Erik's Zeug

Downloads in Portal 2

Energy Ball
Author: Skotty
Released: 2011-07-05
Updated: 2016-05-27
Size (MB): 1.5
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In this pack you will find the following:
  • materials, models and sounds for the normal energy ball
  • materials and models for the clean energy ball launcher and catcher
  • instances for dirty and clean launchers and catchers

Put the materials, sounds and models folder to Steam\steamapps\common\portal 2\portal2\
Put the Instances folder to Steam\steamapps\common\portal 2\sdk_content\maps\instances\

To hear energy ball sounds in-game, rebuild your soundcache (snd_rebuildaudiocache). Always include all missing materials, sounds and models to your maps! (Doing so makes snd_rebuildaudiocache for that map unnecessary, too)

Physical Wall Panels
Author: Skotty
Released: 2013-01-04
Updated:
Size (MB): 0.003
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Those are wall panels as models, to avoid lighting problems when used as moving/physical objects.

The panels come in the dimensions of 32x32x2 and 64x64x8.

The 32x32 panels have ceiling textures:
  • Skin 0 - observation room ceiling
  • Skin 1 to 8 - underground ceiling tiles, different variations
  • Skin 9 to 16 - white dirty ceiling tiles, different variations

Click to see full description.

Physical Wall_dest_section03
Author: Skotty
Released: 2012-11-17
Updated:
Size (MB): 0.133
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This is a full physical version of wall_dest_section03.mdl.

Put the models folder to Steam\steamapps\common\portal 2\portal2\.

MP_Coop_Joint-Potential_Act-2
Authors: Moth, Skotty
Released: 2012-08-06
Updated:
Size (MB): 16.1
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An entry for the ThinkingWithPortals.com Heavy-Duty Super-Mapping Super-Contest.

Joint Potential is a two map cooperation campaign for Portal 2. It features two medium-sized puzzles. Act 2 main test chamber elements are energy balls and light-bridges.

This is part 2 of a set of 2. It is highly recommended that you download and play Joint Potential - Act 1 first.

Click to see full description.

MP_Coop_Joint-Potential_Act-1
Authors: Moth, Skotty
Released: 2012-08-06
Updated:
Size (MB): 22.8
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An entry for the ThinkingWithPortals.com Heavy-Duty Super-Mapping Super-Contest.

Joint Potential is a two map cooperation campaign for Portal 2. It features two medium-sized puzzles. Three small to medium-sized puzzles, plus an additional BTS mini-puzzle are present in Act 1.

This is part 1 of a set of 2. It is highly recommended that you download and play Joint Potential - Act 2 afterwards.

Click to see full description.

Light-Beam Platform
Author: Skotty
Released: 2012-02-17
Updated:
Size (MB): 0.483
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Just because Portal 2 is a newer game there is no reason to waste old testing elements. A good example besides the Energy Balls are the Light Beam Platforms. They can be used everywhere because they don't need any fixed points at walls like Portal 2's moving platforms.

In this pack there are also the missing models and textures for all the parts of the Light Beam Track. I recompiled the corner model and made it to a static prop.

Click to see full description.

Caged Underground_walkway_128a
Author: Skotty
Released: 2012-01-25
Updated:
Size (MB): 0.016
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This is a caged walkway used for underground areas with a length of 128 units. You can use it for different purposes.

It has full physics and additionaly an end model to close its open ends if necessary.

Put the models folder to Steam\steamapps\common\portal 2\portal2\.

Hologram Emitter
Author: Skotty
Released: 2011-12-06
Updated:
Size (MB): 0.159
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The model has a size of 32x32. It has four skins, on and off states in blue and orange.

Two models are included:

The first model (holoemitter.mdl) has 3 animations:
  • idle
  • auf (open)
  • zu (close)

The second model (holoemitter_statisch.mdl) is a static prop.

Put the materials and models folder to Steam\steamapps\common\portal 2\portal2\.

Faith-Plate-Cube
Author: Skotty
Released: 2011-12-05
Updated:
Size (MB): 0.063
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This is a Faith-Plate in an Aperture Cube, requested by Soundlogic.

In this pack you got the model (uses already existing materials) and an instance.

The model itself has 4 animations and normal physics (I recommend to use the instance/use it as parent to a normal cube).

The animations are:
  • idle
  • sprung (jump, up and down in one animation) -> sound included
  • hoch (up) -> sound included
  • runter (down)

Click to see full description.