickname = fc_ou_bw_fighter_d5
loadout = fc_ou_bw_fighter_loadout01
level = d5
ship_archetype = bw_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d5

[NPCShipArch]
nickname = fc_ou_bw_fighter_d6
loadout = fc_ou_bw_fighter_loadout02
level = d6
ship_archetype = bw_fighter
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_ou_bw_fighter_d7
loadout = fc_ou_bw_fighter_loadout02
level = d7
ship_archetype = bw_fighter
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_ou_bw_fighter_d8
loadout = fc_ou_bw_fighter_loadout02
level = d8
ship_archetype = bw_fighter
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_ou_bw_elite_d9
loadout = fc_ou_bw_elite_loadout01
level = d9
ship_archetype = bw_elite
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_ou_bw_elite_d10
loadout = fc_ou_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_ou_bw_elite_d11
loadout = fc_ou_bw_elite_loadout01
level = d11
ship_archetype = bw_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_ou_bw_elite_d12
loadout = fc_ou_bw_elite_loadout02
level = d12
ship_archetype = bw_elite
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12

[NPCShipArch]
nickname = fc_ou_bw_elite_d13
loadout = fc_ou_bw_elite_loadout02
level = d13
ship_archetype = bw_elite
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13

[NPCShipArch]
nickname = fc_ou_bw_elite_d14
loadout = fc_ou_bw_elite_loadout02
level = d14
ship_archetype = bw_elite
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14

[NPCShipArch]
nickname = fc_ou_bw_elite2_d15
loadout = fc_ou_bw_elite2_loadout01
level = d15
ship_archetype = bw_elite2
pilot = pilot_outcast_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15

[NPCShipArch]
nickname = fc_ou_bw_elite2_d16
loadout = fc_ou_bw_elite2_loadout01
level = d16
ship_archetype = bw_elite2
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16

[NPCShipArch]
nickname = fc_ou_bw_elite2_d17
loadout = fc_ou_bw_elite2_loadout01
level = d17
ship_archetype = bw_elite2
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17

[NPCShipArch]
nickname = fc_ou_bw_elite2_d18
loadout = fc_ou_bw_elite2_loadout02
level = d18
ship_archetype = bw_elite2
pilot = pilot_outcast_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18

[NPCShipArch]
nickname = fc_ou_bw_elite2_d19
loadout = fc_ou_bw_elite2_loadout02
level = d19
ship_archetype = bw_elite2
pilot = pilot_outcast_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_x_ge_fighter_d1-2
loadout = fc_x_ge_fighter_loadout01
level = d2
ship_archetype = ge_fighter
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2

[NPCShipArch]
nickname = fc_x_ge_fighter_d3
loadout = fc_x_ge_fighter_loadout01
level = d3
ship_archetype = ge_fighter
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3

[NPCShipArch]
nickname = fc_x_ge_fighter2_d4-7
loadout = fc_x_ge_fighter2_loadout01
level = d4
ship_archetype = ge_fighter2
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4, d5, d6, d7

[NPCShipArch]
nickname = fc_x_ge_fighter4_d8
loadout = fc_x_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_xenos_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_x_ge_fighter4_d9
loadout = fc_x_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_xenos_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_x_ge_fighter4_d10
loadout = fc_x_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_xenos_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_x_ge_fighter4_d11-19
loadout = fc_x_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_bh_bh_fighter_d1
loadout = gd_bh_bh_fighter_loadout01
level = d1
ship_archetype = bh_fighter
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1

[NPCShipArch]
nickname = gd_bh_bh_fighter_d2
loadout = gd_bh_bh_fighter_loadout01
level = d2
ship_archetype = bh_fighter
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d2

[NPCShipArch]
nickname = gd_bh_bh_fighter_d3
loadout = gd_bh_bh_fighter_loadout01
level = d3
ship_archetype = bh_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3

[NPCShipArch]
nickname = gd_bh_bh_fighter_d4
loadout = gd_bh_bh_fighter_loadout02
level = d4
ship_archetype = bh_fighter
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d4

[NPCShipArch]
nickname = gd_bh_bh_fighter_d5
loadout = gd_bh_bh_fighter_loadout02
level = d5
ship_archetype = bh_fighter
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5

[NPCShipArch]
nickname = gd_bh_bh_fighter_d6
loadout = gd_bh_bh_fighter_loadout02
level = d6
ship_archetype = bh_fighter
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6

[NPCShipArch]
nickname = gd_bh_bh_elite_d7
loadout = gd_bh_bh_elite_loadout01
level = d7
ship_archetype = bh_elite
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = gd_bh_bh_elite_d8
loadout = gd_bh_bh_elite_loadout01
level = d8
ship_archetype = bh_elite
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = gd_bh_bh_elite_d9
loadout = gd_bh_bh_elite_loadout01
level = d9
ship_archetype = bh_elite
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = gd_bh_bh_elite_d10
loadout = gd_bh_bh_elite_loadout02
level = d10
ship_archetype = bh_elite
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = gd_bh_bh_elite_d11
loadout = gd_bh_bh_elite_loadout02
level = d11
ship_archetype = bh_elite
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = gd_bh_bh_elite_d12
loadout = gd_bh_bh_elite_loadout02
level = d12
ship_archetype = bh_elite
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = gd_bh_bh_elite2_d13
loadout = gd_bh_bh_elite2_loadout01
level = d13
ship_archetype = bh_elite2
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = gd_bh_bh_elite2_d14
loadout = gd_bh_bh_elite2_loadout01
level = d14
ship_archetype = bh_elite2
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14

[NPCShipArch]
nickname = gd_bh_bh_elite2_d15
loadout = gd_bh_bh_elite2_loadout01
level = d15
ship_archetype = bh_elite2
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15

