; ZIVILISTEN

[Ship]
ids_name = 237015
ids_info = 458760
ids_info1 = 66528
ids_info2 = 458756
ids_info3 = 458764
ship_class = 14
nickname = ge_fighter
LODranges = 0, 500, 1000, 2000, 3000, 5000
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 75
linear_drag = 1
hold_size = 20
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 2000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_3, DpEngine
hp_type = hp_fighter_power_special_2, DpEngine
hp_type = hp_fighter_power_special_1, DpEngine

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 500
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
type = Starboard_Wing
hit_pts = 500
root_health_proxy = true

[Ship]
ids_name = 237016
ids_info = 458760
ids_info1 = 66531
ids_info2 = 458756
ids_info3 = 458764
ship_class = 14
nickname = ge_fighter2
LODranges = 0, 500, 1000, 2000, 3000, 5000
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 75
linear_drag = 1
hold_size = 20
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 11, 42
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 2000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon03, HpWeapon01, HpWeapon02
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 500
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
hit_pts = 500
root_health_proxy = true

[CollisionGroup]
obj = mid_wing_lod1
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Middle_Wing
dmg_hp = DpMid_wing
dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 500
root_health_proxy = true

[Ship]
ids_name = 458752
ids_info = 458760
ids_info1 = 458835
ids_info2 = 458756
ids_info3 = 458764
ship_class = 14
nickname = ge_fighter3
LODranges = 0, 500, 1000, 2000, 3000, 5000
msg_id_prefix = gcs_refer_shiparch_starblazer
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 75
linear_drag = 1
hold_size = 20
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 10, 44
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 2000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000, 24000, 58000
angular_drag = 15000, 15000, 35000
rotation_inertia = 2800, 2800, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon03, HpWeapon01, HpWeapon02	;, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon03, HpWeapon01, HpWeapon02	;, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon01, HpWeapon02	;, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon03, HpWeapon01, HpWeapon02	;, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon01, HpWeapon02	;, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon03, HpWeapon01, HpWeapon02	;, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon03, HpWeapon01, HpWeapon02	;, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon03, HpWeapon01, HpWeapon02	;, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 500
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
hit_pts = 500
root_health_proxy = true

[CollisionGroup]
obj = mid_wing_lod1
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Middle_Wing
dmg_hp = DpMid_wing
dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 500
root_health_proxy = true

[CollisionGroup]
obj = Part_lwr wing_lod1
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Fin
dmg_hp = DpLwr_wing
dmg_obj = cv_dmg_lwr_wing
hit_pts = 500
root_health_proxy = true

[Ship]
ids_name = 237017
ids_info = 458761
ids_info1 = 66534
ids_info2 = 458756
ids_info3 = 458765
ship_class = 0
nickname = ge_fighter4
LODranges = 0, 500, 1000, 5000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 35
linear_drag = 1
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 10, 38
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 25
shield_battery_limit = 25
hit_pts = 4000
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 1000
root_health_proxy = true

[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 1000
root_health_proxy = true

[Ship]
ids_name = 237018
ids_info = 458762
ids_info1 = 66537
ids_info2 = 458755
ids_info3 = 458766
ship_class = 1
nickname = ge_fighter5
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 750, 1500, 5000
type = FIGHTER
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
mass = 150
hold_size = 45
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 10, 38
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 6000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, DpEngine01
hp_type = hp_fighter_power_special_6, DpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Middle_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = cv_topfin_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 1500
root_health_proxy = true

[Ship]
ids_name = 237019
ids_info = 458763
ids_info1 = 66540
ids_info2 = 458755
ids_info3 = 458767
ship_class = 3
nickname = ge_fighter6
LODranges = 0, 600, 1000, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 45
shield_battery_limit = 45
mass = 150
hold_size = 55
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 10, 38
camera_angular_acceleration = 0.03
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 8000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_9, DpEngine01
hp_type = hp_fighter_power_special_8, DpEngine01
hp_type = hp_fighter_power_special_7, DpEngine01
hp_type = hp_fighter_power_special_6, DpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = cv_topfin_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = cv_btmwing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Middle_Wing
dmg_hp = DpDmg_btmwing
dmg_obj = cv_fighter5_btm_wing_cap
hit_pts = 2000
root_health_proxy = true

; LIBERTY

[Ship]
ids_name = 237034
ids_info = 458761
ids_info1 = 66571
ids_info2 = 458756
ids_info3 = 458765
ship_class = 0
nickname = li_fighter
LODranges = 0, 400, 600, 1400, 3000, 5000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 35
linear_drag = 1
fuse = li_fighter_gas01, 0, -1
fuse = li_fighter_smoke01, 0, -1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 25
shield_battery_limit = 25
hit_pts = 4000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_5, DpEngine
hp_type = hp_fighter_power_special_4, DpEngine
hp_type = hp_fighter_power_special_3, DpEngine
hp_type = hp_fighter_power_special_2, DpEngine
hp_type = hp_fighter_power_special_1, DpEngine

[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 1000
root_health_proxy = true

[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Fin
hit_pts = 1000
root_health_proxy = true

[Ship]
ids_name = 237033
ids_info = 459044
ids_info1 = 66568
ids_info2 = 458755
ids_info3 = 459045
ship_class = 15
nickname = li_elite_cloak
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 750, 1500, 5000
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
mass = 150
hold_size = 45
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 6000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, DpEngine01
hp_type = hp_fighter_power_special_6, DpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Spoiler
hit_pts = 1500
root_health_proxy = true

[Ship]
nickname = li_elite
inherit = li_elite_cloak
ship_class = 1
mission_property = can_use_berths
ids_info = 458762
ids_info3 = 458766
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon05, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_8, HpShield01

[Ship]
ids_name = 461590
ids_info = 458763
ids_info1 = 458936
ids_info2 = 458755
ids_info3 = 458767
ship_class = 3
nickname = li_elite2
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 750, 1500, 5000
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 45
shield_battery_limit = 45
mass = 150
hold_size = 55
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 9, 41
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 8000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_9, DpEngine01
hp_type = hp_fighter_power_special_8, DpEngine01
hp_type = hp_fighter_power_special_7, DpEngine01
hp_type = hp_fighter_power_special_6, DpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite2_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
hit_pts = 2000
root_health_proxy = true

[Ship]
ids_name = 237035
ids_info = 458768
ids_info1 = 66574
ids_info2 = 458755
ids_info3 = 458769
ship_class = 2
nickname = li_freighter
LODranges = 0, 800, 1200, 2000, 3000, 5000
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 60
shield_battery_limit = 60
mass = 300
linear_drag = 1
hold_size = 500
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 10000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_freighter_engine_special_1, HpEngine01
hp_type = hp_freighter_power_special_5, DpEngine01
hp_type = hp_freighter_power_special_4, DpEngine01
hp_type = hp_freighter_power_special_3, DpEngine01
hp_type = hp_freighter_power_special_2, DpEngine01
hp_type = hp_freighter_power_special_1, DpEngine01

[CollisionGroup]
obj = li_starboard_sidepanel_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboardsidepanel
dmg_obj = li_freighter_dmg_starboard_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Side_Panel
hit_pts = 2500
root_health_proxy = true

[CollisionGroup]
obj = li_port_sidepanel_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPortsidepanel
dmg_obj = li_freighter_dmg_port_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Side_Panel
hit_pts = 2500
root_health_proxy = true

[Ship]
ids_name = 237031
ids_info = 458920
ids_info1 = 66565
ids_info2 = 459280
ids_info3 = 458921
nickname = li_cruiser_player
LODranges = 0, 2000, 4000, 6000, 10000, 20000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_med_moors
ship_class = 5
type = FREIGHTER
cockpit = cockpits\liberty\l_cruiser.ini
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 10000
hold_size = 350
hit_pts = 330000
explosion_arch = explosion_instant
fuse = li_cruiser_body_fuse, 0, 1
fuse = li_cruiser_burning_fuse01, 0, 20000
fuse = li_cruiser_burning_fuse02, 0, 10000
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 8000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 1200000, 40000000, 40000000
nudge_force = 300000
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
camera_offset = 25, 230
max_bank_angle = 20
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 100000
strafe_power_usage = 250
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_9, HpEngine01
hp_type = hp_gun_special_10, HpWeapon01
; hp_type = hp_turret_special_8, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05
; hp_type = hp_turret_special_7, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07
hp_type = hp_turret, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_L5_07
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_9, HpReactor

[CollisionGroup]
obj = Li_cruiser_cntrltwr_lod1
separable = true
debris_type = debris_vanish
fuse = li_cruiser_body_fuse, 0.5, 1
dmg_obj = l_cruiser_tower_cap
dmg_hp = DpCntrltwr
mass = 100
parent_impulse = 10
child_impulse = 10
hit_pts = 313500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = Li_cruiser_nose_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 0, 1
parent_impulse = 10
child_impulse = 60
group_dmg_hp = DpFront
group_dmg_obj = l_cruiser_front_cap
mass = 10
hit_pts = 330000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Li_cruiser_engine01_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine1_fuse, 0, 1
dmg_obj = l_cruiser_engine01_cap
dmg_hp = DpEngine01
group_dmg_hp = DpEng01
group_dmg_obj = l_cruiser_engine01_cap
mass = 100
parent_impulse = 10
child_impulse = 1000
hit_pts = 297000
root_health_proxy = true
type = Top_Engine

[CollisionGroup]
obj = Li_cruiser_engine02_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine2_fuse, 0, 1
dmg_obj = l_cruiser_engine02_cap
dmg_hp = DpEngine02
group_dmg_hp = DpEng02
group_dmg_obj = l_cruiser_engine02_cap
mass = 100
parent_impulse = 10
child_impulse = 2000
hit_pts = 297000
root_health_proxy = true
type = Starboard_Engine

[CollisionGroup]
obj = Li_cruiser_engine03_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine3_fuse, 0, 1
dmg_obj = l_cruiser_engine03_cap
dmg_hp = DpEngine03
group_dmg_hp = DpEng03
group_dmg_obj = l_cruiser_engine03_cap
mass = 100
parent_impulse = 10
child_impulse = 3000
hit_pts = 297000
root_health_proxy = true
type = Bottom_Engine

[CollisionGroup]
obj = Li_cruiser_engine04_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine4_fuse, 0, 1
dmg_obj = l_cruiser_engine04_cap
dmg_hp = DpEngine04
group_dmg_hp = DpEng04
group_dmg_obj = l_cruiser_engine04_cap
mass = 100
parent_impulse = 10
child_impulse = 4000
hit_pts = 297000
root_health_proxy = true
type = Port_Engine

[Ship]
ids_name = 237032
ids_info = 459225
ids_info1 = 458983
ids_info2 = 459220
ids_info3 = 459226
nickname = li_dreadnought_player
LODranges = 0, 1500, 3000, 6000, 10000, 13000, 16000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
ship_class = 7
type = FREIGHTER
cockpit = cockpits\liberty\l_dreadnought.ini
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 100000
linear_drag = 1
hold_size = 2000
fuse = l_dreadnought_fuse, 0.5, 1
fuse = li_dreadnought_burning_fuse03, 0, 30000
hit_pts = 650000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
camera_offset = 50, 520
max_bank_angle = 15
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.3
strafe_force = 1000000
strafe_power_usage = 300
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_10, HpEngine01
; hp_type = hp_turret_special_10, HpTurret_L1_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07
; hp_type = hp_turret_special_9, HpTurret_L1_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret_L2_01, HpTurret_L3_01, HpTurret_LM_01, HpTurret_LM_02, HpTurret_LM_03, HpTurret_LM_04, HpTurret_LT_01, HpTurret_LT_02
hp_type = hp_turret, HpTurret_L1_01, HpTurret_L2_01, HpTurret_L4_01, HpTurret_L4_02, HpTurret_L4_03, HpTurret_L4_04, HpTurret_L4_05, HpTurret_L4_06, HpTurret_L4_07, HpTurret_L5_01, HpTurret_L5_02, HpTurret_L5_03, HpTurret_L5_04, HpTurret_L5_05, HpTurret_L5_06, HpTurret_LM_03, HpTurret_LM_04
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_10, DpRearsection

[CollisionGroup]
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 10
child_impulse = 80
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 10
child_impulse = 80
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 10
child_impulse = 80
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 10
child_impulse = 80
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 10
child_impulse = 80
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 10
child_impulse = 80
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 10
child_impulse = 80
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 10
child_impulse = 80
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Li_bottom_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = l_dreadnought_fuse, 0.5, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 650000
root_health_proxy = true
type = Middle_Wing

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = l_dreadnought_fuse, 0.5, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 617500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = Li_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = l_dreadnought_fuse, 0.75, 1
fuse = li_dreadnought_burning_fuse04, 0, 30000
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 650000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = Li_nose_lod1
separable = true
parent_impulse = 60
child_impulse = 2000
debris_type = cap_ship_piece2
mass = 50
fuse = l_dreadnought_fuse, 0, 1
fuse = li_dreadnought_burning_fuse01, 0, 30000
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 650000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Li_frnt_lod1
separable = true
parent_impulse = 10
child_impulse = 80
debris_type = debris_vanish
mass = 200
fuse = l_dreadnought_fuse, 0.25, 1
fuse = li_dreadnought_burning_fuse02, 0, 30000
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 650000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = l_dreadnought_port_skid_fuse, 0, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 650000
root_health_proxy = true
type = Port_Wing

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = l_dreadnought_star_skid_fuse, 0, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 650000
root_health_proxy = true
type = Starboard_Wing

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60
child_impulse = 500
debris_type = cap_ship_piece2
mass = 100
fuse = l_dreadnought_fuse, 1, 1
hit_pts = 487500
root_health_proxy = true
type = Middle_Engine

[CollisionGroup]
obj = Li_reactor_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = l_dreadnought_fuse, 1, 1
hit_pts = 650000
root_health_proxy = true
type = Tail

[CollisionGroup]
obj = Li_engine_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = l_dreadnought_fuse, 1, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 585000
root_health_proxy = true
type = Engine

[Ship]
ids_name = 459073
ids_info = 459223
ids_info1 = 458801
ids_info2 = 459220
ids_info3 = 459224
nickname = li_battleship_player
LODranges = 0, 1500, 3000, 6000, 10000, 13000, 16000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
ship_class = 7
type = FREIGHTER
cockpit = cockpits\liberty\l_battleship.ini
DA_archetype = ships\liberty\li_battleship\li_battleship.cmp
material_library = ships\liberty\li_capships.mat
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 100000
hit_pts = 600000
hold_size = 2000
explosion_arch = explosion_instant
fuse = o_osiris_fuse, 0.5, 1
fuse = or_osiris_burning_fuse03, 0, 30000
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
camera_offset = 50, 425
max_bank_angle = 15
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.3
strafe_force = 1000000
strafe_power_usage = 300
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_10, HpEngine01
hp_type = hp_elite_engine_special_7, HpEngine01
; hp_type = hp_turret_special_10, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04
; hp_type = hp_turret_special_9, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_O3_01, HpTurret_O3_02, HpTurret_OM_01, HpTurret_OM_02
hp_type = hp_turret, HpTurret_O1_01, HpTurret_O2_01, HpTurret_O4_01, HpTurret_O4_02, HpTurret_O4_03, HpTurret_O4_04, HpTurret_O3_01, HpTurret_O3_02, HpTurret_OM_03, HpTurret_OM_04, HpTurret_OT_01, HpTurret_OT_02, HpTurret_OT_03, HpTurret_OT_04
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_10, DpRear

[CollisionGroup]
obj = Leaf01_d1_lod1
parent_impulse = 10
child_impulse = 80
separable = true
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 50
parent_impulse = 10
child_impulse = 80
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 50
parent_impulse = 10
child_impulse = 80
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 50
parent_impulse = 10
child_impulse = 80
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 50
parent_impulse = 10
child_impulse = 80
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 50
parent_impulse = 10
child_impulse = 80
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 50
parent_impulse = 10
child_impulse = 80
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 50
parent_impulse = 10
child_impulse = 80
hit_pts = 200000
root_health_proxy = false

