[Debris]
nickname = debris_normal
death_method = vanishing
lifetime = 1, 7
linear_drag = 0
angular_drag = 0, 0, 0
trail = gf_explosion_debris_trail01

[Debris]
nickname = debris_small_ship
death_method = exploding
lifetime = 0.1, 5
linear_drag = 0.01
angular_drag = 0, 0, 0
trail = gf_explosion_debris_trail01
explosion = explosion_small_debris

[Debris]
nickname = debris_vanish
death_method = exploding
lifetime = 0.01, 0.02
linear_drag = 0.5
angular_drag = 0.1, 0.1, 0.1

[Debris]
nickname = debris_small_ship_short
death_method = exploding
lifetime = 0.1, 0.5
linear_drag = 0.01
angular_drag = 0, 0, 0
explosion = explosion_small_debris

[Debris]
nickname = debris_small_ship_long
death_method = exploding
lifetime = 4, 7
linear_drag = 0.01
angular_drag = 0, 0, 0
trail = gf_explosion_debris_trail01
explosion = explosion_small_debris

[Debris]
nickname = debris_large
death_method = exploding
lifetime = 0.5, 3
linear_drag = 0.01
angular_drag = 0, 0, 0
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_large_long
death_method = exploding
lifetime = 3, 10
linear_drag = 0.01
angular_drag = 0, 0, 0
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_large_short
death_method = exploding
lifetime = 0.1, 0.5
linear_drag = 0.01
angular_drag = 0, 0, 0
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_dockring_piece
death_method = exploding
lifetime = 20, 60
linear_drag = 0.01
angular_drag = 2, 2, 2
explosion = explosion_large_debris

[Debris]
nickname = debris_gas_collector_disk
death_method = exploding
lifetime = 20, 60
linear_drag = 0.01
angular_drag = 1, 0.01, 2
explosion = explosion_large_debris

[Debris]
nickname = debris_shipyard
death_method = exploding
lifetime = 0, 0.1
linear_drag = 100
angular_drag = 2000, 2000, 2000
explosion = explosion_shipyard

[Debris]
nickname = debris_research
death_method = exploding
lifetime = 0, 0.1
linear_drag = 100
angular_drag = 2000, 2000, 2000
explosion = explosion_research

[Debris]
nickname = debris_station_piece
death_method = exploding
lifetime = 5, 6
linear_drag = 0.01
angular_drag = 20, 20, 20
explosion = explosion_space_tanks_debris

[Debris]
nickname = debris_station_piece2
death_method = exploding
lifetime = 1, 2
linear_drag = 0.01
angular_drag = 20, 20, 20
explosion = explosion_station_piece

[Debris]
nickname = debris_large_chunk
death_method = exploding
lifetime = 90, 180
linear_drag = 0.01
angular_drag = 0.5, 0.5, 0.5
explosion = explosion_large_debris

[Debris]
nickname = FP7_debris_large_chunk
death_method = exploding
lifetime = 90, 180
linear_drag = 0.02
angular_drag = 0, 0, 0
explosion = explosion_large_debris

[Debris]
nickname = FP7_debris_habitat
death_method = exploding
lifetime = 90, 180
linear_drag = 1
angular_drag = 1, 0.5, 0.01
explosion = explosion_large_debris

[Debris]
nickname = cap_ship_piece
death_method = exploding
lifetime = 90, 180
linear_drag = 5
angular_drag = 1, 1, 1
rotation_inertia = 25000, 25000, 25000
explosion = explosion_large_debris

[Debris]
nickname = cap_ship_piece2
death_method = exploding
lifetime = 90, 180
linear_drag = 10
angular_drag = 250000, 25000, 25000
rotation_inertia = 25000, 25000, 25000
explosion = explosion_large_debris

[Debris]
nickname = cap_ship_piece3
death_method = exploding
lifetime = 90, 180
linear_drag = 0.01
angular_drag = 10, 10, 10
explosion = explosion_large_debris

[Debris]
nickname = debris_solar_short
death_method = exploding
lifetime = 10, 30
linear_drag = 0.01
angular_drag = 0.1, 0.1, 0.1
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_solar_long
death_method = exploding
lifetime = 20, 30
linear_drag = 0.1
angular_drag = 0.1, 0.1, 0.1
explosion = explosion_large_debris