[NPCShipArch]
nickname = gd_bh_bh_elite2_d16
loadout = gd_bh_bh_elite2_loadout02
level = d16
ship_archetype = bh_elite2
pilot = pilot_bh_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16

[NPCShipArch]
nickname = gd_bh_bh_elite2_d17
loadout = gd_bh_bh_elite2_loadout02
level = d17
ship_archetype = bh_elite2
pilot = pilot_bh_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17

[NPCShipArch]
nickname = gd_bh_bh_elite2_d18
loadout = gd_bh_bh_elite2_loadout02
level = d18
ship_archetype = bh_elite2
pilot = pilot_bh_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d18

[NPCShipArch]
nickname = gd_bh_bh_elite2_d19
loadout = gd_bh_bh_elite2_loadout02
level = d19
ship_archetype = bh_elite2
pilot = pilot_bh_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d19

[NPCShipArch]
nickname = fc_gc_ge_fighter_d1-2
loadout = fc_gc_ge_fighter_loadout01
level = d2
ship_archetype = ge_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2

[NPCShipArch]
nickname = fc_gc_ge_fighter_d3
loadout = fc_gc_ge_fighter_loadout01
level = d3
ship_archetype = ge_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d3

[NPCShipArch]
nickname = fc_gc_ge_fighter2_d4-8
loadout = fc_gc_ge_fighter2_loadout01
level = d4
ship_archetype = ge_fighter2
pilot = pilot_pirate_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = fc_gc_ge_fighter4_d9
loadout = fc_gc_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_gc_ge_fighter4_d10
loadout = fc_gc_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_gc_ge_fighter4_d11
loadout = fc_gc_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_gc_ge_fighter5_d12-19
loadout = fc_gc_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_h_ge_csv_d1-7
loadout = fc_h_ge_csv_loadout01
level = d7
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = fc_h_ge_csv_d8
loadout = fc_h_ge_csv_loadout01
level = d8
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_h_ge_csv_d9
loadout = fc_h_ge_csv_loadout01
level = d9
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_h_ge_csv_d10
loadout = fc_h_ge_csv_loadout02
level = d10
ship_archetype = ge_csv
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_h_ge_csv_d11
loadout = fc_h_ge_csv_loadout02
level = d11
ship_archetype = ge_csv
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_h_ge_csv_d12-19
loadout = fc_h_ge_csv_loadout02
level = d12
ship_archetype = ge_csv
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_u_ge_fighter4_d1-10
loadout = fc_u_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = fc_u_ge_fighter4_d11
loadout = fc_u_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_u_ge_fighter4_d12-19
loadout = fc_u_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_im_ge_fighter2_d1-4
loadout = gd_im_ge_fighter2_loadout01
level = d4
ship_archetype = ge_fighter2
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4

[NPCShipArch]
nickname = gd_im_ge_fighter2_d5
loadout = gd_im_ge_fighter2_loadout01
level = d5
ship_archetype = ge_fighter2
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5

[NPCShipArch]
nickname = gd_im_ge_fighter2_d6
loadout = gd_im_ge_fighter2_loadout01
level = d6
ship_archetype = ge_fighter2
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6

[NPCShipArch]
nickname = gd_im_ge_fighter2_d7
loadout = gd_im_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = gd_im_ge_fighter4_d8
loadout = gd_im_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = gd_im_ge_fighter4_d9
loadout = gd_im_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = gd_im_ge_fighter4_d10
loadout = gd_im_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = gd_im_ge_fighter4_d11
loadout = gd_im_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = gd_im_ge_fighter5_d12
loadout = gd_im_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = gd_im_ge_fighter5_d13
loadout = gd_im_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = gd_im_ge_fighter5_d14
loadout = gd_im_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14

[NPCShipArch]
nickname = gd_im_ge_fighter6_d15-19
loadout = gd_im_ge_fighter6_loadout01
level = d15
ship_archetype = ge_fighter6
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_im_br_freighter_d1-4
loadout = gd_im_br_freighter_loadout01
level = d4
ship_archetype = br_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4

[NPCShipArch]
nickname = gd_im_br_freighter_d5
loadout = gd_im_br_freighter_loadout01
level = d5
ship_archetype = br_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d5

[NPCShipArch]
nickname = gd_im_br_freighter_d6-19
loadout = gd_im_br_freighter_loadout01
level = d6
ship_archetype = br_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_im_ge_transport_d1-4
loadout = gd_im_ge_transport_loadout01
level = d4
ship_archetype = ge_transport
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4

[NPCShipArch]
nickname = gd_im_ge_transport_d5
loadout = gd_im_ge_transport_loadout01
level = d5
ship_archetype = ge_transport
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d5

[NPCShipArch]
nickname = gd_im_ge_large_transport_d5
loadout = gd_im_ge_large_transport_loadout01
level = d5
ship_archetype = ge_large_transport
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d5

[NPCShipArch]
nickname = gd_im_ge_large_transport_d6
loadout = gd_im_ge_large_transport_loadout01
level = d6
ship_archetype = ge_large_transport
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d6

[NPCShipArch]
nickname = gd_im_ge_large_transport_d7
loadout = gd_im_ge_large_transport_loadout01
level = d7
ship_archetype = ge_large_transport
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d7

[NPCShipArch]
nickname = gd_im_ge_large_transport_d8
loadout = gd_im_ge_large_transport_loadout01
level = d8
ship_archetype = ge_large_transport
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d8

[NPCShipArch]
nickname = gd_im_ge_large_transport_d9
loadout = gd_im_ge_large_transport_loadout01
level = d9
ship_archetype = ge_large_transport
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = gd_im_ge_train_d9
loadout = gd_im_ge_train_loadout01
level = d9
ship_archetype = ge_train
pilot = transport_easiest
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = gd_im_ge_train_d10
loadout = gd_im_ge_train_loadout01
level = d10
ship_archetype = ge_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d10