[CollisionGroup]
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10
parent_impulse = 10
child_impulse = 80
fuse = o_osiris_fuse, 0, 1
fuse = or_osiris_burning_fuse01, 0, 30000
group_dmg_hp = DpNose
group_dmg_obj = li_battleship_head_dmg_cap
hit_pts = 600000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10
parent_impulse = 10
child_impulse = 10
fuse = o_osiris_fuse, 0.25, 1
fuse = or_osiris_burning_fuse02, 0, 30000
dmg_hp = DpFront
dmg_obj = li_battleship_neck_dmg_cap
hit_pts = 600000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = osiris_rear_lod1
separable = true
debris_type = debris_vanish
mass = 10
parent_impulse = 10
child_impulse = 10
fuse = o_osiris_fuse, 0.75, 1
fuse = or_osiris_burning_fuse04, 0, 30000
dmg_hp = DpRear
dmg_obj = li_battleship_butt_dmg_cap
hit_pts = 600000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10
parent_impulse = 10
child_impulse = 10
dmg_hp = DpCntrltwr
dmg_obj = li_battleship_tower_cap
fuse = o_osiris_fuse, 0.5, 1
fuse = or_osiris_burning_fuse03, 0, 30000
hit_pts = 570000
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10
parent_impulse = 10
child_impulse = 10
fuse = or_osiris_burning_fuse02, 0, 30000
dmg_hp = DpShieldgen
dmg_obj = li_battleship_shield_gen_cap
hit_pts = 300000
root_health_proxy = true

[CollisionGroup]
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10
parent_impulse = 10
child_impulse = 10
fuse = o_osiris_fuse, 1, 1
fuse = or_osiris_burning_fuse04, 0, 30000
hit_pts = 650000
root_health_proxy = true
type = Tail

[CollisionGroup]
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10
parent_impulse = 10
child_impulse = 500
fuse = o_osiris_fuse, 1, 1
fuse = or_osiris_burning_fuse04, 0, 30000
group_dmg_hp = DpEngine
group_dmg_obj = li_battleship_engine_cap
hit_pts = 420000
root_health_proxy = true
type = Middle_Engine

[CollisionGroup]
obj = osiris_engine_lod1
separable = true
debris_type = debris_vanish
mass = 10
parent_impulse = 10
child_impulse = 50
fuse = o_osiris_fuse, 1, 1
fuse = or_osiris_burning_fuse04, 0, 30000
hit_pts = 540000
root_health_proxy = true
type = Engine

; BRETONIA

[Ship]
ids_name = 237008
ids_info = 458761
ids_info1 = 66509
ids_info2 = 458756
ids_info3 = 458765
ship_class = 0
nickname = br_fighter
LODranges = 0, 600, 1300, 5000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 25
shield_battery_limit = 25
mass = 100
linear_drag = 1
hold_size = 35
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 4000
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_5, DpEngine
hp_type = hp_fighter_power_special_4, DpEngine
hp_type = hp_fighter_power_special_3, DpEngine
hp_type = hp_fighter_power_special_2, DpEngine
hp_type = hp_fighter_power_special_1, DpEngine

[CollisionGroup]
obj = br_fighter_tail_lod1
separable = true
parent_impulse = 20
child_impulse = 8
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_fighter_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Tail
hit_pts = 1000
root_health_proxy = true

[Ship]
ids_name = 237007
ids_info = 459006
ids_info1 = 66506
ids_info2 = 458756
ids_info3 = 459007
ship_class = 1
nickname = br_elite
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 800, 1600, 5000
type = FIGHTER
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 9, 39
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 35
shield_battery_limit = 35
hit_pts = 6000
mass = 150
linear_drag = 1
hold_size = 45
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon06, HpWeapon01
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon06, HpWeapon01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon05, HpWeapon03, HpWeapon04, HpWeapon02, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon05, HpWeapon03, HpWeapon04, HpWeapon02, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon05, HpWeapon03, HpWeapon04, HpWeapon02, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon05, HpWeapon03, HpWeapon04, HpWeapon02, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon05, HpWeapon03, HpWeapon04, HpWeapon02, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon05, HpWeapon03, HpWeapon04, HpWeapon02, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon05, HpWeapon03, HpWeapon04, HpWeapon02, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon05, HpWeapon03, HpWeapon04, HpWeapon02, HpWeapon06
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, DpPort_Engine
hp_type = hp_fighter_power_special_6, DpPort_Engine
hp_type = hp_fighter_power_special_5, DpPort_Engine
hp_type = hp_fighter_power_special_4, DpPort_Engine
hp_type = hp_fighter_power_special_3, DpPort_Engine
hp_type = hp_fighter_power_special_2, DpPort_Engine
hp_type = hp_fighter_power_special_1, DpPort_Engine

[CollisionGroup]
obj = br_port_wing_lod1
separable = true
parent_impulse = 90
child_impulse = 20
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = br_star_wing_lod1
separable = true
parent_impulse = 90
child_impulse = 20
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Tail
hit_pts = 1500
root_health_proxy = true

[Ship]
ids_name = 237009
ids_info = 458768
ids_info1 = 66512
ids_info2 = 458755
ids_info3 = 458769
ship_class = 2
nickname = br_freighter
msg_id_prefix = gcs_refer_shiparch_Bref
mission_property = can_use_berths
LODranges = 0, 1500, 2400, 5000
type = FREIGHTER
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 60
shield_battery_limit = 60
mass = 300
linear_drag = 1
hold_size = 500
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 10000
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_freighter_engine_special_1, HpEngine01
hp_type = hp_freighter_power_special_5, DpPort_Engine
hp_type = hp_freighter_power_special_4, DpPort_Engine
hp_type = hp_freighter_power_special_3, DpPort_Engine
hp_type = hp_freighter_power_special_2, DpPort_Engine
hp_type = hp_freighter_power_special_1, DpPort_Engine

[CollisionGroup]
obj = br_freighter_port_wing_lod1
separable = true
parent_impulse = 60
child_impulse = 30
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 2500
root_health_proxy = true

[CollisionGroup]
obj = br_freighter_star_wing_lod1
separable = true
parent_impulse = 60
child_impulse = 30
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_freighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 2500
root_health_proxy = true

[Ship]
ids_name = 237010
ids_info = 458914
ids_info1 = 66514
ids_info2 = 458757
ids_info3 = 458915
nickname = br_gunboat_player
LODranges = 0, 3000, 6000, 20000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_med_moors
ship_class = 4
type = FREIGHTER
cockpit = cockpits\bretonia\b_gunboat.ini
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1000
hold_size = 160
hit_pts = 170000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
fuse = br_gunship_fuse, 0, 1
fuse = br_gunship_burning_fuse01, 0, 10000
fuse = br_gunship_burning_fuse02, 0, 5000
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
camera_offset = 15, 150
max_bank_angle = 30
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 30000
strafe_power_usage = 200
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_8, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_gun_special_10, HpTurret_B3_02, HpTurret_B3_03
; hp_type = hp_turret_special_6, HpTurret_B3_01, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03
hp_type = hp_turret, HpTurret_B3_01, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03
hp_type = hp_mine_dropper, HpShield01
hp_type = hp_countermeasure_dropper, HpShield02
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_8, DpPortengine

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
debris_type = debris_vanish
parent_impulse = 500
child_impulse = 10
mass = 200
fuse = br_gunship_fuse, 0, 1
dmg_obj = b_gunship_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 161500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 500
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = br_gunship_fuse, 0, 1
dmg_obj = b_gunship_tail_cap
dmg_hp = DpTail
hit_pts = 170000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = br_port_eng_lod1
separable = true
parent_impulse = 500
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = br_gunship_fuse, 0, 1
dmg_obj = b_gunship_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 153000
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = br_star_eng_lod1
separable = true
parent_impulse = 500
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = br_gunship_fuse, 0, 1
dmg_obj = b_gunship_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 153000
root_health_proxy = true
type = Starboard_Engine

[CollisionGroup]
obj = br_port_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1500
debris_type = cap_ship_piece
mass = 200
fuse = br_gunship_fuse, 0, 1
group_dmg_hp = DpPortwing
group_dmg_obj = b_gunship_port_wing_cap
hit_pts = 170000
root_health_proxy = true
type = Port_Wing

[CollisionGroup]
obj = br_star_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1800
debris_type = cap_ship_piece
mass = 200
fuse = br_gunship_fuse, 0, 1
group_dmg_hp = DpStarboardwing
group_dmg_obj = b_gunship_starboard_wing_cap
hit_pts = 170000
root_health_proxy = true
type = Starboard_Wing

[Ship]
ids_name = 237006
ids_info = 459227
ids_info1 = 66504
ids_info2 = 459281
ids_info3 = 459228
nickname = br_destroyer_player
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_med_moors
LODranges = 0, 3500, 5500, 20000
ship_class = 6
type = FREIGHTER
cockpit = cockpits\bretonia\b_destroyer.ini
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 10000
hold_size = 400
hit_pts = 330000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
fuse = br_destroyer_fuse, 1, 1
fuse = br_destroyer_burning_fuse01, 0, 20000
fuse = br_destroyer_burning_fuse02, 0, 10000
steering_torque = 8000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 1200000, 40000000, 40000000
nudge_force = 360000
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
camera_offset = 30, 200
max_bank_angle = 20
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 100000
strafe_power_usage = 250
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_9, HpEngine01
; hp_type = hp_turret_special_8, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02
; hp_type = hp_turret_special_7, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02
hp_type = hp_turret, HpTurret_B1_01, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B3_01, HpTurret_B3_02, HpTurret_B4_01, HpTurret_B4_02, HpTurret_BM_01
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_9, DpPortengine

[CollisionGroup]
obj = Br_frnt_bdy_lod1
separable = true
parent_impulse = 60
child_impulse = 600
debris_type = cap_ship_piece
mass = 200
fuse = br_destroyer_fuse, 0, 1
fuse = br_destroyer_burning_fuse03, 0, 20000
fuse = br_destroyer_burning_fuse04, 0, 10000
hit_pts = 330000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Br_frnt_bdy_top_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = cap_ship_piece
mass = 200
fuse = br_destroyer_fuse, 0, 1
fuse = br_destroyer_burning_fuse03, 0, 20000
fuse = br_destroyer_burning_fuse04, 0, 10000
dmg_hp = DpFrnt_bdy_top
dmg_obj = b_destroyer_body_cap
hit_pts = 330000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Br_wpn_platform_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = br_destroyer_wplat_fuse, 0, 1
fuse = br_destroyer_burning_fuse03, 0, 20000
fuse = br_destroyer_burning_fuse04, 0, 10000
dmg_obj = b_destroyer_wplat_cap
dmg_hp = DpWpn_platform
hit_pts = 330000
root_health_proxy = true
type = Middle_Wing

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = br_destroyer_fuse, 0, 1
dmg_obj = b_destroyer_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 313500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = br_port_eng_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = br_destroyer_fuse, 1, 1
dmg_obj = b_destroyer_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 297000
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = br_star_eng_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
fuse = br_destroyer_fuse, 1, 1
dmg_obj = b_destroyer_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 297000
root_health_proxy = true
type = Starboard_Engine

[Ship]
ids_name = 237005
ids_info = 459229
ids_info1 = 458985
ids_info2 = 459222
ids_info3 = 459230
nickname = br_battleship_player
LODranges = 0, 2500, 6000, 11000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
ship_class = 7
type = FREIGHTER
cockpit = cockpits\bretonia\b_battleship.ini
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 100000
hold_size = 2000
hit_pts = 650000
fuse = b_battleship_body_fuse, 0.5, 1
fuse = br_battleship_burning_fuse02, 0, 30000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
camera_offset = 70, 600
max_bank_angle = 15
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 0.3
strafe_force = 1000000
strafe_power_usage = 300
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_10, HpEngine01
; hp_type = hp_turret_special_10, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04
; hp_type = hp_turret_special_9, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_BM_01, HpTurret_BM_02, HpTurret_BM_03, HpTurret_BM_04
hp_type = hp_turret, HpTurret_B1_01, HpTurret_B1_02, HpTurret_B1_03, HpTurret_B2_01, HpTurret_B2_02, HpTurret_B2_03, HpTurret_B2_04, HpTurret_B4_01, HpTurret_B4_02, HpTurret_B4_03, HpTurret_B4_04, HpTurret_B4_05, HpTurret_B4_06, HpTurret_BM_01, HpTurret_BM_02, HpTurret_BM_03, HpTurret_BM_04
; shield_link = or_osiris_schild01, HpMount, HpCockpit, HpShield01, HpShield02
; hp_type = hp_elite_shield_special_9, HpShield01, HpShield02
; hp_type = hp_shield_generator, HpShield01, HpShield02
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_10, DpTail

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 30
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.1, 1
hit_pts = 598500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = Br_frnt_lod1
separable = true
parent_impulse = 60
child_impulse = 5000
debris_type = cap_ship_piece2
mass = 200
fuse = b_battleship_body_fuse, 0, 1
fuse = br_battleship_burning_fuse01, 0, 30000
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 630000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Br_main_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.3, 1
fuse = br_battleship_burning_fuse01, 0, 30000
hit_pts = 630000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Br_port_gen_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 20
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_port_gen_fuse, 0, 1
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = Br_starboard_gen_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 20
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_star_gen_fuse, 0, 1
hit_pts = 100000
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60
child_impulse = 10
debris_type = debris_vanish
mass = 200
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.75, 1
fuse = br_battleship_burning_fuse03, 0, 30000
hit_pts = 630000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = Br_thruster_lod1
separable = true
parent_impulse = 60
child_impulse = 5000
debris_type = cap_ship_piece
mass = 200
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.9, 1
fuse = br_battleship_burning_fuse03, 0, 30000
hit_pts = 630000
root_health_proxy = true
type = Tail

[CollisionGroup]
obj = Br_engine_lod1
separable = true
debris_type = debris_vanish
mass = 30
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 1, 1
fuse = br_battleship_burning_fuse03, 0, 30000
parent_impulse = 10
child_impulse = 10
hit_pts = 567000
root_health_proxy = true
type = Engine

; KUSARI

[Ship]
ids_name = 237028
ids_info = 458761
ids_info1 = 66559
ids_info2 = 458756
ids_info3 = 458765
ship_class = 0
nickname = ku_fighter
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 500, 1000, 5000
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 25
shield_battery_limit = 25
mass = 100
linear_drag = 1
hold_size = 35
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 6, 25
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 4000
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_ku_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpWing_starboard
dmg_obj = ku_fighter_dmg_wing_starboard_cap
type = Starboard_Fin
hit_pts = 1000
root_health_proxy = true

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpWing_port
dmg_obj = ku_fighter_dmg_wing_port_cap
type = Port_Fin
hit_pts = 1000
root_health_proxy = true

[Ship]
ids_name = 237027
ids_info = 459006
ids_info1 = 66556
ids_info2 = 458756
ids_info3 = 459007
ship_class = 1
nickname = ku_elite
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 400, 800, 1800, 5000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
mass = 150
linear_drag = 1
hold_size = 45
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 6.5, 29
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 6000
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, HpEngine02
hp_type = hp_fighter_power_special_6, HpEngine02
hp_type = hp_fighter_power_special_5, HpEngine02
hp_type = hp_fighter_power_special_4, HpEngine02
hp_type = hp_fighter_power_special_3, HpEngine02
hp_type = hp_fighter_power_special_2, HpEngine02
hp_type = hp_fighter_power_special_1, HpEngine02

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160
child_impulse = 60
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160
child_impulse = 60
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160
child_impulse = 60
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_elite_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Tail
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = starboard_spike_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
dmg_hp = DpStarboard _arm rotator
dmg_obj = ku_elite_dmg_starboard_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Arm
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = port_spike_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
dmg_hp = DpPort _arm rotator
dmg_obj = ku_elite_dmg_port_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Arm
hit_pts = 1500
root_health_proxy = true