[Debris]
nickname = debris_3_minute_a
death_method = exploding
lifetime = 180, 300
linear_drag = 0.5
angular_drag = 0.1, 0.1, 0.1
explosion = explosion_large_debris

[Debris]
nickname = debris_3_minute_b
death_method = exploding
lifetime = 180, 300
linear_drag = 0.5
angular_drag = 0.1, 0.1, 0.1
trail = gf_explosion_debris_trail01
explosion = explosion_large_debris

[Debris]
nickname = debris_3_minute_c
death_method = exploding
lifetime = 180, 300
linear_drag = 0.5
angular_drag = 0.1, 0.1, 0.1
trail = gf_explosion_debris_trail02
explosion = explosion_large_debris

[Debris]
nickname = debris_1_minute
death_method = exploding
lifetime = 60, 120
linear_drag = 0.5
angular_drag = 0.1, 0.1, 0.1
explosion = explosion_large_debris

[Debris]
nickname = debris_exploding_spacetank
death_method = exploding
lifetime = 3, 4
linear_drag = 1.5
angular_drag = 0.5, 0.5, 0.5
explosion = explosion_space_tanks_debris

[Debris]
nickname = debris_1_minute_a
death_method = exploding
lifetime = 60, 120
linear_drag = 0.5
angular_drag = 0.1, 0.1, 0.1
explosion = explosion_large_debris

[Debris]
nickname = debris_1_minute_b
death_method = exploding
lifetime = 60, 120
linear_drag = 0.5
angular_drag = 0.1, 0.1, 0.1
explosion = explosion_large_debris
trail = gf_explosion_debris_trail01

[Debris]
nickname = debris_1_minute_c
death_method = exploding
lifetime = 60, 120
linear_drag = 0.5
angular_drag = 0.1, 0.1, 0.1
explosion = explosion_large_debris
trail = gf_explosion_debris_trail02

[Debris]
nickname = debris_turret_small
death_method = exploding
lifetime = 0.1, 5
linear_drag = 0.01
angular_drag = 1, 1, 1
explosion = explosion_turret_small

[Debris]
nickname = debris_turret_med
death_method = exploding
lifetime = 0.1, 5
linear_drag = 0.01
angular_drag = 1, 1, 1
explosion = explosion_turret_med

[Debris]
nickname = debris_turret_large
death_method = exploding
lifetime = 0.1, 5
linear_drag = 0.01
angular_drag = 1, 1, 1
explosion = explosion_turret_large

[Debris]
nickname = debris_turret_huge
death_method = exploding
lifetime = 0.1, 5
linear_drag = 0.01
angular_drag = 1, 1, 1
explosion = explosion_turret_huge

[Debris]
nickname = debris_pod_blue
death_method = exploding
lifetime = 0, 0.1
linear_drag = 10
angular_drag = 20, 20, 20
explosion = explosion_pod_blue

[Debris]
nickname = debris_pod_drab
death_method = exploding
lifetime = 0, 0.1
linear_drag = 10
angular_drag = 20, 20, 20
explosion = explosion_pod_drab

[Debris]
nickname = debris_pod_green
death_method = exploding
lifetime = 0, 0.1
linear_drag = 10
angular_drag = 20, 20, 20
explosion = explosion_pod_green

[Debris]
nickname = debris_pod_grey
death_method = exploding
lifetime = 0, 0.1
linear_drag = 10
angular_drag = 20, 20, 20
explosion = explosion_pod_grey

[Debris]
nickname = debris_pod_red
death_method = exploding
lifetime = 0, 0.1
linear_drag = 10
angular_drag = 20, 20, 20
explosion = explosion_pod_red

[Debris]
nickname = debris_pod_white
death_method = exploding
lifetime = 0, 0.1
linear_drag = 10
angular_drag = 20, 20, 20
explosion = explosion_pod_white

[Debris]
nickname = debris_pod_yellow
death_method = exploding
lifetime = 0, 0.1
linear_drag = 10
angular_drag = 20, 20, 20
explosion = explosion_pod_yellow