[NPCShipArch]
nickname = gd_im_ge_train_d11
loadout = gd_im_ge_train_loadout01
level = d11
ship_archetype = ge_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d11

[NPCShipArch]
nickname = gd_im_ge_train_d12
loadout = gd_im_ge_train_loadout01
level = d12
ship_archetype = ge_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = gd_im_ge_train_d13
loadout = gd_im_ge_train_loadout01
level = d13
ship_archetype = ge_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13

[NPCShipArch]
nickname = gd_im_ge_large_train_d12
loadout = gd_im_ge_large_train_loadout01
level = d12
ship_archetype = ge_large_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = gd_im_ge_large_train_d13
loadout = gd_im_ge_large_train_loadout01
level = d13
ship_archetype = ge_large_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13

[NPCShipArch]
nickname = gd_im_ge_large_train_d14-19
loadout = gd_im_ge_large_train_loadout01
level = d15
ship_archetype = ge_large_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_im_ge_armored_d1-12
loadout = gd_im_ge_armored_loadout01
level = d12
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = gd_im_ge_armored_d13-19
loadout = gd_im_ge_armored_loadout01
level = d13
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_z_ge_fighter2_d1-6
loadout = gd_z_ge_fighter2_loadout01
level = d6
ship_archetype = ge_fighter2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = gd_z_ge_fighter2_d7
loadout = gd_z_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = gd_z_ge_fighter4_d8
loadout = gd_z_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_pirate_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = gd_z_ge_fighter4_d9
loadout = gd_z_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = gd_z_ge_fighter4_d10
loadout = gd_z_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = gd_z_ge_fighter4_d11
loadout = gd_z_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = gd_z_ge_fighter5_d12
loadout = gd_z_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = gd_z_ge_fighter5_d13
loadout = gd_z_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = gd_z_ge_fighter5_d14
loadout = gd_z_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14

[NPCShipArch]
nickname = gd_z_ge_fighter6_d15
loadout = gd_z_ge_fighter6_loadout01
level = d15
ship_archetype = ge_fighter6
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15

[NPCShipArch]
nickname = gd_z_ge_fighter6_d16-19
loadout = gd_z_ge_fighter6_loadout01
level = d16
ship_archetype = ge_fighter6
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_z_bw_freighter_d1-6
loadout = gd_z_bw_freighter_loadout01
level = d6
ship_archetype = bw_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = gd_z_bw_freighter_d7
loadout = gd_z_bw_freighter_loadout01
level = d7
ship_archetype = bw_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d7

[NPCShipArch]
nickname = gd_z_bw_freighter_d8
loadout = gd_z_bw_freighter_loadout01
level = d8
ship_archetype = bw_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d8

[NPCShipArch]
nickname = gd_z_bw_freighter_d9
loadout = gd_z_bw_freighter_loadout02
level = d9
ship_archetype = bw_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = lawful, class_freighter, d9

[NPCShipArch]
nickname = gd_z_bw_freighter_d10
loadout = gd_z_bw_freighter_loadout02
level = d10
ship_archetype = bw_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d10

[NPCShipArch]
nickname = gd_z_bw_freighter_d11
loadout = gd_z_bw_freighter_loadout02
level = d11
ship_archetype = bw_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d11

[NPCShipArch]
nickname = gd_z_bw_freighter_d12
loadout = gd_z_bw_freighter_loadout02
level = d12
ship_archetype = bw_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d12

[NPCShipArch]
nickname = gd_z_bw_freighter_d13
loadout = gd_z_bw_freighter_loadout03
level = d13
ship_archetype = bw_freighter
pilot = freighter_easy
state_graph = FIGHTER
npc_class = lawful, class_freighter, d13

[NPCShipArch]
nickname = gd_z_bw_freighter_d14
loadout = gd_z_bw_freighter_loadout03
level = d14
ship_archetype = bw_freighter
pilot = freighter_med
state_graph = FIGHTER
npc_class = lawful, class_freighter, d14

[NPCShipArch]
nickname = gd_z_bw_freighter_d15
loadout = gd_z_bw_freighter_loadout03
level = d15
ship_archetype = bw_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d15

[NPCShipArch]
nickname = gd_z_bw_freighter_d16-19
loadout = gd_z_bw_freighter_loadout03
level = d16
ship_archetype = bw_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d16, d17, d18, d19

;BRETONIA NAVY

[NPCShipArch]
nickname = br_n_br_elite_d1-6
loadout = br_n_br_elite_loadout01
level = d6
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = br_n_br_elite_d7
loadout = br_n_br_elite_loadout01
level = d7
ship_archetype = br_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = br_n_br_elite_d8
loadout = br_n_br_elite_loadout01
level = d8
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = br_n_br_elite_d9
loadout = br_n_br_elite_loadout02
level = d9
ship_archetype = br_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = br_n_br_elite_d10
loadout = br_n_br_elite_loadout02
level = d10
ship_archetype = br_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = br_n_br_elite_d11-19
loadout = br_n_br_elite_loadout02
level = d11
ship_archetype = br_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = br_gunboat
loadout = br_n_br_gunboat
level = d30
ship_archetype = br_gunboat
pilot = gunboat_default
state_graph = FIGHTER ;GUNBOAT
npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = br_destroyer
loadout = br_n_br_destroyer
level = d60
ship_archetype = br_destroyer
pilot = destroyer_default
state_graph = FIGHTER
npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d22

[NPCShipArch]
nickname = br_battleship
loadout = br_n_br_battleship
level = d90
ship_archetype = br_battleship
pilot = battleship_default
state_graph = FIGHTER
npc_class = lawful, battleship, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d25