[Ship]
ids_name = 463511
ids_info = 459050
ids_info1 = 458808
ids_info2 = 458756
ids_info3 = 459051
ship_class = 3
nickname = ku_elite2
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite2\ku_elite2.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 45
shield_battery_limit = 45
mass = 150
linear_drag = 1
hold_size = 55
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 6.5, 29
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 8000
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_9, HpEngine02
hp_type = hp_fighter_power_special_8, HpEngine02
hp_type = hp_fighter_power_special_7, HpEngine02
hp_type = hp_fighter_power_special_6, HpEngine02
hp_type = hp_fighter_power_special_5, HpEngine02
hp_type = hp_fighter_power_special_4, HpEngine02
hp_type = hp_fighter_power_special_3, HpEngine02
hp_type = hp_fighter_power_special_2, HpEngine02
hp_type = hp_fighter_power_special_1, HpEngine02

[Ship]
ids_name = 237029
ids_info = 458768
ids_info1 = 66562
ids_info2 = 458755
ids_info3 = 458769
ship_class = 2
nickname = ku_freighter
LODranges = 0, 800, 1600, 5000
msg_id_prefix = gcs_refer_shiparch_Kusf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 60
shield_battery_limit = 60
mass = 300
linear_drag = 1
hold_size = 500
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 15
camera_offset = 9, 45
camera_angular_acceleration = 0.035
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 10000
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_1, HpEngine01
hp_type = hp_freighter_power_special_5, DpPort_eng
hp_type = hp_freighter_power_special_4, DpPort_eng
hp_type = hp_freighter_power_special_3, DpPort_eng
hp_type = hp_freighter_power_special_2, DpPort_eng
hp_type = hp_freighter_power_special_1, DpPort_eng

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpStarboard_Wing
dmg_obj = ku_freighter_dmg_starboard_wing_cap
type = Starboard_Fin
hit_pts = 2500
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpPort_Wing
dmg_obj = ku_freighter_dmg_port_wing_cap
type = Port_Fin
hit_pts = 2500
root_health_proxy = true

[Ship]
ids_name = 237030
ids_info = 458916
ids_info1 = 66564
ids_info2 = 458757
ids_info3 = 458917
nickname = ku_gunboat_player
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_med_moors
LODranges = 0, 20000
ship_class = 4
type = FREIGHTER
cockpit = cockpits\kusari\k_gunboat.ini
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1000
hold_size = 150
hit_pts = 145000
explosion_arch = explosion_instant
fuse = ku_gunship_body_fuse, 0, 1
fuse = ku_gunship_burning_fuse01, 0, 10000
fuse = ku_gunship_burning_fuse01, 0, 5000
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
camera_offset = 15, 110
max_bank_angle = 30
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 30000
strafe_power_usage = 200
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_8, HpEngine01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_gun_special_10, HpTurret_K5_01
; hp_type = hp_turret_special_6, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_KM_01, HpTurret_KM_02
hp_type = hp_turret, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_KM_01, HpTurret_KM_02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_8, DpEng_port

[CollisionGroup]
obj = ku_star_spike_lod1
separable = true
parent_impulse = 60
child_impulse = 500
fuse = ku_gunship_body_fuse, 0, 1
dmg_hp = DpSpkmnt_starboard
dmg_obj = ku_gunboat_dmg_star_spike_cap
debris_type = cap_ship_piece
mass = 20
hit_pts = 145000
root_health_proxy = true
type = Starboard_Arm

[CollisionGroup]
obj = ku_port_spike_lod1
separable = true
parent_impulse = 60
child_impulse = 300
fuse = ku_gunship_body_fuse, 0, 1
dmg_hp = DpSpkMnt_Port
dmg_obj = ku_gunboat_dmg_port_spike_cap
debris_type = cap_ship_piece
mass = 20
hit_pts = 145000
root_health_proxy = true
type = Port_Arm

[CollisionGroup]
obj = ku_port_wing_lod1
separable = true
parent_impulse = 60
child_impulse = 600
fuse = ku_gunship_body_fuse, 0, 1
dmg_hp = DpWing_port
dmg_obj = ku_gunboat_dmg_port_wing_cap
debris_type = cap_ship_piece
mass = 20
hit_pts = 145000
root_health_proxy = true
type = Port_Wing

[CollisionGroup]
obj = ku_star_wing_lod1
separable = true
parent_impulse = 60
child_impulse = 500
fuse = ku_gunship_body_fuse, 0, 1
dmg_hp = DpWing_starboard
dmg_obj = ku_gunboat_dmg_star_wing_cap
debris_type = cap_ship_piece
mass = 20
hit_pts = 145000
root_health_proxy = true
type = Starboard_Wing

[CollisionGroup]
obj = ku_port_eng_lod1
separable = true
parent_impulse = 60
child_impulse = 30
fuse = ku_gunship_body_fuse, 0, 1
dmg_hp = DpEng_port
dmg_obj = ku_gunboat_dmg_port_eng_cap
debris_type = debris_vanish
mass = 20
hit_pts = 130500
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = ku_star_eng_lod1
separable = true
parent_impulse = 60
child_impulse = 30
fuse = ku_gunship_body_fuse, 0, 1
dmg_hp = DpEng_starboard
dmg_obj = ku_gunboat_dmg_star_eng_cap
debris_type = debris_vanish
mass = 20
hit_pts = 130500
root_health_proxy = true
type = Starboard_Engine

[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60
child_impulse = 30
debris_type = debris_vanish
fuse = ku_gunship_body_fuse, 0, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_gunboat_dmg_tower_cap
mass = 20
hit_pts = 137750
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = ku_frnt_port_lod1
separable = true
parent_impulse = 10
child_impulse = 3000
debris_type = cap_ship_piece
fuse = ku_gunship_body_fuse, 0, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ku_gunboat_dmg_front_cap
mass = 200
hit_pts = 145000
root_health_proxy = true
type = Fin

[Ship]
ids_name = 237026
ids_info = 459231
ids_info1 = 66554
ids_info2 = 459281
ids_info3 = 459248
nickname = ku_destroyer_player
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_med_moors
ship_class = 6
type = FREIGHTER
cockpit = cockpits\kusari\k_destroyer.ini
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 10000
hold_size = 300
hit_pts = 310000
explosion_arch = explosion_instant
fuse = ku_destroyer_body_fuse, 0, 1
fuse = ku_destroyer_burning_fuse01, 0, 20000
fuse = ku_destroyer_burning_fuse02, 0, 10000
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 8000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 1200000, 40000000, 40000000
nudge_force = 360000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
camera_offset = 37, 220
max_bank_angle = 20
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 100000
strafe_power_usage = 250
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_9, HpEngine01
; hp_type = hp_turret_special_8, HpTurret_K1_01, HpTurret_K1_02
; hp_type = hp_turret_special_7, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K2_01, HpTurret_K2_02, HpTurret_K2_03, HpTurret_K2_04, HpTurret_K2_05, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_K4_06, HpTurret_KM_01, HpTurret_KM_02
hp_type = hp_turret, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K2_01, HpTurret_K2_02, HpTurret_K2_03, HpTurret_K2_04, HpTurret_K2_05, HpTurret_K4_01, HpTurret_K4_02, HpTurret_K4_03, HpTurret_K4_04, HpTurret_K4_05, HpTurret_K4_06, HpTurret_KM_01, HpTurret_KM_02
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_9, HpReactor

[CollisionGroup]
obj = ku_front_lod1
mass = 200
separable = true
parent_impulse = 0
child_impulse = 500
fuse = ku_destroyer_body_fuse, 0, 1
fuse = ku_destroyer_burning_fuse01, 0, 20000
fuse = ku_destroyer_burning_fuse02, 0, 10000
group_dmg_hp = DpMain
group_dmg_obj = ku_destroyer_dmg_body_cap
debris_type = cap_ship_piece2
hit_pts = 310000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60
child_impulse = 30
fuse = ku_destroyer_tower_fuse, 0, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_destroyer_dmg_tower_cap
debris_type = debris_vanish
mass = 20
hit_pts = 294500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = ku_eng01_lod1
separable = true
parent_impulse = 60
child_impulse = 30
fuse = ku_destroyer_engine_fuse, 0, 1
dmg_hp = DpEng01
dmg_obj = ku_destroyer_dmg_top_engine_cap
debris_type = debris_vanish
mass = 20
hit_pts = 279000
root_health_proxy = true
type = Top_Engine

[CollisionGroup]
obj = ku_eng02_lod1
separable = true
parent_impulse = 60
child_impulse = 30
fuse = ku_destroyer_engine_fuse, 0, 1
dmg_hp = DpEng02
dmg_obj = ku_destroyer_dmg_mid_engine_cap
debris_type = debris_vanish
mass = 20
hit_pts = 279000
root_health_proxy = true
type = Middle_Engine

[CollisionGroup]
obj = ku_eng03_lod1
separable = true
parent_impulse = 60
child_impulse = 30
fuse = ku_destroyer_engine_fuse, 0, 1
dmg_hp = DpEng03
dmg_obj = ku_destroyer_dmg_low_engine_cap
debris_type = debris_vanish
mass = 20
hit_pts = 279000
root_health_proxy = true
type = Bottom_Engine

[CollisionGroup]
obj = ku_reactor_lod1
separable = true
parent_impulse = 60
child_impulse = 30
fuse = ku_destroyer_body_fuse, 0, 1
debris_type = debris_vanish
mass = 50
hit_pts = 310000
root_health_proxy = true
type = Tail

[Ship]
ids_name = 237025
ids_info = 459249
ids_info1 = 458984
ids_info2 = 459220
ids_info3 = 459250
nickname = ku_battleship_player
LODranges = 0, 2500, 6000, 12000, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
ship_class = 7
type = FREIGHTER
cockpit = cockpits\kusari\k_battleship.ini
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 100000
hold_size = 3500
hit_pts = 750000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
bay_door_anim = Sc_open dock a
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
fuse = ku_battleship_body_fuse, 0.5, 1
fuse = ku_battleship_burning_fuse02, 0.5, 30000
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
camera_offset = 60, 760
max_bank_angle = 15
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1
strafe_force = 1000000
strafe_power_usage = 300
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_10, HpEngine01
; hp_type = hp_turret_special_10, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10
; hp_type = hp_turret_special_9, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10, HpTurret_KM_01, HpTurret_KM_02, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08
hp_type = hp_turret, HpTurret_K3_01, HpTurret_K3_02, HpTurret_K3_03, HpTurret_K3_04, HpTurret_K3_05, HpTurret_K3_06, HpTurret_K3_07, HpTurret_K3_08, HpTurret_K3_09, HpTurret_K3_10, HpTurret_KM_01, HpTurret_KM_02, HpTurret_K1_01, HpTurret_K1_02, HpTurret_K1_03, HpTurret_K1_04, HpTurret_K1_05, HpTurret_K1_06, HpTurret_K1_07, HpTurret_K1_08
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_10, DpRear

[CollisionGroup]
obj = ku_cntrltwr_lod1
parent_impulse = 0
child_impulse = 10
debris_type = debris_vanish
mass = 50
separable = true
fuse = ku_battleship_body_fuse, 0.5, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 712500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = Ku_nose_lod1
parent_impulse = 0
child_impulse = 2000
debris_type = cap_ship_piece2
mass = 200
separable = true
fuse = ku_battleship_body_fuse, 0, 1
fuse = ku_battleship_burning_fuse01, 0.5, 30000
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 750000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = ku_front_lod1
parent_impulse = 0
child_impulse = 10
debris_type = debris_vanish
mass = 80
separable = true
fuse = ku_battleship_body_fuse, 0.25, 1
fuse = ku_battleship_burning_fuse01, 0.5, 30000
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 750000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Ku_rear_lod1
parent_impulse = 0
child_impulse = 10
debris_type = debris_vanish
mass = 80
separable = true
fuse = ku_battleship_body_fuse, 0.7501, 1
fuse = ku_battleship_burning_fuse03, 0.5, 30000
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 750000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = Ku_engine_lod1
parent_impulse = 0
child_impulse = 500
debris_type = cap_ship_piece2
mass = 200
separable = true
fuse = ku_battleship_body_fuse, 0.9, 1
fuse = ku_battleship_burning_fuse04, 0.5, 30000
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 750000
root_health_proxy = true
type = Tail

[CollisionGroup]
obj = Ku_port_engine01_lod1
separable = true
parent_impulse = 0
child_impulse = 300
debris_type = debris_vanish
mass = 3
fuse = ku_battleship_engine_fuse, 0.6, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 675000
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = Ku_port_engine02_lod1
separable = true
parent_impulse = 0
child_impulse = 300
debris_type = debris_vanish
mass = 3
fuse = ku_battleship_engine_fuse, 0.7, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
hit_pts = 675000
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = Ku_star_engine01_lod1
separable = true
parent_impulse = 0
child_impulse = 100
debris_type = cap_ship_piece
mass = 3
fuse = ku_battleship_engine_fuse, 0.8, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 675000
root_health_proxy = true
type = Starboard_Engine

[CollisionGroup]
obj = Ku_star_engine02_lod1
separable = true
parent_impulse = 0
child_impulse = 100
debris_type = cap_ship_piece
mass = 3
fuse = ku_battleship_engine_fuse, 0.9, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 675000
root_health_proxy = true
type = Starboard_Engine

[CollisionGroup]
obj = Ku_port_fan_lod1
separable = true
parent_impulse = 0
child_impulse = 80
debris_type = cap_ship_piece
mass = 3
fuse = ku_battleship_body_fuse, 0.8, 1
hit_pts = 750000
root_health_proxy = true
type = Port_Wing

[CollisionGroup]
obj = Ku_port_spikemount_lod1
separable = true
parent_impulse = 0
child_impulse = 150
debris_type = cap_ship_piece
mass = 4
fuse = ku_battleship_body_fuse, 0.3, 1
hit_pts = 750000
root_health_proxy = true
type = Port_Arm

[CollisionGroup]
obj = Ku_star_fan_lod1
separable = true
parent_impulse = 0
child_impulse = 100
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.8, 1
mass = 2
hit_pts = 750000
root_health_proxy = true
type = Starboard_Wing

[CollisionGroup]
obj = Ku_star_spikemount_lod1
separable = true
parent_impulse = 0
child_impulse = 150
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.3, 1
mass = 4
hit_pts = 750000
root_health_proxy = true
type = Starboard_Arm

; RHEINLAND

[Ship]
ids_name = 237052
ids_info = 458761
ids_info1 = 66602
ids_info2 = 458756
ids_info3 = 458765
ship_class = 0
nickname = rh_fighter
LODranges = 0, 600, 1400, 5000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 25
shield_battery_limit = 25
mass = 100
linear_drag = 1
hold_size = 35
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 4000
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_5, DpEngine
hp_type = hp_fighter_power_special_4, DpEngine
hp_type = hp_fighter_power_special_3, DpEngine
hp_type = hp_fighter_power_special_2, DpEngine
hp_type = hp_fighter_power_special_1, DpEngine

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60
child_impulse = 30
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 1000
root_health_proxy = true

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60
child_impulse = 30
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 1000
root_health_proxy = true

[Ship]
ids_name = 237051
ids_info = 459044
ids_info1 = 66599
ids_info2 = 458755
ids_info3 = 459045
ship_class = 15
nickname = rh_elite_cloak
LODranges = 0, 600, 1500, 5000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
mass = 150
linear_drag = 1
hold_size = 45
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 6000
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, DpPort_Engine
hp_type = hp_fighter_power_special_6, DpPort_Engine
hp_type = hp_fighter_power_special_5, DpPort_Engine
hp_type = hp_fighter_power_special_4, DpPort_Engine
hp_type = hp_fighter_power_special_3, DpPort_Engine
hp_type = hp_fighter_power_special_2, DpPort_Engine
hp_type = hp_fighter_power_special_1, DpPort_Engine

[CollisionGroup]
obj = Rh_port_wing_lod1
separable = true
parent_impulse = 90
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = Rh_starboard_wing_lod1
separable = true
parent_impulse = 90
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = Rh_tail_lod1
separable = true
parent_impulse = 90
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = rh_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Tail
hit_pts = 1500
root_health_proxy = true

