[DACOM]
IgnoreDACOMEnv = true
DllPath = .\

[Libraries]
ReadFile.dll
x86math.dll
EngBase.dll
system.dll
RP8.dll
SoundStreamer.dll
SoundManager.dll
Deformable2.dll
Thorn.dll
Shading.dll
RendComp.dll
alchemy.dll
ximage.dll
.\flmaterials.dll
; Plugins
; Client and Serverside
ammolimit.dll
chklootvol.dll
; EquipMass.dll
moors.dll
MultiCruise.dll
RandomJumps.dll
; Clientside only
Cloak.dll
DelayDisplay.dll
dynastex.dll
engclass.dll
FixedMounts.dll
HudShift.dll
jflpac.dll
LaneSpeed.dll
MPRep.dll
MP3codec.dll
Names.dll
NoNavMap.dll
PersistentDestructibles.dll
scroller.dll
shipclass.dll
storyfactions.dll
territory.dll
tlfail.dll
TurretZoom.dll inverse max=1500 switch=500 shift=1000 ctrl=200 alt=50
Zone.dll

[System]
VMeshLibrary
DirectX8
SoundManager
SoundStreamer
TextureLibrary
MaterialAnimation
MaterialBatcher
Alchemy
FxRuntime

[Engine]
Animation
Hardpoint
Deformable
RenderManager
FLAppearance
VMeshWire

[RenderManager]
VMesh
TriMesh
SphereMesh

[TriMesh]
tristrips = 0

[RenderPipeline]
MGSDB= FLConfigDatabase.txt
ALPHAREF = 0
ALPHATESTENABLE = true
ALPHAFUNC = 5
LOCALVIEWER = false
zfunc = 4
HARDWARE_VERTEXPROCESSING= true
USE_SYSLOCK= false
HANDLE_SWAPLOSS= false

[SoundManager]
createAll2dInSoftware = true
3D_SW_Algorithm = Light
use2DHW = true 
use3DHW = true
maxSoundChannels = 24
FORCE_FREQ_CONTROL_TO_SW = false
max3DPan = 15

[Alchemy]
Alchemy.useMaterialBatcher = false
FxBasicAppearance.poolSize    = 5000
FxRectAppearance.poolSize     = 2000
FxPerpAppearance.poolSize     = 1250
FxOrientedAppearance.poolSize = 0
FLBeamAppearance.poolSize     = 3000
FLDustAppearance.poolSize     = 1250
FxMeshAppearance.poolSize     = 2000
FxParticleAppearance.poolSize = 500

[BatchedMaterials]
Type = .*OcOt

[MaterialMap]
EcEtOcOt= DcDtOcOt
DcDtEcEt= DcDtEt

name = ^alpha_mask.* = DcDt
name = ^alpha_mask.*2side = DcDtTwo
name = ^detailmap_.* = BtDetailMapMaterial
name = ^tlr_material$ = NebulaTwo
name = ^tlr_energy$ = NebulaTwo
name = ^nomad.*$ = NomadMaterialNoBendy
name = ^n-texture.*$ = NomadMaterialNoBendy
name = ^ui_.* = HUDIconMaterial
name = ^exclusion_.* = ExclusionZoneMaterial
Name= ^c_glass$ = HighGlassMaterial
Name= ^cv_glass$ = HighGlassMaterial
Name= ^b_glass$ = HighGlassMaterial
Name= ^k_glass$ = HighGlassMaterial
Name= ^l_glass$ = HighGlassMaterial
Name= ^r_glass$ = HighGlassMaterial
Name = ^planet.*_glass$ = GFGlassMaterial
Name = ^bw_glass$ = HighGlassMaterial
Name = ^o_glass$ = HighGlassMaterial
Name = ^anim_hud.*$ = HUDAnimMaterial
name = ^sea_anim.*$ = PlanetWaterMaterial
Name = ^null$ = NullMaterial