[NPCShipArch]
nickname = br_p_br_fighter_d1-5
loadout = br_p_br_fighter_loadout01
level = d5
ship_archetype = br_fighter
pilot = pilot_police_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5

[NPCShipArch]
nickname = br_p_br_fighter_d6
loadout = br_p_br_fighter_loadout01
level = d6
ship_archetype = br_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d6

[NPCShipArch]
nickname = br_p_br_fighter_d7-19
loadout = br_p_br_fighter_loadout01
level = d7
ship_archetype = br_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = br_p_ge_armored_d1-19
loadout = br_p_ge_armored_loadout01
level = d7
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = ku_p_ku_fighter_d1-7
loadout = ku_p_ku_fighter_loadout01
level = d7
ship_archetype = ku_fighter
pilot = pilot_police_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = ku_p_ku_fighter_d8
loadout = ku_p_ku_fighter_loadout01
level = d8
ship_archetype = ku_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = ku_p_ku_fighter_d9-19
loadout = ku_p_ku_fighter_loadout01
level = d9
ship_archetype = ku_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = ku_p_ge_armored_d1-19
loadout = ku_p_ge_armored_loadout01
level = d9
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

;RHEINLAND MILITÄR

[NPCShipArch]
nickname = rh_n_rh_elite_d1-2
loadout = rh_n_rh_elite_loadout_d1-2
level = d1
ship_archetype = rh_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2

[NPCShipArch]
nickname = rh_n_rh_elite_d3-4
loadout = rh_n_rh_elite_loadout_d3-4
level = d3
ship_archetype = rh_elite
pilot = pilot_military_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d3, d4

[NPCShipArch]
nickname = rh_n_rh_elite_d5-6
loadout = rh_n_rh_elite_loadout_d5-6
level = d5
ship_archetype = rh_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d5, d6

[NPCShipArch]
nickname = rh_n_rh_elite_d7-8
loadout = rh_n_rh_elite_loadout_d7-8
level = d7
ship_archetype = rh_elite
pilot = pilot_military_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d7, d8

[NPCShipArch]
nickname = rh_n_rh_elite_d9-10
loadout = rh_n_rh_elite_loadout_d9-10
level = d10
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9, d10

[NPCShipArch]
nickname = rh_n_rh_elite_d11-13
loadout = rh_n_rh_elite_loadout_d11-13
level = d13
ship_archetype = rh_elite
pilot = pilot_military_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13

[NPCShipArch]
nickname = rh_n_rh_elite2_d14-16
loadout = rh_n_rh_elite2_loadout_d14-16
level = d16
ship_archetype = rh_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14, d15, d16

[NPCShipArch]
nickname = rh_n_rh_elite2_d17-19
loadout = rh_n_rh_elite2_loadout_d17-19
level = d19
ship_archetype = rh_elite2
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17, d18, d19

[NPCShipArch]
nickname = rh_gunboat
loadout = rh_n_rh_gunboat
level = d30
ship_archetype = rh_gunboat
pilot = gunboat_default
state_graph = FIGHTER
npc_class = lawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d30

[NPCShipArch]
nickname = rh_cruiser
loadout = rh_n_rh_cruiser
level = d60
ship_archetype = rh_cruiser
pilot = cruiser_default
state_graph = FIGHTER
npc_class = lawful, class_cruiser, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d22, d60

[NPCShipArch]
nickname = rh_battleship
loadout = rh_n_rh_battleship
level = d90
ship_archetype = rh_battleship
pilot = battleship_default
state_graph = FIGHTER
npc_class = lawful, battleship, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d25, d90

;RHEINLAND BUNDESPOLIZEI

[NPCShipArch]
nickname = rh_p_rh_fighter_d1-10
loadout = rh_p_rh_fighter_loadout01
level = d10
ship_archetype = rh_fighter
pilot = pilot_police_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = rh_p_rh_fighter_d11-19
loadout = rh_p_rh_fighter_loadout01
level = d11
ship_archetype = rh_fighter
pilot = pilot_police_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_p_ge_armored_d1-19
loadout = rh_p_ge_armored_loadout01
level = d11
ship_archetype = ge_armored
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_bd_ku_dragon_d1-7
loadout = fc_bd_ku_dragon_loadout01
level = d7
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = fc_bd_ku_dragon_d8
loadout = fc_bd_ku_dragon_loadout01
level = d8
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_bd_ku_dragon_d9
loadout = fc_bd_ku_dragon_loadout02
level = d9
ship_archetype = ku_dragon
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_bd_ku_dragon_d10
loadout = fc_bd_ku_dragon_loadout02
level = d10
ship_archetype = ku_dragon
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_bd_ku_dragon_d11-19
loadout = fc_bd_ku_dragon_loadout02
level = d11
ship_archetype = ku_dragon
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_b_bw_elite_d1-10
loadout = fc_b_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = fc_b_bw_elite_d11
loadout = fc_b_bw_elite_loadout01
level = d11
ship_archetype = bw_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_b_bw_elite_d12-19
loadout = fc_b_bw_elite_loadout02
level = d12
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_c_co_fighter_d1-6
loadout = fc_c_co_fighter_loadout01
level = d6
ship_archetype = co_fighter
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = fc_c_co_fighter_d7
loadout = fc_c_co_fighter_loadout01
level = d7
ship_archetype = co_fighter
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_c_co_fighter_d8
loadout = fc_c_co_fighter_loadout01
level = d8
ship_archetype = co_fighter
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_c_co_fighter_d9
loadout = fc_c_co_fighter_loadout02
level = d9
ship_archetype = co_fighter
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_c_co_fighter_d10
loadout = fc_c_co_fighter_loadout02
level = d10
ship_archetype = co_fighter
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_c_co_elite_d11
loadout = fc_c_co_elite_loadout01
level = d11
ship_archetype = co_elite
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_c_co_elite_d12
loadout = fc_c_co_elite_loadout01
level = d12
ship_archetype = co_elite
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12