[Ship]
nickname = rh_elite
inherit = rh_elite_cloak
ship_class = 1
mission_property = can_use_berths
ids_info = 458762
ids_info3 = 458766
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_8, HpShield01

[Ship]
ids_name = 461591
ids_info = 459274
ids_info1 = 458937
ids_info2 = 458755
ids_info3 = 459275
ship_class = 3
nickname = rh_elite2
LODranges = 0, 1500, 5000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite2\rh_elite2.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 45
shield_battery_limit = 45
mass = 150
linear_drag = 1
hold_size = 55
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 8, 45
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 8000
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_9, DpPort_Engine
hp_type = hp_fighter_power_special_8, DpPort_Engine
hp_type = hp_fighter_power_special_7, DpPort_Engine
hp_type = hp_fighter_power_special_6, DpPort_Engine
hp_type = hp_fighter_power_special_5, DpPort_Engine
hp_type = hp_fighter_power_special_4, DpPort_Engine
hp_type = hp_fighter_power_special_3, DpPort_Engine
hp_type = hp_fighter_power_special_2, DpPort_Engine
hp_type = hp_fighter_power_special_1, DpPort_Engine

[CollisionGroup]
obj = Rh_Elite2_port_wing1_lod1
separable = true
parent_impulse = 90
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = Rh_Elite2_starboard_wing1_lod1
separable = true
parent_impulse = 90
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = Rh_Elite2_port_wing2_lod1
separable = true
parent_impulse = 90
child_impulse = 7
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 100
root_health_proxy = true

[CollisionGroup]
obj = Rh_Elite2_starboard_wing2_lod1
separable = true
parent_impulse = 90
child_impulse = 7
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 1000
root_health_proxy = true

[CollisionGroup]
obj = Rh_Elite2_tail_lod1
separable = true
parent_impulse = 90
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = rh_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Tail
hit_pts = 2000
root_health_proxy = true

[Ship]
ids_name = 237053
ids_info = 458768
ids_info1 = 66605
ids_info2 = 458755
ids_info3 = 458769
ship_class = 2
nickname = rh_freighter
LODranges = 0, 500, 1500, 2500, 5000
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 60
shield_battery_limit = 60
mass = 300
linear_drag = 1
hold_size = 500
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
hit_pts = 10000
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpTurret06
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_1, HpEngine01
hp_type = hp_freighter_power_special_5, DpPort_Engine
hp_type = hp_freighter_power_special_4, DpPort_Engine
hp_type = hp_freighter_power_special_3, DpPort_Engine
hp_type = hp_freighter_power_special_2, DpPort_Engine
hp_type = hp_freighter_power_special_1, DpPort_Engine

[CollisionGroup]
obj = rh_port_side_lod1
separable = true
parent_impulse = 60
child_impulse = 11
debris_type = debris_small_ship
dmg_hp = DpPort_side panel
dmg_obj = rh_freighter_dmg_port_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Side_Panel
hit_pts = 2500
root_health_proxy = true

[CollisionGroup]
obj = rh_star_side_lod1
separable = true
parent_impulse = 60
child_impulse = 11
debris_type = debris_small_ship
dmg_hp = DpStarboard_side panel
dmg_obj = rh_freighter_dmg_starboard_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Side_Panel
hit_pts = 2500
root_health_proxy = true

[Ship]
ids_name = 237054
ids_info = 458918
ids_info1 = 66607
ids_info2 = 458757
ids_info3 = 458919
nickname = rh_gunboat_player
LODranges = 0, 1500, 3000, 4500, 20000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
ship_class = 4
type = FREIGHTER
cockpit = cockpits\rheinland\r_gunboat.ini
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1000
hold_size = 120
hit_pts = 130000
fuse = rh_gunship_body_fuse, 0, 1
fuse = rh_gunship_burning_fuse01, 0, 10000
fuse = rh_gunship_burning_fuse02, 0, 5000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 60000
bay_door_anim = Sc_door opens
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
camera_offset = 35, 145
max_bank_angle = 30
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 30000
strafe_power_usage = 200
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_elite_engine_special_8, HpEngine01
hp_type = hp_gun_special_10, HpWeapon01
; hp_type = hp_turret_special_6, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05
hp_type = hp_turret, HpTurret_R3_01, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_RM_01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_8, HpReactor

[CollisionGroup]
obj = Rh_front_lod1
separable = true
parent_impulse = 0
child_impulse = 500
debris_type = cap_ship_piece2
mass = 200
group_dmg_hp = DpFront
group_dmg_obj = rh_gunship_dmg_front_cap
fuse = rh_gunship_body_fuse, 0, 1
hit_pts = 130000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Rh_reactor_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = rh_gunship_body_fuse, 0, 1
hit_pts = 130000
root_health_proxy = true
type = Tail

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 60
child_impulse = 11
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = rh_gunship_dmg_engine_cap
mass = 5
fuse = rh_gunship_body_fuse, 0, 1
hit_pts = 117000
root_health_proxy = true
type = Engine

[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 0
child_impulse = 30
debris_type = debris_vanish
dmg_hp = DpCntrltwr
dmg_obj = rh_gunship_dmg_tower_cap
fuse = rh_gunship_body_fuse, 0, 1
hit_pts = 123500
root_health_proxy = true
type = Spoiler

[Ship]
ids_name = 237050
ids_info = 459251
ids_info1 = 66597
ids_info2 = 459220
ids_info3 = 459252
nickname = rh_cruiser_player
LODranges = 0, 2000, 4000, 7000, 20000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_med_moors
ship_class = 5
type = FREIGHTER
cockpit = cockpits\rheinland\r_cruiser.ini
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 10000
hit_pts = 350000
hold_size = 500
fuse = rh_cruiser_body_fuse, 0, 1
fuse = rh_cruiser_burning_fuse01, 0, 20000
fuse = rh_cruiser_burning_fuse02, 0, 10000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 8000000, 20000000, 20000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 1200000, 40000000, 40000000
nudge_force = 360000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
camera_offset = 35, 300
max_bank_angle = 20
camera_angular_acceleration = 0.01
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 50000
strafe_power_usage = 250
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_9, HpEngine01
; hp_type = hp_turret_special_8, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06
; hp_type = hp_turret_special_7, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_05, HpTurret_R2_06, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_RM_01, HpTurret_RM_02
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R2_06, HpTurret_R2_05, HpTurret_R3_01, HpTurret_R3_02, HpTurret_R4_01, HpTurret_R4_02, HpTurret_RM_01, HpTurret_RM_02
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_9, HpReactor

[CollisionGroup]
obj = Rh_front_lod1
separable = true
parent_impulse = 10
child_impulse = 5000
debris_type = cap_ship_piece2
fuse = rh_cruiser_body_fuse, 0, 1
fuse = rh_cruiser_burning_fuse01, 0, 10825
group_dmg_hp = DpFront
group_dmg_obj = rh_cruiser_dmg_front_cap
mass = 500
hit_pts = 350000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 90
child_impulse = 60
debris_type = debris_vanish
fuse = rh_cruiser_tower_fuse, 0, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_cruiser_dmg_control_tower_cap
hit_pts = 332500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 90
child_impulse = 60
debris_type = debris_vanish
fuse = rh_cruiser_engine_fuse, 0, 1
fuse = rh_cruiser_burning_fuse04, 0, 10825
dmg_hp = DpEngine
dmg_obj = rh_cruiser_dmg_engine_cap
hit_pts = 315000
root_health_proxy = true
type = Engine

[CollisionGroup]
obj = Rh_starboard_tower_lod1
separable = true
parent_impulse = 60
child_impulse = 30
debris_type = debris_vanish
fuse = rh_cruiser_starboard_tower_fuse, 0, 1
dmg_hp = DpStarboard tower
dmg_obj = rh_cruiser_dmg_starboard_tower_cap
hit_pts = 350000
root_health_proxy = true
type = Starboard_Side_Panel

[CollisionGroup]
obj = Rh_port_tower_lod1
separable = true
parent_impulse = 60
child_impulse = 30
debris_type = debris_vanish
fuse = rh_cruiser_port_tower_fuse, 0, 1
dmg_hp = DPPort tower
dmg_obj = rh_cruiser_dmg_port_tower_cap
hit_pts = 350000
root_health_proxy = true
type = Port_Side_Panel

[CollisionGroup]
obj = Rh_reactor_lod1
separable = true
parent_impulse = 60
child_impulse = 30
fuse = rh_cruiser_body_fuse, 0, 1
debris_type = debris_vanish
hit_pts = 350000
root_health_proxy = true
type = Tail

[Ship]
ids_name = 237049
ids_info = 459253
ids_info1 = 458986
ids_info2 = 459220
ids_info3 = 459254
nickname = rh_battleship_player
; LODranges = 0, 2500, 6000, 11000, 15000, 20000
LODranges = 0, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
ship_class = 7
type = FREIGHTER
cockpit = cockpits\rheinland\r_battleship.ini
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 100000
hold_size = 4500
hit_pts = 850000
fuse = r_battleship_body_fuse, 0.5, 1
fuse = rh_battleship_burning_fuse02, 0, 30000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
bay_door_anim = Sc_open dock a
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
camera_offset = 180, 1250
max_bank_angle = 15
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.3
strafe_force = 1000000
strafe_power_usage = 300
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_10, HpEngine01
; hp_type = hp_turret_special_10, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04
; hp_type = hp_turret_special_9, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_07, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_08, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_R4_07, HpTurret_RM_01, HpTurret_RM_02, HpTurret_RM_03, HpTurret_RM_04, HpTurret_RM_05, HpTurret_RM_06
hp_type = hp_turret, HpTurret_R1_01, HpTurret_R1_02, HpTurret_R1_03, HpTurret_R1_04, HpTurret_R2_01, HpTurret_R2_02, HpTurret_R2_03, HpTurret_R2_04, HpTurret_R3_01, HpTurret_R3_07, HpTurret_R3_02, HpTurret_R3_03, HpTurret_R3_08, HpTurret_R3_04, HpTurret_R3_05, HpTurret_R3_06, HpTurret_R4_01, HpTurret_R4_02, HpTurret_R4_03, HpTurret_R4_04, HpTurret_R4_05, HpTurret_R4_06, HpTurret_R4_07, HpTurret_RM_01, HpTurret_RM_02, HpTurret_RM_03, HpTurret_RM_04, HpTurret_RM_05, HpTurret_RM_06
; shield_link = r_freighter_shield01, HpMount, HpCockpit
; hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_10, DpMain

[CollisionGroup]
obj = Rh_frnt_lod1
separable = true
parent_impulse = 0
child_impulse = 5000
debris_type = cap_ship_piece2
mass = 200
fuse = r_battleship_body_fuse, 0, 1
fuse = rh_battleship_burning_fuse01, 0, 30000
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 850000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = true
parent_impulse = 0
child_impulse = 30
debris_type = debris_vanish
mass = 200
fuse = r_battleship_body_fuse, 0, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 807500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = Rh_thruster_lod1
separable = true
parent_impulse = 0
child_impulse = 5000
debris_type = cap_ship_piece
mass = 200
fuse = r_battleship_body_fuse, 1, 1
fuse = rh_battleship_burning_fuse03, 0, 30000
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 850000
root_health_proxy = true
type = Tail

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30
debris_type = debris_vanish
mass = 200
fuse = r_battleship_starboard_shield_fuse, 0, 1
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 500000
root_health_proxy = false
type = Starboard_Fin

[CollisionGroup]
obj = Rh_engine_lod1
separable = true
parent_impulse = 0
child_impulse = 30
debris_type = debris_vanish
mass = 200
fuse = r_battleship_body_fuse, 1, 1
fuse = rh_battleship_burning_fuse03, 0, 30000
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 765000
root_health_proxy = true
type = Engine

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30
debris_type = debris_vanish
mass = 200
fuse = r_battleship_port_shield_fuse, 0, 1
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 500000
root_health_proxy = false
type = Port_Fin

[CollisionGroup]
obj = Rh_main_lod1
separable = true
parent_impulse = 0
child_impulse = 30
debris_type = debris_vanish
mass = 200
fuse = r_battleship_body_fuse, 0.75, 1
fuse = rh_battleship_burning_fuse03, 0, 30000
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 850000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = true
parent_impulse = 0
child_impulse = 30
debris_type = debris_vanish
mass = 200
fuse = r_battleship_body_fuse, 0.4, 1
fuse = rh_battleship_burning_fuse02, 0, 30000
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 850000
root_health_proxy = true
type = Fin

; ORDEN

[Ship]
ids_name = 237041
ids_info = 459276
ids_info1 = 66582
ids_info2 = 458755
ids_info3 = 459277
ship_class = 3
nickname = or_elite
LODranges = 0, 750, 1500, 5000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 45
shield_battery_limit = 45
mass = 150
hold_size = 55
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 8000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon08, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon08, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon08, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon08, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon08, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon08, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon08, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon08, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon08, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02, HpThruster03
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_10, DpEngine01
hp_type = hp_fighter_power_special_9, DpEngine01
hp_type = hp_fighter_power_special_8, DpEngine01
hp_type = hp_fighter_power_special_7, DpEngine01
hp_type = hp_fighter_power_special_6, DpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = Or_star_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = Or_port_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 2000
root_health_proxy = true

[Ship]
nickname = or_osiris_player
inherit = li_battleship_player
ids_name = 237043
ids_info1 = 66584
mission_property = can_use_large_moors
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
; shield_link = r_freighter_shield01, HpMount, HpCockpit

; BLUTDRACHEN

[Ship]
ids_name = 462505
ids_info = 459006
ids_info1 = 66556
ids_info2 = 458756
ids_info3 = 459007
ship_class = 1
nickname = ku_dragon
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 400, 800, 1800, 5000
type = FIGHTER
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_blood_dragon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
mass = 150
linear_drag = 1
hold_size = 45
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 6.5, 29
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 6000
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpWeapon06
hp_type = hp_turret_special_5, HpWeapon06
hp_type = hp_turret_special_4, HpWeapon06
hp_type = hp_turret_special_3, HpWeapon06
hp_type = hp_turret_special_2, HpWeapon06
hp_type = hp_turret_special_1, HpWeapon06
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, HpEngine02
hp_type = hp_fighter_power_special_6, HpEngine02
hp_type = hp_fighter_power_special_5, HpEngine02
hp_type = hp_fighter_power_special_4, HpEngine02
hp_type = hp_fighter_power_special_3, HpEngine02
hp_type = hp_fighter_power_special_2, HpEngine02
hp_type = hp_fighter_power_special_1, HpEngine02

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160
child_impulse = 60
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_dragon_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160
child_impulse = 60
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_dragon_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160
child_impulse = 60
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_dragon_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Tail
hit_pts = 1500
root_health_proxy = true

[Ship]
ids_name = 463512
ids_info = 459050
ids_info1 = 458925
ids_info2 = 458756
ids_info3 = 459051
ship_class = 3
nickname = ku_dragon2
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 5000
type = FIGHTER
DA_archetype = ships\kusari\ku_blood_dragon2\ku_dragon2.cmp
material_library = ships\kusari\ku_blood_dragon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 45
shield_battery_limit = 45
mass = 150
linear_drag = 1
hold_size = 55
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 6.5, 29
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 8000
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_9, HpEngine02
hp_type = hp_fighter_power_special_8, HpEngine02
hp_type = hp_fighter_power_special_7, HpEngine02
hp_type = hp_fighter_power_special_6, HpEngine02
hp_type = hp_fighter_power_special_5, HpEngine02
hp_type = hp_fighter_power_special_4, HpEngine02
hp_type = hp_fighter_power_special_3, HpEngine02
hp_type = hp_fighter_power_special_2, HpEngine02
hp_type = hp_fighter_power_special_1, HpEngine02