[NPCShipArch]
nickname = fc_c_co_elite_d13
loadout = fc_c_co_elite_loadout01
level = d13
ship_archetype = co_elite
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13

[NPCShipArch]
nickname = fc_c_co_elite_d14
loadout = fc_c_co_elite_loadout02
level = d14
ship_archetype = co_elite
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14

[NPCShipArch]
nickname = fc_c_co_elite_d15
loadout = fc_c_co_elite_loadout02
level = d15
ship_archetype = co_elite
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15

[NPCShipArch]
nickname = fc_c_co_elite2_d16
loadout = fc_c_co_elite2_loadout01
level = d16
ship_archetype = co_elite2
pilot = pilot_corsair_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16

[NPCShipArch]
nickname = fc_c_co_elite2_d17
loadout = fc_c_co_elite2_loadout01
level = d17
ship_archetype = co_elite2
pilot = pilot_corsair_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17

[NPCShipArch]
nickname = fc_c_co_elite2_d18
loadout = fc_c_co_elite2_loadout01
level = d18
ship_archetype = co_elite2
pilot = pilot_corsair_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d18

[NPCShipArch]
nickname = fc_c_co_elite2_d19
loadout = fc_c_co_elite2_loadout01
level = d19
ship_archetype = co_elite2
pilot = pilot_corsair_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d19

[NPCShipArch]
nickname = fc_fa_ge_fighter2_d1-7
loadout = fc_fa_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = fc_fa_ge_fighter4_d8
loadout = fc_fa_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_fa_ge_fighter4_d9-19
loadout = fc_fa_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_g_ge_fighter2_d1-5
loadout = fc_g_ge_fighter2_loadout01
level = d5
ship_archetype = ge_fighter2
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5

[NPCShipArch]
nickname = fc_g_ge_fighter2_d6
loadout = fc_g_ge_fighter2_loadout01
level = d6
ship_archetype = ge_fighter2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_g_ge_fighter2_d7
loadout = fc_g_ge_fighter2_loadout01
level = d7
ship_archetype = ge_fighter2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_g_ge_fighter4_d8
loadout = fc_g_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_pirate_easy
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8

[NPCShipArch]
nickname = fc_g_ge_fighter4_d9
loadout = fc_g_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_g_ge_fighter4_d10
loadout = fc_g_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_g_ge_fighter4_d11-19
loadout = fc_g_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_lwb_ge_fighter4_d1-10
loadout = fc_lwb_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = fc_lwb_ge_fighter4_d11
loadout = fc_lwb_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_lwb_ge_fighter4_d12
loadout = fc_lwb_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12

[NPCShipArch]
nickname = fc_lwb_ge_fighter5_d13-19
loadout = fc_lwb_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_m_pi_fighter_d1-5
loadout = fc_m_pi_fighter_loadout01
level = d5
ship_archetype = pi_fighter
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5

[NPCShipArch]
nickname = fc_m_pi_fighter_d6
loadout = fc_m_pi_fighter_loadout01
level = d6
ship_archetype = pi_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d6

[NPCShipArch]
nickname = fc_m_pi_elite_d7
loadout = fc_m_pi_elite_loadout01
level = d7
ship_archetype = pi_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d7

[NPCShipArch]
nickname = fc_m_pi_elite_d8-19
loadout = fc_m_pi_elite_loadout01
level = d8
ship_archetype = pi_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_rh_bw_fighter_d1-8
loadout = fc_rh_bw_fighter_loadout01
level = d8
ship_archetype = bw_fighter
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = fc_rh_bw_elite_d9
loadout = fc_rh_bw_elite_loadout01
level = d9
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d9

[NPCShipArch]
nickname = fc_rh_bw_elite_d10
loadout = fc_rh_bw_elite_loadout01
level = d10
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d10

[NPCShipArch]
nickname = fc_rh_bw_elite_d11
loadout = fc_rh_bw_elite_loadout01
level = d11
ship_archetype = bw_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d11

[NPCShipArch]
nickname = fc_rh_bw_elite_d12
loadout = fc_rh_bw_elite_loadout02
level = d12
ship_archetype = bw_elite
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d12

[NPCShipArch]
nickname = fc_rh_bw_elite_d13
loadout = fc_rh_bw_elite_loadout02
level = d13
ship_archetype = bw_elite
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d13

[NPCShipArch]
nickname = fc_rh_bw_elite_d14
loadout = fc_rh_bw_elite_loadout02
level = d14
ship_archetype = bw_elite
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d14

[NPCShipArch]
nickname = fc_rh_bw_elite2_d15
loadout = fc_rh_bw_elite2_loadout01
level = d15
ship_archetype = bw_elite2
pilot = pilot_pirate_med
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15

[NPCShipArch]
nickname = fc_rh_bw_elite2_d16
loadout = fc_rh_bw_elite2_loadout01
level = d16
ship_archetype = bw_elite2
pilot = pilot_pirate_hard
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d16

[NPCShipArch]
nickname = fc_rh_bw_elite2_d17-19
loadout = fc_rh_bw_elite2_loadout01
level = d17
ship_archetype = bw_elite2
pilot = pilot_pirate_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d17, d18, d19

[NPCShipArch]
nickname = gd_gm_ge_fighter4_d1-8
loadout = gd_gm_ge_fighter4_loadout01
level = d8
ship_archetype = ge_fighter4
pilot = pilot_company_easy
state_graph = FIGHTER
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = gd_gm_ge_fighter4_d9
loadout = gd_gm_ge_fighter4_loadout01
level = d9
ship_archetype = ge_fighter4
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = gd_gm_ge_fighter4_d10
loadout = gd_gm_ge_fighter4_loadout01
level = d10
ship_archetype = ge_fighter4
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = gd_gm_ge_fighter4_d11
loadout = gd_gm_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = gd_gm_ge_fighter5_d12
loadout = gd_gm_ge_fighter5_loadout01
level = d12
ship_archetype = ge_fighter5
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = gd_gm_ge_fighter5_d13
loadout = gd_gm_ge_fighter5_loadout01
level = d13
ship_archetype = ge_fighter5
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = gd_gm_ge_fighter5_d14
loadout = gd_gm_ge_fighter5_loadout01
level = d14
ship_archetype = ge_fighter5
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d14

[NPCShipArch]
nickname = gd_gm_ge_fighter6_d15
loadout = gd_gm_ge_fighter6_loadout01
level = d15
ship_archetype = ge_fighter6
pilot = pilot_company_med
state_graph = FIGHTER
npc_class = lawful, class_fighter, d15

[NPCShipArch]
nickname = gd_gm_ge_fighter6_d16
loadout = gd_gm_ge_fighter6_loadout01
level = d16
ship_archetype = ge_fighter6
pilot = pilot_company_hard
state_graph = FIGHTER
npc_class = lawful, class_fighter, d16

[NPCShipArch]
nickname = gd_gm_ge_fighter6_d17-19
loadout = gd_gm_ge_fighter6_loadout01
level = d17
ship_archetype = ge_fighter6
pilot = pilot_company_ace
state_graph = FIGHTER
npc_class = lawful, class_fighter, d17, d18, d19

[NPCShipArch]
nickname = gd_gm_ge_large_transport_d1-8
loadout = gd_gm_ge_large_transport_loadout01
level = d8
ship_archetype = ge_large_transport
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = gd_gm_ge_large_transport_d9
loadout = gd_gm_ge_large_transport_loadout01
level = d9
ship_archetype = ge_large_transport
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = gd_gm_ge_train_d9
loadout = gd_gm_ge_train_loadout01
level = d9
ship_archetype = ge_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d9

[NPCShipArch]
nickname = gd_gm_ge_train_d10
loadout = gd_gm_ge_train_loadout01
level = d10
ship_archetype = ge_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d10

[NPCShipArch]
nickname = gd_gm_ge_train_d11
loadout = gd_gm_ge_train_loadout01
level = d11
ship_archetype = ge_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d11

[NPCShipArch]
nickname = gd_gm_ge_train_d12
loadout = gd_gm_ge_train_loadout01
level = d12
ship_archetype = ge_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = gd_gm_ge_train_d13
loadout = gd_gm_ge_train_loadout01
level = d13
ship_archetype = ge_train
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13

[NPCShipArch]
nickname = gd_gm_ge_large_train_d12
loadout = gd_gm_ge_large_train_loadout01
level = d12
ship_archetype = ge_large_train
pilot = transport_easy
state_graph = TRANSPORT
npc_class = lawful, class_transport, d12

[NPCShipArch]
nickname = gd_gm_ge_large_train_d13
loadout = gd_gm_ge_large_train_loadout01
level = d13
ship_archetype = ge_large_train
pilot = transport_med
state_graph = TRANSPORT
npc_class = lawful, class_transport, d13

[NPCShipArch]
nickname = gd_gm_ge_large_train_d14-19
loadout = gd_gm_ge_large_train_loadout01
level = d14
ship_archetype = ge_large_train
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_transport, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_gm_ge_armored_d1-12
loadout = gd_gm_ge_armored_loadout01
level = d12
ship_archetype = ge_armored
pilot = transport_hard
state_graph = TRANSPORT
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = gd_gm_ge_armored_d13-19
loadout = gd_gm_ge_armored_loadout01
level = d13
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = gd_gm_ku_freighter_d1-8
loadout = gd_gm_ku_freighter_loadout01
level = d8
ship_archetype = ku_freighter
pilot = freighter_hard
state_graph = FIGHTER
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8

[NPCShipArch]
nickname = gd_gm_ku_freighter_d9-10
loadout = gd_gm_ku_freighter_loadout01
level = d9
ship_archetype = ku_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d9, d10

[NPCShipArch]
nickname = gd_gm_ku_freighter_d11-19
loadout = gd_gm_ku_freighter_loadout02
level = d11
ship_archetype = ku_freighter
pilot = freighter_ace
state_graph = FIGHTER
npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = fc_n_no_fighter_d19
loadout = no_fighter_loadout02
level = d19
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d19

[NPCShipArch]
nickname = fc_n_no_elite_d19
loadout = no_elite_loadout01
level = d19
ship_archetype = no_elite
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER
npc_class = unlawful, FIGHTER, d19

[NPCShipArch]
nickname = co_alg_ge_fighter_d1
level = d1
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d1

[NPCShipArch]
nickname = co_alg_ge_fighter_d2
level = d2
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d2

[NPCShipArch]
nickname = co_alg_ge_fighter_d3
level = d3
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d3

[NPCShipArch]
nickname = co_alg_ge_fighter2_d4
level = d4
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d4

[NPCShipArch]
nickname = co_alg_ge_fighter2_d5
level = d5
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d5

[NPCShipArch]
nickname = co_alg_ge_fighter2_d6
level = d6
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d6

[NPCShipArch]
nickname = co_alg_ge_fighter2_d7
level = d7
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d7

[NPCShipArch]
nickname = co_alg_ge_fighter4_d8
level = d8
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d8

[NPCShipArch]
nickname = co_alg_ge_fighter4_d9
level = d9
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d9

[NPCShipArch]
nickname = co_alg_ge_fighter4_d10
level = d10
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d10

[NPCShipArch]
nickname = co_alg_ge_fighter4_d11
level = d11
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d11