; GRENZWELTEN

[Ship]
ids_name = 237013
ids_info = 458804
ids_info1 = 66522
ids_info2 = 458755
ids_info3 = 458805
ship_class = 0
nickname = bw_fighter
LODranges = 0, 750, 1250, 5000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 35
linear_drag = 1
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 25
shield_battery_limit = 25
hit_pts = 4000
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_5, DpEng01
hp_type = hp_fighter_power_special_4, DpEng01
hp_type = hp_fighter_power_special_3, DpEng01
hp_type = hp_fighter_power_special_2, DpEng01
hp_type = hp_fighter_power_special_1, DpEng01

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 1000
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 1000
root_health_proxy = true

[Ship]
ids_name = 237011
ids_info = 459004
ids_info1 = 66519
ids_info2 = 458755
ids_info3 = 459005
ship_class = 1
nickname = bw_elite
LODranges = 0, 750, 1250, 5000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
mass = 150
hold_size = 45
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 6000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, DpEng01
hp_type = hp_fighter_power_special_6, DpEng01
hp_type = hp_fighter_power_special_5, DpEng01
hp_type = hp_fighter_power_special_4, DpEng01
hp_type = hp_fighter_power_special_3, DpEng01
hp_type = hp_fighter_power_special_2, DpEng01
hp_type = hp_fighter_power_special_1, DpEng01

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 1500
root_health_proxy = true

[Ship]
ids_name = 237012
ids_info = 459052
ids_info1 = 66516
ids_info2 = 458755
ids_info3 = 459053
ship_class = 3
nickname = bw_elite2
LODranges = 0, 750, 1250, 5000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 45
shield_battery_limit = 45
mass = 150
hold_size = 55
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 8000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpWeapon07
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpWeapon07
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpWeapon07
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpWeapon07
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpWeapon07
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpWeapon07
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_10, DpEng01
hp_type = hp_fighter_power_special_9, DpEng01
hp_type = hp_fighter_power_special_8, DpEng01
hp_type = hp_fighter_power_special_7, DpEng01
hp_type = hp_fighter_power_special_6, DpEng01
hp_type = hp_fighter_power_special_5, DpEng01
hp_type = hp_fighter_power_special_4, DpEng01
hp_type = hp_fighter_power_special_3, DpEng01
hp_type = hp_fighter_power_special_2, DpEng01
hp_type = hp_fighter_power_special_1, DpEng01

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 2000
root_health_proxy = true

[Ship]
ids_name = 237014
ids_info = 458768
ids_info1 = 66525
ids_info2 = 458755
ids_info3 = 458769
ship_class = 2
nickname = bw_freighter
LODranges = 0, 750, 1500, 3000, 5000
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 60
shield_battery_limit = 60
mass = 300
linear_drag = 1
hold_size = 500
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 15
camera_offset = 10, 49
camera_angular_acceleration = 0.035
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 10000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 44000, 44000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
hp_type = hp_freighter_engine_special_1, HpEngine01
hp_type = hp_freighter_power_special_5, DpPort_eng
hp_type = hp_freighter_power_special_4, DpPort_eng
hp_type = hp_freighter_power_special_3, DpPort_eng
hp_type = hp_freighter_power_special_2, DpPort_eng
hp_type = hp_freighter_power_special_1, DpPort_eng

[CollisionGroup]
obj = bw_port_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ew_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Side_Panel
hit_pts = 2500
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = dpstar_wing
dmg_obj = ew_freighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Side_Panel
hit_pts = 2500
root_health_proxy = true

; KOPFGELDJÃ„GER

[Ship]
ids_name = 237004
ids_info = 458804
ids_info1 = 66501
ids_info2 = 458755
ids_info3 = 458805
ship_class = 0
nickname = bh_fighter
LODranges = 0, 800, 1500, 5000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100
hold_size = 35
linear_drag = 1
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 25
shield_battery_limit = 25
hit_pts = 4000
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
mass = 5
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 1000
root_health_proxy = true

[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Fin
hit_pts = 1000
root_health_proxy = true

[Ship]
ids_name = 237002
ids_info = 459004
ids_info1 = 66498
ids_info2 = 458755
ids_info3 = 459005
ship_class = 1
nickname = bh_elite
LODranges = 0, 800, 1500, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 35
shield_battery_limit = 35
mass = 100
hold_size = 45
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 7, 33
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 6000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon05, HpWeapon06, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, DpEngine01
hp_type = hp_fighter_power_special_6, DpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
mass = 5
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Fin
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = bh_port_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = bh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = bh_star_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarwing
dmg_obj = bh_fighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 1500
root_health_proxy = true

[Ship]
ids_name = 237003
ids_info = 459274
ids_info1 = 66495
ids_info2 = 458755
ids_info3 = 459275
ship_class = 3
nickname = bh_elite2
LODranges = 0, 800, 1500, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 45
shield_battery_limit = 45
mass = 150
hold_size = 55
linear_drag = 1
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 9, 35
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 8000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon04, HpWeapon05, HpWeapon07
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_9, DpEngine01
hp_type = hp_fighter_power_special_8, DpEngine01
hp_type = hp_fighter_power_special_7, DpEngine01
hp_type = hp_fighter_power_special_6, DpEngine01
hp_type = hp_fighter_power_special_5, DpEngine01
hp_type = hp_fighter_power_special_4, DpEngine01
hp_type = hp_fighter_power_special_3, DpEngine01
hp_type = hp_fighter_power_special_2, DpEngine01
hp_type = hp_fighter_power_special_1, DpEngine01

[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
mass = 5
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Fin
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = bh_port_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = bh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = bh_star_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarwing
dmg_obj = bh_fighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 2000
root_health_proxy = true

; KORSAREN

[Ship]
ids_name = 237022
ids_info = 458761
ids_info1 = 66549
ids_info2 = 458756
ids_info3 = 458765
ship_class = 0
nickname = co_fighter
LODranges = 0, 750, 1200, 5000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 25
shield_battery_limit = 25
hit_pts = 4000
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_5, HpEngine02
hp_type = hp_fighter_power_special_4, HpEngine02
hp_type = hp_fighter_power_special_3, HpEngine02
hp_type = hp_fighter_power_special_2, HpEngine02
hp_type = hp_fighter_power_special_1, HpEngine02

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 3000
root_health_proxy = true

[Ship]
ids_name = 237020
ids_info = 458762
ids_info1 = 459004
ids_info2 = 458755
ids_info3 = 459005
ship_class = 1
nickname = co_elite
LODranges = 0, 750, 2000, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite.ini
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 11, 35
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 35
shield_battery_limit = 35
hit_pts = 6000
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 45
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon05, HpWeapon06, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon05, HpWeapon06, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, HpEngine02
hp_type = hp_fighter_power_special_6, HpEngine02
hp_type = hp_fighter_power_special_5, HpEngine02
hp_type = hp_fighter_power_special_4, HpEngine02
hp_type = hp_fighter_power_special_3, HpEngine02
hp_type = hp_fighter_power_special_2, HpEngine02
hp_type = hp_fighter_power_special_1, HpEngine02

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 4500
root_health_proxy = true

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 4500
root_health_proxy = true

[CollisionGroup]
obj = fin_top_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpFin_top
dmg_obj = corsair_top_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = fin_bottom_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DPFin_bottom
dmg_obj = corsair_btm_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Fin
hit_pts = 1500
root_health_proxy = true

[Ship]
ids_name = 237021
ids_info = 458763
ids_info1 = 66543
ids_info2 = 458755
ids_info3 = 458767
ship_class = 3
nickname = co_elite2
LODranges = 0, 750, 1500, 5000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 11, 33
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 45
shield_battery_limit = 45
hit_pts = 8000
pilot_mesh = generic_pilot
mass = 150
linear_drag = 1
hold_size = 55
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 200000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_9, HpEngine02
hp_type = hp_fighter_power_special_8, HpEngine02
hp_type = hp_fighter_power_special_7, HpEngine02
hp_type = hp_fighter_power_special_6, HpEngine02
hp_type = hp_fighter_power_special_5, HpEngine02
hp_type = hp_fighter_power_special_4, HpEngine02
hp_type = hp_fighter_power_special_3, HpEngine02
hp_type = hp_fighter_power_special_2, HpEngine02
hp_type = hp_fighter_power_special_1, HpEngine02

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_dmg_port_heavywing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 6000
root_health_proxy = true

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_dmg_star_heavywing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 6000
root_health_proxy = true

[CollisionGroup]
obj = fin_top_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpFin_top
dmg_obj = corsair_top_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
hit_pts = 2000
root_health_proxy = true

[CollisionGroup]
obj = fin_bottom_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DPFin_bottom
dmg_obj = corsair_btm_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Fin
hit_pts = 2000
root_health_proxy = true

; PIRATEN

[Ship]
ids_name = 237045
ids_info = 458973
ids_info1 = 66589
ids_info2 = 458756
ids_info3 = 458974
ship_class = 0
nickname = pi_fighter
LODranges = 0, 800, 1200, 5000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 25
shield_battery_limit = 25
hit_pts = 4000
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 35
camera_offset = 13, 52
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 30000, 30000, 80000
angular_drag = 25000, 25000, 55000
rotation_inertia = 4500, 4500, 3000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_5, DpPortengine
hp_type = hp_fighter_power_special_4, DpPortengine
hp_type = hp_fighter_power_special_3, DpPortengine
hp_type = hp_fighter_power_special_2, DpPortengine
hp_type = hp_fighter_power_special_1, DpPortengine

[CollisionGroup]
obj = fins_mid_lod1
separable = true
parent_impulse = 320
child_impulse = 4
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Middle_Wing
hit_pts = 1000
root_health_proxy = true

[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320
child_impulse = 4
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
hit_pts = 1000
root_health_proxy = true

[Ship]
ids_name = 237044
ids_info = 458762
ids_info1 = 66586
ids_info2 = 458755
ids_info3 = 458767
ship_class = 1
nickname = pi_elite
LODranges = 0, 600, 1200, 5000
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 30
camera_offset = 10, 63
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 35
shield_battery_limit = 35
hit_pts = 6000
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
mass = 150
linear_drag = 1
hold_size = 45
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
hp_type = hp_fighter_engine_special_1, HpEngine01
hp_type = hp_fighter_power_special_7, DpPort_Engine
hp_type = hp_fighter_power_special_6, DpPort_Engine
hp_type = hp_fighter_power_special_5, DpPort_Engine
hp_type = hp_fighter_power_special_4, DpPort_Engine
hp_type = hp_fighter_power_special_3, DpPort_Engine
hp_type = hp_fighter_power_special_2, DpPort_Engine
hp_type = hp_fighter_power_special_1, DpPort_Engine

[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320
child_impulse = 4
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = fin_starboard_lod1
separable = true
parent_impulse = 320
child_impulse = 4
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Fin
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = fin_port_lod1
separable = true
parent_impulse = 320
child_impulse = 4
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Fin
hit_pts = 1500
root_health_proxy = true

[CollisionGroup]
obj = fins_lwr_lod1
separable = true
parent_impulse = 320
child_impulse = 4
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Fin
hit_pts = 1500
root_health_proxy = true

[Ship]
ids_name = 237046
ids_info = 458768
ids_info1 = 66592
ids_info2 = 458755
ids_info3 = 458769
ship_class = 2
nickname = pi_freighter
LODranges = 0, 600, 1200, 5000
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 15
camera_offset = 10, 47
camera_angular_acceleration = 0.035
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 60
shield_battery_limit = 60
hit_pts = 10000
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300
linear_drag = 1
hold_size = 500
explosion_arch = explosion_co_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 44000, 44000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_10, HpShield01
hp_type = hp_freighter_shield_special_9, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpWeapon04
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpWeapon04
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpWeapon04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpWeapon04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpWeapon04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpWeapon04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hp_type = hp_freighter_engine_special_1, HpEngine01
hp_type = hp_freighter_power_special_5, DpPortengine
hp_type = hp_freighter_power_special_4, DpPortengine
hp_type = hp_freighter_power_special_3, DpPortengine
hp_type = hp_freighter_power_special_2, DpPortengine
hp_type = hp_freighter_power_special_1, DpPortengine

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 320
child_impulse = 15
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Fin
hit_pts = 2500
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 320
child_impulse = 15
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Fin
hit_pts = 2500
root_health_proxy = true

[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320
child_impulse = 15
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Top_Fin
hit_pts = 2500
root_health_proxy = true

; NOMADEN

[Ship]
ids_name = 237039
ids_info = 1
ids_info1 = 66579
ids_info2 = 1
ids_info3 = 1
nickname = no_fighter
ship_class = 11
LODranges = 0, 800, 1200, 10000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\rheinland\r_elite.ini
mass = 150
hold_size = 0
linear_drag = 1
explosion_arch = explosion_no_elite
max_bank_angle = 30
camera_offset = 10.6, 46
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 43000, 43000, 58000
angular_drag = 41000, 41000, 41000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 9000
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03 
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01

[Ship]
ids_name = 459058
ids_info = 1
ids_info1 = 458803
ids_info2 = 1
ids_info3 = 1
nickname = no_elite
ship_class = 11
LODranges = 0, 800, 1200, 10000
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\nomad\no_elite\no_elite.cmp
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\rheinland\r_elite.ini
mass = 150
hold_size = 0
linear_drag = 1
explosion_arch = explosion_no_elite
max_bank_angle = 30
camera_offset = 12, 55
camera_angular_acceleration = 0.05
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
steering_torque = 50000, 50000, 210000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8000, 8000, 8000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 12000
nanobot_limit = 0
shield_battery_limit = 0
bay_door_anim = Sc_close spike
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_fighter_engine_special_1, HpEngine01

[Ship]
ids_name = 459057
ids_info = 1
ids_info1 = 458802
ids_info2 = 459220
ids_info3 = 459255
nickname = no_gunboat_player
LODranges = 0, 2500, 5000, 20000
mission_property = can_use_med_moors
ship_class = 11
type = FREIGHTER
cockpit = cockpits\rheinland\r_gunboat.ini
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
mass = 1000
hold_size = 0
hit_pts = 200000
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0, 1
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
linear_drag = 1
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
HP_bay_surface = HpMount
HP_bay_external = HpCloak01
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
nanobot_limit = 0
shield_battery_limit = 0
camera_offset = 35, 150
max_bank_angle = 30
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 15
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 30000
strafe_power_usage = 50
hp_type = hp_elite_engine_special_8, HpEngine01
; hp_type = hp_turret_special_6, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06
hp_type = hp_turret, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06

[Ship]
ids_name = 237038
ids_info = 1
ids_info1 = 66578
ids_info2 = 459220
ids_info3 = 459256
nickname = no_battleship_player
LODranges = 0, 3000, 7000, 14000, 20000
mission_property = can_use_large_moors
ship_class = 11
type = FREIGHTER
cockpit = cockpits\rheinland\r_battleship.ini
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 0
hit_pts = 1000000
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0, 1
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
linear_drag = 1
mass = 100000
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 3000000
HP_bay_surface = HpMount
HP_bay_external = HpCloak01
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
camera_offset = 100, 850
max_bank_angle = 15
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.1
strafe_force = 30000
strafe_power_usage = 50
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_elite_engine_special_10, HpEngine01
; hp_type = hp_turret_special_10, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15

;DAAM-K'VOSH WÃ„CHTER

[Ship]
ids_name = 463602
ids_info = 1
ids_info1 = 459204
ids_info2 = 458757
ids_info3 = 459257
nickname = dkv_k_gunboat_player
LODranges = 0, 20000
mission_property = can_use_med_moors
ship_class = 11
type = FREIGHTER
cockpit = cockpits\rheinland\r_gunboat.ini
DA_archetype = ships\daam-kvosh\keeper\dkv_k_gunboat.cmp
material_library = ships\nomad\nomad_fx.txm
material_library = solar\Solar_mat_dyson_city.mat
material_library = solar\Solar_mat_dyson.mat
material_library = solar\nomad.mat
material_library = solar\nomad_lair.mat
nomad = true
mass = 1000
hold_size = 0
hit_pts = 200000
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0, 1
surface_hit_effects = 0, nomad_hull_hit_01, nomad_hull_hit_02, nomad_hull_hit_03
linear_drag = 1
steering_torque = 60000000, 60000000, 60000000
angular_drag = 120000000, 120000000, 120000000
rotation_inertia = 16800000, 16800000, 16800000
nudge_force = 150000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
nanobot_limit = 0
shield_battery_limit = 0
camera_offset = 40, 220
max_bank_angle = 30
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 0.100000
strafe_force = 30000
strafe_power_usage = 50
hp_type = hp_elite_engine_special_8, HpEngine01
; hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_thruster, HpThruster01, HpThruster02