[NPCShipArch]
nickname = co_alg_ge_fighter5_d12-19
level = d12
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_alg_rh_freighter_d1-19
level = d10
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_alg_ge_transport_d1
level = d1
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d1

[NPCShipArch]
nickname = co_alg_ge_transport_d2
level = d2
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d2

[NPCShipArch]
nickname = co_alg_ge_transport_d3
level = d3
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d3

[NPCShipArch]
nickname = co_alg_ge_transport_d4
level = d4
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d4

[NPCShipArch]
nickname = co_alg_ge_transport_d5
level = d5
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d5

[NPCShipArch]
nickname = co_alg_ge_large_transport_d5
level = d5
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d5

[NPCShipArch]
nickname = co_alg_ge_large_transport_d6
level = d6
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d6

[NPCShipArch]
nickname = co_alg_ge_large_transport_d7
level = d7
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d7, transport_large

[NPCShipArch]
nickname = co_alg_ge_large_transport_d8
level = d8
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d8, transport_large

[NPCShipArch]
nickname = co_alg_ge_large_transport_d9
level = d9
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d9, transport_large

[NPCShipArch]
nickname = co_alg_ge_train_d9
level = d9
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_easiest
npc_class = lawful, class_transport, d9, train

[NPCShipArch]
nickname = co_alg_ge_train_d10
level = d10
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d10, train

[NPCShipArch]
nickname = co_alg_ge_train_d11-19
level = d11
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d11, d12, d13, d14, d15, d16, d17, d18, d19, train

[NPCShipArch]
nickname = co_be_ge_fighter4_d11-19
level = d11
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_be_br_freighter_d1-4
level = d4
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_easy
npc_class = lawful, class_freighter, d1, d2, d3, d4

[NPCShipArch]
nickname = co_be_br_freighter_d5
level = d5
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d5

[NPCShipArch]
nickname = co_be_br_freighter_d6
level = d6
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d6

[NPCShipArch]
nickname = co_be_br_freighter_d7-19
level = d7
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_be_ge_armored_d1-19
level = d11
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_hsp_ge_fighter2_d5-9
level = d5
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = co_hsp_ge_fighter5_d12
level = d12
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d12

[NPCShipArch]
nickname = co_hsp_ge_fighter5_d13-19
level = d13
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_hsp_li_freighter_d1
level = d1
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_easy
npc_class = lawful, class_freighter, d1

[NPCShipArch]
nickname = co_hsp_li_freighter_d2-19
level = d2
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_hsp_ge_transport_d5-9
level = d5
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d5, d6, d7, d8, d9

[NPCShipArch]
nickname = co_hsp_ge_train_d11
level = d11
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d11, train

[NPCShipArch]
nickname = co_hsp_ge_train_d12
level = d12
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d12, train

[NPCShipArch]
nickname = co_hsp_ge_train_d13-19
level = d13
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19, train

[NPCShipArch]
nickname = co_kt_ku_freighter_d1-7
level = d7
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7

[NPCShipArch]
nickname = co_kt_ku_freighter_d8
level = d8
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d8

[NPCShipArch]
nickname = co_kt_ku_freighter_d9
level = d9
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d9

[NPCShipArch]
nickname = co_kt_ku_freighter_d10-19
level = d10
loadout = co_ku_freighter_loadout02
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_kt_ge_lifter_d1-19
level = d7
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_kt_ge_repair_d1-19
level = d7
loadout = co_ge_repair_loadout03
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_me_li_freighter_d2
level = d2
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d2

[NPCShipArch]
nickname = co_me_li_freighter_d3
level = d3
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d3

[NPCShipArch]
nickname = co_me_li_freighter_d4-19
level = d4
loadout = co_li_freighter_loadout01
ship_archetype = li_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_me_ge_lifter_d1-19
level = d1
loadout = co_ge_lifter_loadout01
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_me_ge_repair_d1-19
level = d1
loadout = co_ge_repair_loadout01
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_nws_br_freighter_d6-19
level = d6
loadout = co_br_freighter_loadout01
ship_archetype = br_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_os_ge_armored_d1
level = d1
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_armored, d1

[NPCShipArch]
nickname = co_os_ge_armored_d2
level = d2
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d2

[NPCShipArch]
nickname = co_os_ge_armored_d3
level = d3
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d3

[NPCShipArch]
nickname = co_os_ge_armored_d4
level = d4
loadout = co_ge_armored_loadout01
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d4

[NPCShipArch]
nickname = co_os_ge_armored_d5
level = d5
loadout = co_ge_armored_loadout02
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d5

[NPCShipArch]
nickname = co_os_ge_armored_d6
level = d6
loadout = co_ge_armored_loadout02
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d6

[NPCShipArch]
nickname = co_os_ge_armored_d7
level = d7
loadout = co_ge_armored_loadout02
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d7

[NPCShipArch]
nickname = co_os_ge_armored_d8
level = d8
loadout = co_ge_armored_loadout03
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d8

[NPCShipArch]
nickname = co_os_ge_armored_d9
level = d9
loadout = co_ge_armored_loadout03
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d9

[NPCShipArch]
nickname = co_os_ge_armored_d10
level = d10
loadout = co_ge_armored_loadout03
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d10

[NPCShipArch]
nickname = co_os_ge_armored_d11
level = d11
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_armored, d11

[NPCShipArch]
nickname = co_os_ge_armored_d12-19
level = d12
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_rs_ge_lifter_d1-19
level = d8
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_rs_ge_repair_d1-19
level = d8
loadout = co_ge_repair_loadout03
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_shi_ge_fighter5_d13
level = d13
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d13

[NPCShipArch]
nickname = co_shi_ge_fighter5_d14-19
level = d14
loadout = co_ge_fighter5_loadout01
ship_archetype = ge_fighter5
state_graph = FIGHTER
pilot = pilot_company_ace
npc_class = lawful, class_fighter, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_shi_ku_freighter_d9-10
level = d9
loadout = co_ku_freighter_loadout01
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d9, d10