;GENERIC SPIELER

[Ship]
ids_name = 237036
ids_info = 458893
ids_info1 = 66576
ids_info2 = 459281
ids_info3 = 458894
nickname = ge_liner_player
LODranges = 0, 1500, 4000, 6000, 9000, 12000, 16000, 20000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_large_moors
ship_class = 9
type = FREIGHTER
cockpit = cockpits\civilian\luxliner.ini
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 5000
hold_size = 3000
hit_pts = 350000
explosion_arch = explosion_li_cruiser
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 8000000, 20000000, 25000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 1200000, 40000000, 40000000
nudge_force = 360000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = prison_burning_fuse, 0, 30000
fuse = prison_m01b_damage_fuse, 0, 15000
fuse = fuse_ge_liner_death, 0, 1
camera_offset = 50, 375
max_bank_angle = 20
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 75000
strafe_power_usage = 50
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_freighter_engine_special_9, HpEngine01
hp_type = hp_turret_special_10, HpTurret_Liner_06, HpTurret_Liner_10, HpTurret_Liner_11, HpTurret_Liner_07
hp_type = hp_turret_special_9, HpTurret_Liner_06, HpTurret_Liner_10, HpTurret_Liner_11, HpTurret_Liner_07, HpTurret_Liner_01, HpTurret_Liner_02, HpTurret_Liner_03, HpTurret_Liner_04, HpTurret_Liner_05, HpTurret_Liner_08, HpTurret_Liner_09
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_7, DpRear

[CollisionGroup]
obj = liner_frnt_lod1
separable = true
parent_impulse = 60
child_impulse = 2000
debris_type = cap_ship_piece2
mass = 50
fuse = fuse_ge_prison_death, 0, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_luxury_frnt_dmg_cap
hit_pts = 350000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = liner_mid_lod1
separable = true
parent_impulse = 60
child_impulse = 2000
debris_type = debris_vanish
mass = 50
fuse = fuse_ge_prison_death, 0, 1
dmg_hp = DpMid
dmg_obj = ge_luxury_mid_dmg_cap
hit_pts = 350000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = liner_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 2000
debris_type = debris_vanish
mass = 50
fuse = fuse_ge_prison_death, 0, 1
dmg_hp = DpRear
dmg_obj = ge_luxury_rear_dmg_cap
hit_pts = 350000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = liner_reactor_lod1
separable = true
parent_impulse = 60
child_impulse = 2000
debris_type = cap_ship_piece2
mass = 50
fuse = fuse_ge_prison_death, 0, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_luxury_reactor_dmg_cap
hit_pts = 315000
root_health_proxy = true
type = Tail

[Ship]
ids_name = 237047
ids_info = 458895
ids_info1 = 66594
ids_info2 = 459281
ids_info3 = 458896
nickname = ge_prison_player
LODranges = 0, 1500, 4000, 6000, 9000, 12000, 16000, 20000
msg_id_prefix = gcs_refer_shiparch_pliner
mission_property = can_use_large_moors
ship_class = 9
type = FREIGHTER
cockpit = cockpits\civilian\prisliner.ini
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 5000
hold_size = 3000
hit_pts = 350000
explosion_arch = explosion_li_cruiser
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 8000000, 20000000, 25000000
angular_drag = 132000000, 132000000, 132000000
rotation_inertia = 1200000, 40000000, 40000000
nudge_force = 360000
bay_door_anim = Sc_prison_liner
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = prison_burning_fuse, 0, 30000
fuse = prison_m01b_damage_fuse, 0, 15000
fuse = fuse_ge_prison_death, 0, 1
camera_offset = 50, 375
max_bank_angle = 20
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 0.2
strafe_force = 30000
strafe_power_usage = 50
nanobot_limit = 3000
shield_battery_limit = 100
hp_type = hp_freighter_engine_special_9, HpEngine01
hp_type = hp_turret_special_10, HpTurret_Prison_06, HpTurret_Prison_10, HpTurret_Prison_07
hp_type = hp_turret_special_9, HpTurret_Prison_06, HpTurret_Prison_10, HpTurret_Prison_07, HpTurret_Prison_01, HpTurret_Prison_02, HpTurret_Prison_03, HpTurret_Prison_04, HpTurret_Prison_05, HpTurret_Prison_08, HpTurret_Prison_09
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_7, DpRear

[CollisionGroup]
obj = prison_frnt_lod1
separable = true
parent_impulse = 60
child_impulse = 2000
debris_type = cap_ship_piece2
mass = 50
fuse = fuse_ge_prison_death, 0, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_prison_frnt_dmg_cap
hit_pts = 350000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = prison_mid_lod1
separable = true
parent_impulse = 60
child_impulse = 2000
debris_type = debris_vanish
mass = 50
fuse = fuse_ge_prison_death, 0, 1
dmg_hp = DpMid
dmg_obj = ge_prison_mid_dmg_cap
hit_pts = 350000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = prison_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 2000
debris_type = debris_vanish
mass = 50
fuse = fuse_ge_prison_death, 0, 1
dmg_hp = DpRear
dmg_obj = ge_prison_rear_dmg_cap
hit_pts = 350000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = prison_reactor_lod1
separable = true
parent_impulse = 60
child_impulse = 2000
debris_type = cap_ship_piece2
mass = 50
fuse = fuse_ge_prison_death, 0, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_prison_reactor_dmg_cap
hit_pts = 315000
root_health_proxy = true
type = Tail

[Ship]
ids_name = 237037
ids_info = 458836
ids_info1 = 66577
ids_info2 = 459220
ids_info3 = 458837
nickname = ge_miner_player
LODranges = 0, 2000, 4500, 11000, 20000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_large_moors
ship_class = 13
type = FREIGHTER
cockpit = cockpits\civilian\miner.ini
DA_archetype = ships\utility\mining\mining_tuck.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 50000
hold_size = 16000
hit_pts = 350000
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit
surface_hit_effects = 300, schlachtschiff_hull_hit01, schlachtschiff_hull_hit02, schlachtschiff_hull_hit03, schlachtschiff_hull_hit04, schlachtschiff_hull_hit05
steering_torque = 375475008, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 150000005.12, 15000000512, 15000000512
nudge_force = 360000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 8
fuse = miner_death_fuse, 0, 1
camera_offset = 85, 440
max_bank_angle = 15
camera_angular_acceleration = 0.005
camera_horizontal_turn_angle = 15
camera_vertical_turn_up_angle = 15
camera_vertical_turn_down_angle = 35
camera_turn_look_ahead_slerp_amount = 0.3
strafe_force = 500000
strafe_power_usage = 250
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_freighter_engine_special_10, HpEngine01
hp_type = hp_turret_special_10, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04
hp_type = hp_turret_special_9, HpTurret_U2_01, HpTurret_U2_02, HpTurret_U2_03, HpTurret_U2_04, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01, HpTurret_U3_02
hp_type = hp_gun_special_10, HpWeapon01
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_elite_power_special_6, HpReactor

[CollisionGroup]
obj = cntrl_twr_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = miner_death_fuse, 0, 1
hit_pts = 332500
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = mining_shuttle_lod1
separable = true
parent_impulse = 60
child_impulse = 3000
debris_type = cap_ship_piece2
fuse = miner_death_fuse, 0, 1
hit_pts = 350000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = mining_rear_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = miner_death_fuse, 0, 1
hit_pts = 350000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = port_frnt_eng_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = miner_death_fuse, 0, 1
hit_pts = 315000
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = star_frnt_eng_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = miner_death_fuse, 0, 1
hit_pts = 315000
root_health_proxy = true
type = Starboard_Engine

[CollisionGroup]
obj = port_rear_eng_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = miner_death_fuse, 0, 1
hit_pts = 315000
root_health_proxy = true
type = Port_Wing

[CollisionGroup]
obj = star_rear_eng_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = miner_death_fuse, 0, 1
hit_pts = 315000
root_health_proxy = true
type = Starboard_Wing

[CollisionGroup]
obj = port_reactr_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = miner_death_fuse, 0, 1
hit_pts = 332500
root_health_proxy = true
type = Tail

[CollisionGroup]
obj = star_reactr_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = miner_death_fuse, 0, 1
hit_pts = 332500
root_health_proxy = true
type = Tail

[CollisionGroup]
obj = port_arm_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = true
type = Port_Arm

[CollisionGroup]
obj = star_arm_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = cap_ship_piece
mass = 50
hit_pts = 200000
root_health_proxy = true
type = Starboard_Arm

[Ship]
ids_name = 237048
ids_info = 458911
ids_info1 = 66595
ids_info2 = 458758
ids_info3 = 458912
nickname = ge_repair
LODranges = 0, 1500, 2500, 4000, 12000
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_berths
ship_class = 12
type = FREIGHTER
pilot_mesh = generic_pilot
cockpit = cockpits\civilian\repair.ini
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 750
hold_size = 100
hit_pts = 35000
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 44000, 44000, 104000
angular_drag = 60000, 60000, 60000
rotation_inertia = 16800, 16800, 16800
nudge_force = 100000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
camera_offset = 11, 80
fuse = drop_cargo_fuse, 0, 1
max_bank_angle = 20
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 0.100000
strafe_force = 60000
strafe_power_usage = 50
nanobot_limit = 2000
shield_battery_limit = 2000
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_thruster, HpThruster01
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_freighter_power_special_5, HpReactor
hp_type = hp_freighter_power_special_4, HpReactor
hp_type = hp_freighter_power_special_3, HpReactor
hp_type = hp_freighter_power_special_2, HpReactor
hp_type = hp_freighter_power_special_1, HpReactor

[CollisionGroup]
obj = repair_cpit_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
hit_pts = 35000
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = repair_portarm1_lod1
separable = true
parent_impulse = 10
child_impulse = 100
debris_type = debris_vanish
mass = 25
hit_pts = 35000
root_health_proxy = true
type = Port_Arm

[CollisionGroup]
obj = repair_star_arm_lod1
separable = true
parent_impulse = 10
child_impulse = 100
debris_type = debris_vanish
mass = 25
hit_pts = 35000
root_health_proxy = true
type = Starboard_Arm

[CollisionGroup]
obj = repair_port_eng_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
hit_pts = 35000
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = repair_star_eng_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
hit_pts = 35000
root_health_proxy = true
type = Starboard_Engine

[Ship]
ids_name = 237024
ids_info = 458897
ids_info1 = 66552
ids_info2 = 459220
ids_info3 = 458898
nickname = ge_lifter_player
LODranges = 0, 1500, 2500, 4000, 12000
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_med_moors
ship_class = 13
type = FREIGHTER
cockpit = cockpits\civilian\lifter.ini
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1000
hold_size = 1000
hit_pts = 60000
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 25000, 25000, 25000
angular_drag = 100000, 100000, 100000
rotation_inertia = 48000, 48000, 48000
nudge_force = 100000
bay_door_anim = Sc_open clamp
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 6
fuse = lifter_death_fuse, 0, 1
camera_offset = 15, 120
max_bank_angle = 15
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 0.100000
strafe_force = 180000
strafe_power_usage = 50
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_freighter_engine_special_5, HpEngine01
hp_type = hp_turret_special_10, HpTurret_U1_04, HpTurret_U1_05
hp_type = hp_turret_special_9, HpTurret_U1_04, HpTurret_U1_05, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03 
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_elite_shield_special_1, HpCargo01
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_freighter_power_special_7, HpEngine04
hp_type = hp_freighter_power_special_6, HpEngine04
hp_type = hp_freighter_power_special_5, HpEngine04
hp_type = hp_freighter_power_special_4, HpEngine04
hp_type = hp_freighter_power_special_3, HpEngine04
hp_type = hp_freighter_power_special_2, HpEngine04
hp_type = hp_freighter_power_special_1, HpEngine04

[CollisionGroup]
obj = lifter_clamp01_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_normal
fuse = lifter_death_fuse, 0, 1
hit_pts = 60000
root_health_proxy = true

[CollisionGroup]
obj = lifter_port_eng_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = lifter_death_fuse, 0, 1
hit_pts = 54000
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = lifter_star_eng_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
fuse = lifter_death_fuse, 0, 1
hit_pts = 54000
root_health_proxy = true
type = Starboard_Engine

[Ship]
ids_name = 237001
ids_info = 458899
ids_info1 = 66493
ids_info2 = 458758
ids_info3 = 458900
nickname = ge_armored_player
LODranges = 0, 2000, 3000, 12000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
ship_class = 8
type = FREIGHTER
cockpit = cockpits\civilian\amored.ini
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 300
hold_size = 800
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 50000, 50000, 50000
angular_drag = 100000, 100000, 100000
rotation_inertia = 60000, 60000, 60000
nudge_force = 150000
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 80000
fuse = intermed_atransport01, 0, 1200
fuse = intermed_atransport01, 0, 600
fuse = intermed_atransport01, 0, 300
fuse = drop_cargo_fuse, 0, 1
camera_offset = 10, 50
max_bank_angle = 30
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 10
camera_turn_look_ahead_slerp_amount = 0.100000
strafe_force = 30000
strafe_power_usage = 50
nanobot_limit = 100
shield_battery_limit = 0
hp_type = hp_freighter_engine_special_7, HpEngine01
hp_type = hp_turret_special_8, HpTurret05, HpTurret06, HpTurret07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret08, HpTurret09
hp_type = hp_turret_special_7, HpTurret05, HpTurret06, HpTurret07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret08, HpTurret09
hp_type = hp_turret_special_6, HpTurret05, HpTurret06, HpTurret07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret08, HpTurret09
hp_type = hp_turret_special_5, HpTurret05, HpTurret06, HpTurret07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret08, HpTurret09
hp_type = hp_turret_special_4, HpTurret05, HpTurret06, HpTurret07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret08, HpTurret09
hp_type = hp_turret_special_3, HpTurret05, HpTurret06, HpTurret07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret08, HpTurret09
hp_type = hp_turret_special_2, HpTurret05, HpTurret06, HpTurret07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret08, HpTurret09
hp_type = hp_turret_special_1, HpTurret05, HpTurret06, HpTurret07, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret08, HpTurret09
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_freighter_power_special_6, DpPort_eng
hp_type = hp_freighter_power_special_5, DpPort_eng
hp_type = hp_freighter_power_special_4, DpPort_eng
hp_type = hp_freighter_power_special_3, DpPort_eng
hp_type = hp_freighter_power_special_2, DpPort_eng
hp_type = hp_freighter_power_special_1, DpPort_eng

[Ship]
ids_name = 237057
ids_info = 458901
ids_info1 = 66611
ids_info2 = 459220
ids_info3 = 458902
nickname = ge_transport_player
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
ship_class = 8
LODranges = 0, 3000, 9000, 20000
type = FREIGHTER
cockpit = cockpits\civilian\transport.ini
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0, 1
fuse = intermed_damage_transport01, 0, 750
fuse = intermed_damage_transport02, 0, 375
linear_drag = 1
mass = 750
hold_size = 2000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 700000, 700000, 300000
angular_drag = 2500000, 2500000, 2500000
rotation_inertia = 1200000, 1200000, 1200000
nudge_force = 150000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 80000
camera_offset = 20, 200
max_bank_angle = 20
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 0.1
strafe_force = 30000
strafe_power_usage = 50
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_freighter_engine_special_7, HpEngine01
hp_type = hp_turret_special_9, HpTurret_U3_01, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04
hp_type = hp_elite_shield_special_1, HpCargo01, HpCargo02
hp_type = hp_countermeasure_dropper, HpCM01
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_freighter_power_special_8, HpReactor
hp_type = hp_freighter_power_special_7, HpReactor
hp_type = hp_freighter_power_special_6, HpReactor
hp_type = hp_freighter_power_special_5, HpReactor
hp_type = hp_freighter_power_special_4, HpReactor
hp_type = hp_freighter_power_special_3, HpReactor
hp_type = hp_freighter_power_special_2, HpReactor
hp_type = hp_freighter_power_special_1, HpReactor

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80
separable = true
parent_impulse = 60
child_impulse = 400
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0, 1
hit_pts = 80000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0, 1
hit_pts = 80000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0, 1
hit_pts = 76000
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
fuse = transport_death_fuse, 0, 1
hit_pts = 72000
root_health_proxy = true
type = Middle_Engine

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_port_eng_fuse, 0, 1
hit_pts = 72000
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_star_eng_fuse, 0, 1
hit_pts = 72000
root_health_proxy = true
type = Starboard_Engine

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20
separable = true
child_impulse = 2000
parent_impulse = 12000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0, 1
hit_pts = 80000
root_health_proxy = true
type = Top_Fin

[Ship]
ids_name = 237058
ids_info = 458903
ids_info1 = 66612
ids_info2 = 459220
ids_info3 = 458904
nickname = ge_large_transport_player
LODranges = 0, 3000, 6000, 20000
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
ship_class = 8
type = FREIGHTER
cockpit = cockpits\civilian\l_transport.ini
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0, 1
fuse = intermed_damage_transport01, 0, 750
fuse = intermed_damage_transport02, 0, 375
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 700000, 700000, 300000
angular_drag = 2500000, 2500000, 2500000
rotation_inertia = 1200000, 1200000, 1200000
linear_drag = 1
nudge_force = 150000
mass = 1000
hold_size = 4000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 80000
camera_offset = 20, 270
max_bank_angle = 20
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 0.1
strafe_force = 30000
strafe_power_usage = 50
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_freighter_engine_special_7, HpEngine01
hp_type = hp_turret_special_9, HpTurret_U3_01, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04
hp_type = hp_elite_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_countermeasure_dropper, HpCM01
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_freighter_power_special_8, HpReactor
hp_type = hp_freighter_power_special_7, HpReactor
hp_type = hp_freighter_power_special_6, HpReactor
hp_type = hp_freighter_power_special_5, HpReactor
hp_type = hp_freighter_power_special_4, HpReactor
hp_type = hp_freighter_power_special_3, HpReactor
hp_type = hp_freighter_power_special_2, HpReactor
hp_type = hp_freighter_power_special_1, HpReactor

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80
separable = true
parent_impulse = 60
child_impulse = 400
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0, 1
hit_pts = 80000
root_health_proxy = true
type = Fin

[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0, 1
hit_pts = 80000
root_health_proxy = true
type = Top_Fin

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0, 1
hit_pts = 76000
root_health_proxy = true
type = Spoiler

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
root_health_proxy = true
hit_pts = 72000
type = Engine

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_death_fuse, 0, 1
hit_pts = 72000
root_health_proxy = true
type = Port_Engine

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_death_fuse, 0, 1
hit_pts = 72000
root_health_proxy = true
type = Starboard_Engine

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20
separable = true
child_impulse = 2000
parent_impulse = 12000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0, 1
hit_pts = 80000
root_health_proxy = true
type = Top_Fin

[Ship]
ids_name = 458754
ids_info = 458905
ids_info1 = 458926
ids_info2 = 459220
ids_info3 = 458906
nickname = ge_train_player
LODranges = 0, 3000, 4500, 7500, 9500, 20000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
ship_class = 10
type = FREIGHTER
cockpit = cockpits\civilian\train.ini
DA_archetype = ships\utility\freight_train\freight_trainx2.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1000
hold_size = 4000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 95000, 190000, 90000
angular_drag = 900000, 900000, 900000
rotation_inertia = 12000, 600000, 600000
nudge_force = 150000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0, 1
fuse = intermed_damage_train01, 0, 2625
fuse = intermed_damage_train02, 0, 1313
hit_pts = 100000
camera_offset = 30, 220
max_bank_angle = 20
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 0.1
strafe_force = 30000
strafe_power_usage = 50
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_freighter_engine_special_8, HpEngine01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret04, HpTurret03, HpTurret05, HpTurret06
hp_type = hp_elite_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04
hp_type = hp_countermeasure_dropper, HpCM01
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_freighter_power_special_8, HpReactor
hp_type = hp_freighter_power_special_7, HpReactor
hp_type = hp_freighter_power_special_6, HpReactor
hp_type = hp_freighter_power_special_5, HpReactor
hp_type = hp_freighter_power_special_4, HpReactor
hp_type = hp_freighter_power_special_3, HpReactor
hp_type = hp_freighter_power_special_2, HpReactor
hp_type = hp_freighter_power_special_1, HpReactor

[Ship]
ids_name = 237055
ids_info = 458907
ids_info1 = 458927
ids_info2 = 459220
ids_info3 = 458908
nickname = ge_large_train_player
LODranges = 0, 3000, 4500, 7500, 9500, 20000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
ship_class = 10
type = FREIGHTER
cockpit = cockpits\civilian\l_train.ini
DA_archetype = ships\utility\freight_train\freight_trainx3.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 125
hold_size = 6000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 95000, 190000, 90000
angular_drag = 900000, 900000, 900000
rotation_inertia = 12000, 600000, 600000
nudge_force = 150000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0, 1
fuse = intermed_damage_train01, 0, 2625
fuse = intermed_damage_train02, 0, 1313
hit_pts = 100000
camera_offset = 30, 265
max_bank_angle = 20
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 0.1
strafe_force = 30000
strafe_power_usage = 50
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_freighter_engine_special_8, HpEngine01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret04, HpTurret03, HpTurret05, HpTurret06
hp_type = hp_elite_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
hp_type = hp_countermeasure_dropper, HpCM01
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_freighter_power_special_8, HpReactor
hp_type = hp_freighter_power_special_7, HpReactor
hp_type = hp_freighter_power_special_6, HpReactor
hp_type = hp_freighter_power_special_5, HpReactor
hp_type = hp_freighter_power_special_4, HpReactor
hp_type = hp_freighter_power_special_3, HpReactor
hp_type = hp_freighter_power_special_2, HpReactor
hp_type = hp_freighter_power_special_1, HpReactor

[Ship]
ids_name = 237056
ids_info = 458909
ids_info1 = 458781
ids_info2 = 459220
ids_info3 = 458910
nickname = ge_very_large_train_player
LODranges = 0, 3000, 4500, 7500, 9500, 20000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
ship_class = 10
type = FREIGHTER
cockpit = cockpits\civilian\vl_train.ini
DA_archetype = ships\utility\freight_train\freight_trainx4.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 1500
hold_size = 8000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 95000, 190000, 90000
angular_drag = 900000, 900000, 900000
rotation_inertia = 12000, 600000, 600000
nudge_force = 150000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpHeadLight01
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0, 1
fuse = intermed_damage_train01, 0, 2625
fuse = intermed_damage_train02, 0, 1313
hit_pts = 100000
camera_offset = 30, 310
max_bank_angle = 20
camera_angular_acceleration = 0.010000
camera_horizontal_turn_angle = 10
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 0.1
strafe_force = 30000
strafe_power_usage = 50
nanobot_limit = 0
shield_battery_limit = 0
hp_type = hp_freighter_engine_special_8, HpEngine01
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret04, HpTurret03, HpTurret05, HpTurret06
hp_type = hp_elite_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hp_type = hp_countermeasure_dropper, HpCM01
shield_link = r_freighter_shield01, HpMount, HpCockpit
hp_type = hp_elite_shield_special_10, HpCockpit
hp_type = hp_freighter_power_special_8, HpReactor
hp_type = hp_freighter_power_special_7, HpReactor
hp_type = hp_freighter_power_special_6, HpReactor
hp_type = hp_freighter_power_special_5, HpReactor
hp_type = hp_freighter_power_special_4, HpReactor
hp_type = hp_freighter_power_special_3, HpReactor
hp_type = hp_freighter_power_special_2, HpReactor
hp_type = hp_freighter_power_special_1, HpReactor

[CollisionGroup]
obj = Engine01_lod1
mass = 20
separable = true
child_impulse = 250
parent_impulse = 10
debris_type = debris_vanish
fuse = train_transport_death_fuse, 0, 1
hit_pts = 90000
root_health_proxy = true
type = Starboard_Engine

[CollisionGroup]
obj = Engine02_lod1
mass = 20
separable = true
child_impulse = 250
parent_impulse = 10
debris_type = debris_vanish
fuse = train_transport_death_fuse, 0, 1
hit_pts = 90000
root_health_proxy = true
type = Port_Engine

[Ship]
ids_name = 237023
ids_info = 458770
ids_info1 = 66551
ids_info2 = 458755
ids_info3 = 458771
nickname = ge_csv
LODranges = 0, 600, 1500, 2500, 3500, 5000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
ship_class = 13
type = FIGHTER
cockpit = cockpits\civilian\csv.ini
pilot_mesh = generic_pilot
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1
mass = 150
hold_size = 120
fuse = intermed_damage_smallship01, 0, 1200
fuse = intermed_damage_smallship02, 0, 600
fuse = intermed_damage_smallship03, 0, 300
fuse = drop_cargo_fuse, 0, 1
hit_pts = 5000
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 33000, 33000, 230000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
max_bank_angle = 30
camera_offset = 8, 32
camera_angular_acceleration = 0.035
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
nanobot_limit = 40
shield_battery_limit = 40
shield_link = csv_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_freighter_engine_special_1, HpEngine01
hp_type = hp_freighter_power_special_3, HpPilot02
hp_type = hp_freighter_power_special_2, HpPilot02
hp_type = hp_freighter_power_special_1, HpPilot02

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 10
child_impulse = 10
debris_type = debris_vanish
hit_pts = 5000
root_health_proxy = true
type = Engine

[CollisionGroup]
obj = tail_lod1
mass = 10
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
hit_pts = 5000
root_health_proxy = true
type = Tail

[CollisionGroup]
obj = port_wing_lod1
mass = 5
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 500
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
mass = 5
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 500
root_health_proxy = true

; NPC LIBERTY

[Ship]
nickname = li_cruiser
inherit = li_cruiser_player
mission_property = can_use_med_moors
type = GUNBOAT ;CRUISER
steering_torque = 20e6, 20e6, 20e6
angular_drag = 132e6, 132e6, 132e6
rotation_inertia = 40e6, 40e6, 40e6

[Ship]
nickname = li_dreadnought
inherit = li_dreadnought_player
mission_property = can_use_large_moors
type = CAPITAL
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9

[Ship]
nickname = li_battleship
inherit = li_battleship_player
mission_property = can_use_large_moors
type = CAPITAL
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9

; NPC BRETONIA

[Ship]
nickname = br_gunboat
inherit = br_gunboat_player
mission_property = can_use_med_moors
type = GUNBOAT
steering_torque = 60e6, 60e6, 60e6
angular_drag = 120e6, 120e6, 120e6
rotation_inertia = 16.8e6, 16.8e6, 16.8e6

[Ship]
nickname = br_destroyer
inherit = br_destroyer_player
mission_property = can_use_med_moors
type = GUNBOAT ;CRUISER
steering_torque = 20e6, 20e6, 20e6
angular_drag = 132e6, 132e6, 132e6
rotation_inertia = 40e6, 40e6, 40e6

[Ship]
nickname = br_battleship
inherit = br_battleship_player
mission_property = can_use_large_moors
type = CAPITAL
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9

; NPC KUSARI

[Ship]
nickname = ku_gunboat
inherit = ku_gunboat_player
mission_property = can_use_med_moors
type = GUNBOAT
steering_torque = 60e6, 60e6, 60e6
angular_drag = 120e6, 120e6, 120e6
rotation_inertia = 16.8e6, 16.8e6, 16.8e6

[Ship]
nickname = ku_destroyer
inherit = ku_destroyer_player
mission_property = can_use_med_moors
type = GUNBOAT ;CRUISER
steering_torque = 20e6, 20e6, 20e6
angular_drag = 132e6, 132e6, 132e6
rotation_inertia = 40e6, 40e6, 40e6

[Ship]
nickname = ku_battleship
inherit = ku_battleship_player
mission_property = can_use_large_moors
type = CAPITAL
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9

; NPC RHEINLAND

[Ship]
nickname = rh_gunboat
inherit = rh_gunboat_player
mission_property = can_use_med_moors
type = GUNBOAT
steering_torque = 60e6, 60e6, 60e6
angular_drag = 120e6, 120e6, 120e6
rotation_inertia = 16.8e6, 16.8e6, 16.8e6

[Ship]
nickname = rh_cruiser
inherit = rh_cruiser_player
mission_property = can_use_med_moors
type = GUNBOAT ;CRUISER
steering_torque = 20e6, 20e6, 20e6
angular_drag = 132e6, 132e6, 132e6
rotation_inertia = 40e6, 40e6, 40e6

[Ship]
nickname = rh_battleship
inherit = rh_battleship_player
mission_property = can_use_large_moors
type = CAPITAL
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9

; NPC ORDEN

[Ship]
nickname = or_osiris
inherit = or_osiris_player
mission_property = can_use_large_moors
type = CAPITAL
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9

; NPC NOMADEN

[Ship]
nickname = no_gunboat
inherit = no_gunboat_player
mission_property = can_use_med_moors
type = GUNBOAT
steering_torque = 60e6, 60e6, 60e6
angular_drag = 120e6, 120e6, 120e6
rotation_inertia = 16.8e6, 16.8e6, 16.8e6

[Ship]
nickname = no_battleship
inherit = no_battleship_player
mission_property = can_use_large_moors
type = CAPITAL
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9

; NPC DAAM-K'VOSH WAECHTER

[Ship]
nickname = dkv_k_gunboat
inherit = dkv_k_gunboat_player
mission_property = can_use_med_moors
type = GUNBOAT
steering_torque = 60e6, 60e6, 60e6
angular_drag = 120e6, 120e6, 120e6
rotation_inertia = 16.8e6, 16.8e6, 16.8e6

; NPC GENERIC

[Ship]
nickname = ge_liner
inherit = ge_liner_player
mission_property = can_use_large_moors
type = TRANSPORT
hold_size = 3750
steering_torque = 20e6, 20e6, 20e6
angular_drag = 132e6, 132e6, 132e6
rotation_inertia = 40e6, 40e6, 40e6

[Ship]
nickname = ge_prison
inherit = ge_prison_player
mission_property = can_use_large_moors
type = TRANSPORT
hold_size = 3750
steering_torque = 20e6, 20e6, 20e6
angular_drag = 132e6, 132e6, 132e6
rotation_inertia = 40e6, 40e6, 40e6

[Ship]
nickname = ge_miner
inherit = ge_miner_player
mission_property = can_use_large_moors
type = TRANSPORT
hold_size = 20000
steering_torque = 9.1e6, 9.1e6, 9.1e6
angular_drag = 40e6, 40e6, 40e6
rotation_inertia = 2.541e9, 25.807e9, 638.7e6

[Ship]
nickname = ge_lifter
inherit = ge_lifter_player
mission_property = can_use_med_moors
type = TRANSPORT
hold_size = 800

[Ship]
nickname = ge_armored
inherit = ge_armored_player
mission_property = can_use_berths
type = TRANSPORT
hold_size = 1000

[Ship]
nickname = ge_transport
inherit = ge_transport_player
mission_property = can_use_med_moors
type = TRANSPORT
hold_size = 2500
hp_type = hp_cargo_pod, HpCargo01, HpCargo02

[Ship]
nickname = ge_large_transport
inherit = ge_large_transport_player
mission_property = can_use_med_moors
type = TRANSPORT
hold_size = 5000
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04

[Ship]
nickname = ge_train
inherit = ge_train_player
mission_property = can_use_med_moors
type = TRANSPORT
hold_size = 5000
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04