[NPCShipArch]
nickname = co_shi_ku_freighter_d11-19
level = d11
loadout = co_ku_freighter_loadout02
ship_archetype = ku_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_shi_ge_armored_d1-12
level = d12
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12

[NPCShipArch]
nickname = co_shi_ge_armored_d13-19
level = d13
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_armored, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_ti_ge_fighter_d1-2
level = d2
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d1, d2

[NPCShipArch]
nickname = co_ti_ge_fighter4_d9-19
level = d9
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_med
npc_class = lawful, class_fighter, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_ti_ge_transport_d1-2
level = d2
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2

[NPCShipArch]
nickname = co_ti_ge_large_transport_d9-19
level = d9
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_ti_ge_lifter_d1-19
level = d4
loadout = co_ge_lifter_loadout02
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_ti_ge_repair_d1-19
level = d4
loadout = co_ge_repair_loadout02
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_vr_ge_fighter_d2-19
level = d2
loadout = co_ge_fighter_loadout01
ship_archetype = ge_fighter
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = co_vr_ge_transport_d2-19
level = d2
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = br_m_ge_fighter2_d1-4
level = d4
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_easy
npc_class = lawful, class_fighter, d1, d2, d3, d4

[NPCShipArch]
nickname = br_m_ge_transport_d1-4
level = d4
loadout = co_ge_transport_loadout01
ship_archetype = ge_transport
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d1, d2, d3, d4, transport

[NPCShipArch]
nickname = br_m_ge_train_d13
level = d13
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_transport, d13, train

[NPCShipArch]
nickname = br_m_ge_large_train_d12
level = d12
loadout = co_ge_large_train_loadout01
ship_archetype = ge_large_train
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d12, train_large

[NPCShipArch]
nickname = br_m_ge_large_train_d13-19
level = d13
loadout = co_ge_large_train_loadout01
ship_archetype = ge_large_train
state_graph = TRANSPORT
pilot = transport_med
npc_class = lawful, class_transport, d13, d14, d15, d16, d17, d18, d19, train_large

[NPCShipArch]
nickname = co_khc_ge_fighter2_d1-6
level = d6
loadout = co_ge_fighter2_loadout01
ship_archetype = ge_fighter2
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6

[NPCShipArch]
nickname = co_khc_ge_large_transport_d1-6
level = d6
loadout = co_ge_large_transport_loadout01
ship_archetype = ge_large_transport
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, transport_large

[NPCShipArch]
nickname = co_khc_rh_freighter_d1-10
level = d10
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_med
npc_class = lawful, class_freighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = co_khc_rh_freighter_d11
level = d11
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_hard
npc_class = lawful, class_freighter, d11

[NPCShipArch]
nickname = co_khc_rh_freighter_d12-19
level = d12
loadout = co_rh_freighter_loadout01
ship_archetype = rh_freighter
state_graph = FIGHTER
pilot = freighter_ace
npc_class = lawful, class_freighter, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_m_ge_fighter4_d1-10
level = d10
loadout = co_ge_fighter4_loadout01
ship_archetype = ge_fighter4
state_graph = FIGHTER
pilot = pilot_company_hard
npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = rh_m_ge_train_d1-10
level = d10
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_easy
npc_class = lawful, class_transport, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10

[NPCShipArch]
nickname = rh_m_ge_train_d12-19
level = d12
loadout = co_ge_train_loadout01
ship_archetype = ge_train
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_transport, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_m_ge_armored_d1-19
level = d12
loadout = co_ge_armored_loadout04
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_m_ge_lifter_d1-19
level = d10
loadout = co_ge_lifter_loadout03
ship_archetype = ge_lifter
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_lifter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = rh_m_ge_repair_d1-19
level = d10
loadout = co_ge_repair_loadout03
ship_archetype = ge_repair
state_graph = TRANSPORT
pilot = transport_ace
npc_class = lawful, class_repair, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

;ORDEN

[NPCShipArch]
nickname = or_elite_d1-19
loadout = MSN13_Order_Heavy_Fighter
level = d19
ship_archetype = or_elite
pilot = pilot_military_ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = or_osiris
loadout = or_osiris
level = d90
ship_archetype = or_osiris
pilot = battleship_default
state_graph = FIGHTER
npc_class = unlawful, battleship, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d25

;FRACHTER

;LIBERTY

;BRETONIA

[NPCShipArch]
nickname = br_n_ge_armored_d1-19_annihilator_torp
loadout = br_n_ge_armored_annihilator_torp_loadout
level = d19
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_spezial_transport1, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

[NPCShipArch]
nickname = br_n_ge_armored_d1-19_annihilator_ammo
loadout = br_n_ge_armored_annihilator_ammo_loadout
level = d19
ship_archetype = ge_armored
pilot = transport_ace
state_graph = TRANSPORT
npc_class = lawful, class_spezial_transport2, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

;KUSARI

;RHEINLAND

;GRENZWELTEN

;PIRATEN

;GEPANZERTER TRANSPORTER

[NPCShipArch]
nickname = li_ge_armored_d1-19
level = d19
loadout = li_ge_armored_d1-19
ship_archetype = ge_armored
state_graph = TRANSPORT
pilot = transport_hard
npc_class = lawful, class_armored, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19

;DAAM-K'VOSH WÄCHTER

[NPCShipArch]
nickname = dkv_k_gunboat
loadout = dkv_k_gunboat
level = d50
ship_archetype = dkv_k_gunboat
pilot = MSN13_Nomad_Fighter
state_graph = FIGHTER ;GUNBOAT
npc_class = unlawful, class_gunboat, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19, d30