[Ship]
nickname = ge_large_train
inherit = ge_large_train_player
mission_property = can_use_med_moors
type = TRANSPORT
hold_size = 7500
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06

[Ship]
nickname = ge_very_large_train
inherit = ge_very_large_train_player
mission_property = can_use_med_moors
type = TRANSPORT
hold_size = 10000
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08

; NPC SPEZIAL

[Ship]
ids_name = 237015
ids_info = 66527
nickname = msn_playership
LODranges = 0, 600, 1200, 2500, 5000, 10000
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 150
fuse = intermed_damage_smallship02, 0, 275
fuse = intermed_damage_smallship03, 0, 138
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.06
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 1100
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1800, 1800, 48000
angular_drag = 1500, 1500, 35000
rotation_inertia = 701.771, 703.765, 1000
nudge_force = 3000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_fighter_engine_special_1, HpEngine01

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 138
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120
child_impulse = 60
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
type = Starboard_Wing
hit_pts = 138
root_health_proxy = true

[Ship]
ids_name = 237042
ids_info = 66613
nickname = or_elite_msn01
LODranges = 0, 750, 1500, 1000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
pilot_mesh = generic_pilot
mass = 100
hold_size = 600
linear_drag = 4.5
fuse = intermed_damage_smallship01, 0, 600
fuse = intermed_damage_smallship02, 0, 400
fuse = intermed_damage_smallship03, 0, 200
max_bank_angle = 30
hit_pts = 4200
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000, 43000, 183000
angular_drag = 41000, 41000, 141000
rotation_inertia = 8400, 8400, 8400
nudge_force = 10000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01

[CollisionGroup]
obj = Or_star_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Wing
hit_pts = 525
root_health_proxy = true

[CollisionGroup]
obj = Or_port_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Port_Wing
hit_pts = 525
root_health_proxy = true

[Ship]
ids_name = 237034
ids_info = 66570
nickname = li_fighter_indestr
LODranges = 0, 400, 600, 1400, 3000, 10000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 50
hold_size = 200
linear_drag = 7.5
hit_pts = 10000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 18000
angular_drag = 15000, 15000, 15000
rotation_inertia = 2800, 2800, 2800
nudge_force = 2900
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01

[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 1600

[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Fin
hit_pts = 1600

[Ship]
ids_name = 237034
ids_info = 66570
nickname = li_fighter_King
LODranges = 0, 400, 600, 1400, 3000, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.01
hold_size = 200
linear_drag = 1
max_bank_angle = 30
hit_pts = 1600
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000, 18000, 18000
angular_drag = 15000, 15000, 15000
rotation_inertia = 2800, 2800, 2800
nudge_force = 30000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01

[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 200
root_health_proxy = true

[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
type = Starboard_Fin
hit_pts = 200
root_health_proxy = true

[Ship]
ids_name = 237058
ids_info = 66612
nickname = large_transport_m03
LODranges = 0, 3000, 6000, 20000
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
mission_property = can_use_large_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 1.0019e6, 1.0019e6, 701900
angular_drag = 3.2e6, 3.2e6, 3.2e6
rotation_inertia = 2.424e6, 2.424e6, 2.424e6
linear_drag = 16750
nudge_force = 240000
mass = 32000
hold_size = 100000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
fuse = transport_death_fuse, 0, 1
fuse = intermed_damage_transport01, 0, 10000
fuse = intermed_damage_transport02, 0, 5000
hit_pts = 4000000

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_normal
fuse = transport_death_fuse, 0, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_frnt_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_normal
fuse = transport_death_fuse, 0, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_rear_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_normal
fuse = transport_death_fuse, 0, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_normal
fuse = transport_death_fuse, 0, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_normal
fuse = transport_death_fuse, 0, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1
parent_impulse = 60
debris_type = debris_normal
fuse = transport_death_fuse, 0, 1
hit_pts = 30000

[Ship]
ids_name = 237033
ids_info = 66567
nickname = mission02_burning_l_elite
LODranges = 0, 750, 1500, 10000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
pilot_mesh = generic_pilot
fuse = mission02_burning_fighter_fuse, 0, 5000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1010, 1010, 455
angular_drag = 900, 900, 350
rotation_inertia = 576.964, 551.208, 163.894
linear_drag = 4.01
nudge_force = 5000
mass = 125
hold_size = 500
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hit_pts = 3600

[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
hit_pts = 1800

[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
hit_pts = 1800

[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240
child_impulse = 700
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
hit_pts = 1800

[CollisionGroup]
obj = li_Engine01_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpEngine01
dmg_obj = li_elite_dmg_Engine01_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
hit_pts = 1800

[CollisionGroup]
obj = li_Engine02_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpEngine02
dmg_obj = li_elite_dmg_Engine02_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
hit_pts = 1800

[Ship]
ids_name = 237057
ids_info = 66611
nickname = mission02_burning_transport
LODranges = 0, 3000, 9000, 20000
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
mission_property = can_use_large_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit
steering_torque = 48e6, 4.8e6, 6e6
angular_drag = 400e6, 400e6, 400e6
rotation_inertia = 144.03e6, 144.004e6, 14.5963e6
linear_drag = 9850
nudge_force = 170000
mass = 20021
hold_size = 100000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 5
hit_pts = 20000
fuse = mission02_burning_trasport_fuse, 0, 20100

[CollisionGroup]
obj = trans_frnt_lod1
separable = true
child_impulse = 1
parent_impulse = 250
debris_type = debris_normal
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_rear_lod1
separable = true
child_impulse = 1
parent_impulse = 250
debris_type = cap_ship_piece
dmg_hp = DpMain
dmg_obj = transport_dmg_main_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1
parent_impulse = 250
debris_type = debris_normal
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 250
debris_type = debris_normal
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 250
debris_type = debris_normal
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1
parent_impulse = 250
debris_type = debris_normal
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1
parent_impulse = 250
debris_type = debris_normal
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
hit_pts = 15000

[Ship]
ids_name = 237034
ids_info = 66570
nickname = debris_tosser_200
LODranges = 0, 1, 2, 3, 4, 5
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
explosion_arch = explosion_toss_debris_200
fuse = instant_kill_fuse, 0, 1000
pilot_mesh = generic_pilot
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 800, 800, 372
angular_drag = 1250, 1250, 300
rotation_inertia = 571.771, 573.765, 74.587
linear_drag = 7.42
nudge_force = 1900
mass = 87.5
hold_size = 200
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hit_pts = 900

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 240
child_impulse = 7
debris_type = debris_small_ship
dmg_hp = DpEngine
dmg_obj = li_fighter_dmg_engine_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5
hit_pts = 550

[Ship]
ids_name = 237001
ids_info = 66493
nickname = ge_armored_nobay
LODranges = 0, 2000, 3000, 12000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 20000
mass = 4000
hold_size = 100000
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5000000, 5000000, 5000000
angular_drag = 100000, 100000, 100000
rotation_inertia = 60000, 60000, 60000
nudge_force = 300000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 10000

[Ship]
ids_name = 1
ids_info = 1
nickname = RTC_Lifeboat
LODranges = 0, 10000
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Solar\misc\space_lifeboat.cmp
material_library = Solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 184
mass = 400
hold_size = 100000
hit_pts = 10000
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000, 25000, 25000
angular_drag = 100000, 100000, 100000
rotation_inertia = 48000, 48000, 48000
nudge_force = 3000
num_exhaust_nozzles = 1

; SIMPLE ZIVILISTEN

[Simple]
nickname = cv_dmg_port_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_port_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = cv_dmg_starboard_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_starboard_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = cv_dmg_mid_wing_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_mid_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = cv_dmg_lwr_wing
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_lwr_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = cv_fighter4_port_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_pwing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = cv_fighter4_star_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_swing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = cv_fighter5_top_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_topfin.3db
material_library = ships\civilian\cv_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = cv_fighter5_btm_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_btmwing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5
LODranges = 0, 1000, 5000

; SIMPLE GENERIC

[Simple]
nickname = generic_pilot
DA_archetype = equipment\models\pilot\ship_pilot.3db
material_library = Equipment\models\pilots.mat
LODranges = 0, 150

[Simple]
nickname = ge_luxury_frnt_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_mid_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_reactor_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_rear_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000
LODranges = 0, 20000


[Simple]
nickname = ge_prison_frnt_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_mid_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_reactor_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_rear_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = transport_dmg_twr_cap
DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = transport_dmg_frnt_cap
DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = transport_dmg_fin_cap
DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = transport_dmg_main_cap
DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = transport_dmg_port_eng_cap
DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = transport_dmg_star_eng_cap
DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = transport_dmg_eng_cap
DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5
LODranges = 0, 20000

; SIMPLE LIBERTY

[Simple]
nickname = li_fighter_dmg_portfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_portfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_fighter_dmg_starboardfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_starboardfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_fighter_dmg_engine_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_engine.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_elite_dmg_star_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_elite_dmg_port_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_elite_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_elite2_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_elite_dmg_Engine01_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_elite_dmg_Engine02_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_freighter_dmg_starboard_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_starboard_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = li_freighter_dmg_port_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_port_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = l_cruiser_tower_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = l_cruiser_front_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 3000, 20000

[Simple]
nickname = l_cruiser_engine01_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db
material_library = ships\liberty\li_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = l_cruiser_engine02_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db
material_library = ships\liberty\li_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = l_cruiser_engine03_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db
material_library = ships\liberty\li_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = l_cruiser_engine04_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db
material_library = ships\liberty\li_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = li_dread_bottom_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db
material_library = ships\liberty\li_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = li_dread_tower_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = li_dread_engine_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db
material_library = ships\liberty\li_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = li_dread_front_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = li_dread_midsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = li_dread_port_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = li_dread_rearsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = li_dread_starboard_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = li_battleship_head_dmg_cap
DA_archetype = ships\liberty\li_battleship\li_battleship_dmg_nose.3db
material_library = ships\liberty\li_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_battleship_neck_dmg_cap
DA_archetype = ships\liberty\li_battleship\li_battleship_dmg_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_battleship_butt_dmg_cap
DA_archetype = ships\liberty\li_battleship\li_battleship_dmg_rear.3db
material_library = ships\liberty\li_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_battleship_tower_cap
DA_archetype = ships\liberty\li_battleship\li_battleship_dmg_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_battleship_shield_gen_cap
DA_archetype = ships\liberty\li_battleship\li_battleship_dmg_sheild_generator.3db
material_library = ships\liberty\li_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_battleship_engine_cap
DA_archetype = ships\liberty\li_battleship\li_battleship_dmg_engine.3db
material_library = ships\liberty\li_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

; SIMPLE BRETONIA

[Simple]
nickname = br_fighter_dmg_tail_cap
DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = br_elite_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = br_elite_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = br_elite_dmg_tail_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = br_freighter_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = br_freighter_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = b_gunship_tower_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 3000, 20000

[Simple]
nickname = b_gunship_tail_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 3000, 20000

[Simple]
nickname = b_gunship_port_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 3000, 20000

[Simple]
nickname = b_gunship_starboard_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 3000, 20000

[Simple]
nickname = b_gunship_port_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 3000, 20000

[Simple]
nickname = b_gunship_starboard_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
hit_pts = 200
LODranges = 0, 3000, 20000

[Simple]
nickname = b_destroyer_tower_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
LODranges = 0, 4000, 20000

[Simple]
nickname = b_destroyer_body_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
LODranges = 0, 4000, 20000

[Simple]
nickname = b_destroyer_wplat_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
LODranges = 0, 4000, 20000

[Simple]
nickname = b_destroyer_port_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
LODranges = 0, 4000, 20000

[Simple]
nickname = b_destroyer_starboard_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
LODranges = 0, 4000, 20000

[Simple]
nickname = b_battleship_head_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db
material_library = ships\bretonia\br_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = b_battleship_neck_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db
material_library = ships\bretonia\br_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = b_battleship_butt_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db
material_library = ships\bretonia\br_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tail_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db
material_library = ships\bretonia\br_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tower_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db
material_library = ships\bretonia\br_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = b_battleship_port_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = b_battleship_starboard_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
LODranges = 0, 20000

[Simple]
nickname = b_battleship_engine_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10
LODranges = 0, 20000

; SIMPLE KUSARI

[Simple]
nickname = ku_fighter_dmg_wing_starboard_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_starboard.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_fighter_dmg_wing_port_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_port.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_elite_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_elite_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_elite_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_elite_dmg_starboard_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_elite_dmg_port_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_dragon_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_dragon_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_dragon_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_freighter_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ku_gunboat_dmg_tower_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ku_gunboat_dmg_port_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ku_gunboat_dmg_star_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ku_gunboat_dmg_front_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ku_gunboat_dmg_port_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ku_gunboat_dmg_star_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ku_gunboat_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ku_gunboat_dmg_star_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 20000

[Simple]
nickname = ku_destroyer_dmg_tower_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = ku_destroyer_dmg_body_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db
material_library = ships\kusari\ku_capships.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = ku_destroyer_dmg_top_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db
material_library = ships\kusari\ku_capships.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = ku_destroyer_dmg_mid_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db
material_library = ships\kusari\ku_capships.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = ku_destroyer_dmg_low_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db
material_library = ships\kusari\ku_capships.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = ku_battleship_dmg_tower_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = ku_battleship_dmg_nose_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = ku_battleship_dmg_front_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = ku_battleship_dmg_rear_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = ku_battleship_dmg_engine_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = ku_battleship_dmg_port_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine02_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

; SIMPLE RHEINLAND

[Simple]
nickname = rh_fighter_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = rh_fighter_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = rh_elite_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = rh_elite_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = rh_elite_dmg_tail_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_tail.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = rh_freighter_dmg_port_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_port_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = rh_freighter_dmg_starboard_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_starboard_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = rh_gunship_dmg_tower_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = rh_gunship_dmg_front_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_gunship_dmg_engine_cap
DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_cruiser_dmg_control_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 20000

[Simple]
nickname = rh_cruiser_dmg_front_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_cruiser_dmg_engine_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_cruiser_dmg_port_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_cruiser_dmg_starboard_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_battleship_control_tower_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_battleship_head_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_battleship_neck_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_battleship_butt_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_battleship_tail_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_battleship_engine_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_battleship_port_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000
LODranges = 0, 3000, 20000

[Simple]
nickname = rh_battleship_starboard_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000
LODranges = 0, 3000, 20000


; SIMPLE KOPFGELDJÄGER

[Simple]
nickname = bh_fighter_dmg_topfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_topfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = bh_fighter_dmg_btmfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_btmfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = bh_fighter_dmg_port_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_port_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = bh_fighter_dmg_star_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_star_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

; SIMPLE KOSAREN

[Simple]
nickname = corsair_wing_port_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = corsair_wing_star_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = corsair_top_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_topfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = corsair_btm_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_btmfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = corsair_dmg_port_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = corsair_dmg_star_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = corsair_dmg_star_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = corsair_dmg_port_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5
LODranges = 0, 1000, 5000

; SIMPLE GRENZWELTEN

[Simple]
nickname = ew_dmg_portwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ew_dmg_portwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ew_dmg_starwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ew_dmg_starwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ew_dmg_engine01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ew_dmg_engine02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ew_freighter_dmg_port_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = ew_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5
LODranges = 0, 1000, 5000

; SIMPLE ORDEN

[Simple]
nickname = or_elite_dmg_star_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_starboardwing.3db
material_library = Ships\order\or_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = or_elite_dmg_port_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_portwing.3db
material_library = Ships\order\or_ships.mat
mass = 5
LODranges = 0, 1000, 5000

[Simple]
nickname = or_osiris_head_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db
material_library = Ships\order\or_ships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_neck_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db
material_library = Ships\order\or_ships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_butt_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db
material_library = Ships\order\or_ships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_tower_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db
material_library = Ships\order\or_ships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_shield_gen_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_sheild_generator.3db
material_library = Ships\order\or_ships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_engine_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db
material_library = Ships\order\or_ships.mat
mass = 10
hit_pts = 200
LODranges = 0, 20000